Evasion Class and Sturdiness Class

by Kevidiffel

Search GM Binder Visit User Profile

Evasion Class and Sturdiness Class

Introduction

In 5th Edition of Dungeons and Dragons, Armor Class (AC) is a creature's stat that determines how hard it is to hit them. AC is affected by a large variety of things, often including the creature's Dexterity modifier and (natural) armor. However, while Dexterity is a useful stat for determining how easily a creature can dodge an attack, the purpose of an armor in reality isn't to dodge attacks, but to endure or repel them. As 5e doesn't make this distinction, creatures are a lot tankier than they should be (looking at you, paladins).

For this reason, I'm introducing two new stats: Evasion Class (EC) and Sturdiness Class (SC). EC describes how hard it is to hit a creature, while SC describes how good a creature can endure a hit. The system I propose might make the game a bit more complex and the calculations in section Calculation might look complicated, but effectively you only have to remember one more stat and how Evasion Class and Sturdiness Class relate to attack rolls as shown in section Ruling.

Ruling

If a creature makes an attack roll against you and the result is..

  • .. lower than or equal to your EC, the attack misses.
  • .. greater than your EC, but equal to or lower than your SC, you only take half of the damage from the attack.

Warning

5th Edition is balanced around the current Armor Class system. A lot more attacks will hit with this system, which means a lot more "hit or suck" effects will come through (at least to some extend). This includes spells, but also feats like Sharpshooter and Great Weapon Master.

Customization

This system offers a lot of options for additional rules and customization.

You could, for example, take into consideration how slashing, piercing and bludgeoning damage affect EC or SC depending on the armor.

Maybe Great Weapon Master's second effect only gives a -2 penalty to attack rolls, but instead of adding damage, it reduces the target's SC by 4, making it very effective against targets with a high SC, but a low EC.

Calculation

AC is affected by a large variety of things, like armor, racial traits, class features, items, feats, magic and cover. Here are some examples how EC and SC could be calculated up to the DM's discretion.

Armor

Armor
EC
SC
Unarmored
   Unarmored 10 + Dex modifier 10 + Dex modifier
   Light Armor
   Padded 10 + Dex modifier 11 + Dex modifier
   Leather 10 + Dex modifier 11 + Dex modifier
   Studded leather 10 + Dex modifier 12 + Dex modifier
Medium Armor
   Hide 10 + Dex modifier (max 2) 12 + Dex modifier (max 2) + Con modifier (max 2)
   Chain shirt 10 + Dex modifier (max 2) 13 + Dex modifier (max 2) + Con modifier (max 2)
   Scale mail 10 + Dex modifier (max 2) 14 + Dex modifier (max 2) + Con modifier (max 2)
   Breastplate 10 + Dex modifier (max 2) 14 + Dex modifier (max 2) + Con modifier (max 2)
   Half plate 10 + Dex modifier (max 2) 15 + Dex modifier (max 2) + Con modifier (max 2)
Heavy Armor
   Ring mail 10 + Dex modifier (max 0) 14 + Con modifier
   Chain mail 10 + Dex modifier (max 0) 16 + Con modifier
   Splint 10 + Dex modifier (max 0) 17 + Con modifier
   Plate 10 + Dex modifier (max 0) 18 + Con modifier
Shield
   Shield +1 +2
Part 1 | Introduction, Ruling, Calculation | by Kevidiffel

Racial Traits

Some racial traits affect AC. This is how one could transform some of them into the Evasion Class and Sturdiness Class system.

Trait
EC
SC
Natural Armor (Tortle) 10 + Dex modifier (max 0) 17 + Con modifier
Tortle: Shell Defense +2 +4
Natural Armor (Lizardfolk) 10 + Dex modifier 13 + Dex modifier
Natural Armor (Loxodon) 10 + Con modifier 12 + Con modifier
Warforged: Integrated Protection +0 +1

Class Features

Several class features affect AC. This is how one could transform some of them into the Evasion Class and Sturdiness Class system.

Feature EC SC
Unarmored Defense (Barbarian) 10 + Dex modifier 10 + Dex modifier + Con modifier + Str modifier (max 2)
Unarmoed Defense (Monk) 10 + Dex modifier + Wis modifier (max 2) 10 + Dex modifier + Wis modifier
Fighting Style: Defense +0 +1
Artificer Infusion: Enhanced Defense +0 (armor), +0 (shield) +1 (armor), +1 (shield)
Forge Domain Cleric: Soul of the Forge +0 +1
Bladesinging Wizard: Bladesong + Int modifier (max 2) + Int modifier

Feats

Feat EC SC
Dragon Hide 10 + Dex modifier 13 + Dex modifier
Defensive Duelist + proficiency bonus + proficiency bonus

Items

Several items affect AC. This is how one could transform some of them into the Evasion Class and Sturdiness Class system.

Item EC SC
Armor +X +0 +X
Shield +X +1 +2+X
Ring of Protection +1 +1
Cloak of Protection +1 +1

Magic

Spell
EC
SC
Haste +2 +2
Mage Armor 10 + Dex modifier (max 2) 13 + Dex modifier (max 2) + Con modifier (max 2)
Shield of Faith +2 +2
Shield +5 +5

Cover

Cover EC SC
Half cover +2 +2
Three-quarters cover +5 +5

Changelog

v2.0

  • General. Renamed "Dodge Class" to "Evasion Class"
  • Ruling. Removed the second rule about dropping the shield, removed the part about taking a third damage when wearing heavy armor in the third rule
  • Armor. Added "+ Con modifier (max 2)" to the SC of all medium armor, added "+ Con modifier" to the SC of all heavy armor, added "+ Dex modifier (max 0)" to the EC of all heavy armor, nerfed the EC bonus of shields to +1 from +2
  • Racial Traits. Tortle's natural armor now works like heavy armor, nerfed the EC bonus of Shell Defense to +2 from +4, Loxodon's natural armor now works like light armor
  • Class Features. Added "+ Str modifier (max 2)" to Barbarian's Unarmored Defense, nerfed Monk's Unarmored Defense from "+ Wis modifier" to "+ Wis modifier (max 2)", nerfed the EC bonus of the Enhanced Defense Infusion for shields to +0 from +1, nerfed the EC bonus of Bladesong to "+ Int modifier (max 2)" from "+ Int modifier"
  • Items. Nerfed the EC bonus of Shield + X to +1 from +2+X
  • Magic. Mage Armor now works like medium armor
Part 1 | Calculation, Changelog | by Kevidiffel
 

This document was lovingly created using GM Binder.


If you would like to support the GM Binder developers, consider joining our Patreon community.