
Introduction
We wanted to do this because it seems to us that the sorcerer is a class that is always short on the number of spells it knows, this is solved very well by the subclasses of Tasha's Cauldron of Everything, but it makes the absence of this feature stand out more in the subclasses that came out before. So we decided to make our version of this feature for each of these sorcerer subclasses which would be: Divine Soul, Draconic Bloodline, Shadow Magic, Storm Sorcery and Wild Magic.
Our intention was to give each one spells that have some relationship with the theme of the same. All except divine soul (which replaces a feature that was already in the class) are intended to be added to the features that the sorcerer gets at level 1.
Divine soul:
Divine Magic
This replaces the subclass's default Divine Magic feature.
Your link to the divine allows you to learn spells normally associated with the cleric class. When your Spellcasting feature lets you learn a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the cleric spell list or the sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you.
In addition, choose an affinity for the source of your divine power: good, evil, law, chaos, or neutrality. You learn additional spells based on that affinity, as shown below. It is a sorcerer spell for you, but it doesn't count against your number of sorcerer spells known.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be from the cleric spell list.
Good affinity Spells
| Sorcerer level | Spells |
|---|---|
| 1st | Cure Wounds |
| 3rd | Gentle Repose |
| 5th | Mass Healing Word |
| 7th | Death Ward |
| 9th | Mass Cure Wounds |
Evil affinity Spells
| Sorcerer level | Spells |
|---|---|
| 1st | Inflict Wounds |
| 3rd | Spiritual Weapon |
| 5th | Animate Dead |
| 7th | Banishment |
| 9th | Insect Plague |
Lawful affinity Spells
| Sorcerer level | Spells |
|---|---|
| 1st | Bless |
| 3rd | Zone of Truth |
| 5th | Glyph of Warding |
| 7th | Guardian of Faith |
| 9th | Hallow |
Chaotic affinity Spells
| Sorcerer level | Spells |
|---|---|
| 1st | Bane |
| 3rd | Blindness/Deafness |
| 5th | Spirit Shroud |
| 7th | Freedom of Movement |
| 9th | Flame Strike |
Neutral affinity Spells
| Sorcerer level | Spells |
|---|---|
| 1st | Protection from Evil and Good |
| 3rd | Aid |
| 5th | Revivify |
| 7th | Aura of Purity |
| 9th | Dispel Evil and Good |
Draconic Bloodline
Draconic magic:
Starting at 1st level, you learn additional spells when you reach certain levels in this class, as shown on the Draconic Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a a spell that can do the same type of damage as your draconic bloodline from the sorcerer, warlock, or wizard spell list.
Draconic Spells
| Sorcerer level | Spells |
|---|---|
| 1st | Chromatic Orb, Cause Fear |
| 3rd | Dragon's Breath, Alter Self |
| 5th | Fly, Fear |
| 7th | Polymorph, Leomund's Secret Chest |
| 9th | Summon Draconic Spirit, Creation |
Shadow Magic:
Dark Magic
Starting at 1st level, you learn additional spells when you reach certain levels in this class, as shown on the Shadow Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a necromancy or an conjuration spell from the sorcerer, warlock, or wizard spell list.
Shadow Spells
| Sorcerer level | Spells |
|---|---|
| 1st | Arms of Hadar |
| 3rd | Shadow Blade |
| 5th | Summon Shadowspawn |
| 7th | Shadow Of Moil |
| 9th | Enervation |
Storm Sorcery:
Storm Magic
Starting at 1st level, you learn additional spells when you reach certain levels in this class, as shown on the Storm Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a evocation spell from the sorcerer, warlock, or wizard spell list.
Storm spells
| Sorcerer level | Spells |
|---|---|
| 1st | Fog cloud, Thunderwave, Gust |
| 3rd | Gust of Wind, Shatter |
| 5th | Call Lightning, Sleet Storm |
| 7th | Control Water, Summon Elemental |
| 9th | Destructive Wave, Control Winds |
Wild Magic:
Random Magic
Starting at 1st level, you learn additional spells when you reach certain levels in this class, as shown on the Psionic Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
These spells, as the table says, must be randomly chosen from among all the spells you can use in your game of that spell level. There are several ways to choose, you can choose from a pool with all the spells of that level, or first roll for the class spell list and then among all the spells of that level of that specific class. Or the way that between you and your DM seems more correct and fun.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be randomly chosen in the same way you did with the original.
Wild Magic spells
| Sorcerer level | Spells |
|---|---|
| 1st | Two random 1st-level spells, One random cantrip |
| 3rd | Two random 2nd-level spells |
| 5th | Two random 3rd-level spells |
| 7th | Two random 4th-level spells |
| 9th | Two random 5th level spells |