Biolance Setting Magic Weapon Enchantments v1

by TheTranMan

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Biolance Weapon Enchantments

Major Enchantments

Read the following Enchanting Weapons Document to understand how to procure and enchant your weapons with the Major Tier Enchantment properties. In this document, the Major Enchantments presented are ranked alphabetically, and have an added note that determines its ranking as a +1, +2, or +3 Tier Enchantment.

Escalation


  • +1 Tier Enchantment
  • The Enchantment of Escalation, Any Weapon
  • Enchantment Requirement: A Powerful Essence of Growth
  • Credit (C) Cost: 1,000c

Escalation is an enchantment normally utilized by all magic items, or at the very least by Enchanters that wish for the item to by accessible by creatures of all sizes. The Enchantment of Escalation can grow the weapon in size if its wielder wills it, or if the wielder grows in size, either natively, or by a spell or trait. Such a weapon that grows in size is considered to be an Oversized Weapon. If the weapon is attached to any ammunition, such as a clip or belt on your person, that ammunition also grows in size.


The Enchantment of Escalation continues to grow in size and matches your current size, whenever you grow in size from any feature. The Enchantment of Escalation is limited to the size it can grow, depending on the bonus granted by the Weapon's +1-3 Property.

  • A +1 Weapon can grow into an Oversized Weapon set for a Large Sized creature,
  • A +2 Weapon can grow into an Oversized Weapon set for a Huge Sized creature,
  • A +3 Weapon can grow into an Oversized Weapon set for a Gargantuan Sized creature.

When you revert or transform back into a smaller size, it will shrink back into a size fit for that creature size, including down to Small or Tiny.

Infinite Ammo


  • +1 Tier Enchantment
  • The Enchantment of Infinity, Any Ranged Weapon with the
  • Ammunition Property
  • Enchantment Requirement: Essence of Labor
  • Credit (C) Cost: 5,000c

The Enchantment of Infinity creates magical ammunition formed from ether. It allows the wielder to ignore the Loading and Reload Property if the weapon has it.


If you load no ammunition in the weapon, it produces its own, automatically creating the necessary amount of magical ammunition when you make a ranged attack with it. The ammunition created by the weapon vanishes the instant it hits or misses a target.

The Type of Ammunition created by the Infinity Enchantment is limited. You can only create ammunition with a cost of 75 x the +1-3 Bonus of the Weapon.

Magnitude


  • +2 Tier Enchantment
  • The Enchantment of Magnitude, Any Industrial Firearm
  • Enchantment Requirement: A Powerful Essence of Mass
  • Credit (C) Cost: 10,000c

Magnitude is an enchantment placed in the barrel, rifling, or muzzle of a firearm. The Enchantment of Magnitude causes ammunition fired from the weapon enchanted with it to immediately grow in size after being fired, turning a bullet into a tank shell, a missile into a mortar, etc.


The damage of a Firearm enchanted by Magnitude doubles the normal damage of the weapon. Any add-on damage does not double, only the Firearm/Weapon's damage dice.

Meteoric Impact


  • +3 Tier Enchantment
  • The Enchantment of the Meteor, Any non-Light Melee Weapon
  • that deals Bludgeoning damage
  • Enchantment Requirement: A Powerful Essence of Ether
  • Credit (C) Cost: 100,000c

Meteoric Impact allows you to change the damage type of the weapon from Bludgeoning to Force damage (no action required, chosen when you make an attack with the weapon). When you hit against creatures wearing Nonmagical Armor, they become sundered, the armor breaks, and no longer gives an AC bonus to its wearer. If if the target is wearing Nonmagical Metal Armor, its armor breaks and it takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.


A Meteoric Impact weapon deals five times its damage to Objects and Structures.

Multishot


  • +1 Tier Enchantment
  • The Enchantment of Multishot, Any Firearm
  • Enchantment Requirement: A Powerful Essence of
  • Replication
  • Credit (C) Cost: 20,000c

Multishot is an enchantment that duplicates the ammunition fired by the weapon while it travels toward its target.


Whenever you make an Attack with a Weapon enchanted with Multishot, you make a bonus Attack with that weapon equal to the Bonus determined by the weapon's +1-3 Property. Any attack you make with the Multishot Enchantment, loses the +1-3 Property to its Attack and Damage bonus.


All extra Attacks made with the Multishot Enchantment must be made against the same target.

Nanite Form


  • +3 Tier Enchantment
  • The Enchantment of Nanite Form, Any Weapon
  • Enchantment Requirement: Powerful Essence of Swarms

Nanite Form is an enchantment that morphs your weapon into multiple forms at the speed of a thought. On strikes with weapons enchanted with Nanite Form, it immediately finds flaws through armor or the defenses of its target, being able to strike at its weakest parts such as interior organs or delicate machinery.

WIP

Powerblade


  • +3 Tier Enchantment
  • The Enchantment of the Powerblade, Any non-Light Melee
  • Weapon that deals slashing damage
  • Enchantment Requirement: A Powerful Essence of Ether
  • Credit (C) Cost: 100,000c

A Power Blade has a +5 Magical Bonus to Attack Rolls & Damage Rolls against creatures wearing Nonmagical Metal Armor, as well as creatures who have Natural Armor if they do not have the Magic Resistance trait.


A Power Blade deals five times its damage to Objects and Structures.

Rocketstrike


  • +1 Tier Enchantment
  • The Enchantment of Rocketstriking, Any Weapon that deals
  • Ballistic, Bludgeoning, Piercing, or Slashing damage
  • Enchantment Requirement: Any Rocket-based Propulsion
  • Object, such as a Nuclear Missile
  • Credit (C) Cost: 10,000c

The Enchantment of Rocketstriking straps rockets to the weapon or ammunition it fires, propelling it by high-octane fueled strikes. The wielder can utilize a Weapon enchanted with Rocketstriking to gain a flying speed, which equals 50 x the +1-3 Bonus of the Weapon. This flying speed, aside from being used for movement, can also be used for the following features:


Rocket Charge. If you move at least 10 feet straight towards a target with the flying speed granted by Rocketstrike, and then hit it with a melee attack on the same turn, you can deal additional damage to the target equal to 1d6 per 10 feet you moved with the flying speed granted by the Rocketstrike Enchantment.


Rocket Strike. Before you make an attack with the weapon enchanted by Rocketstrike that you are proficient with, you can choose to spend the flying speed granted by the Enchantment of Rocketstriking, of amounts divisible by 10 (minimum 10, max its current max: 50/100/150), to deal additional damage to the target equal to 1d6 per 10 feet spent.

Explosive Ammo


  • +2 Tier Enchantment
  • The Enchantment of Explosive Ammunition, Any Ranged Weapon
  • Enchantment Requirement: Powerful Essence of Elemental
  • Fire

The Enchantment of Explosive Ammunition, otherwise called the Enchantment of Volatility, infuses explosive ignan energy into the ammunition fired by the weapon, and upon impact with a target, releases that energy in an explosion.

WIP

Targeting


  • +1 Tier Enchantment
  • The Enchantment of Targeting, Any Ranged Weapon
  • Enchantment Requirement: Powerful Essence of Elemental
  • Air
  • Credit (C) Cost: 5,000c

The Enchantment of Targeting binds space, whether through currents of the air, or by sensing the resistance of space, to assist in striking the target with great accuracy. While holding the weapon enchanted by Targeting, you gain a bonus to attack and damage rolls made with it. The bonus is determined by the weapon's +1-3 Property. The first time you can attack with the weapon on each of your turns, you can transfer some or all of the Damage Bonus to its Attack Bonus instead.

For example, if the weapon was considered a +3 Weapon, you could replace the +3 Bonus to Damage into a +6 Bonus to Attack/to Hit, however then the Weapon does not add +3 to it's Damage result afterwards.

The adjusted bonuses remain in effect until the start of your next turn.

Unerring


  • +3 Tier Enchantment
  • The Enchantment of Unerring, Any Weapon
  • Enchantment Requirement: Powerful Essence of Quintessence
  • Credit (C) Cost: 100,000c

The Enchantment of Unerring automatically weaves into the Laws of Reality, rips apart the Quintessence and strings of Fate, and shimmers through timelines until it replicates the motion of an attack in the perfect timeline which guarantees striking the target.

Any attack you make with this Weapon enchanted with Unerring always automatically hits the target. You do not roll to determine critical misses or critical hits.

 

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