Drunk Dedication

by Dyenome

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The Drunken

The Drunken Archetype

There is nothing you enjoy more than alcohol, and you have learned how to fight even with a heavy inebriation.

Note: Every time there is a reference to the Alcohol Poisoning stages it is going to be referred as "Drunken Stages"

Drunken Dedication
FEAT 2

Archetype
Dedication
You know how to fight even when you're inebriated, for each drunken stage you have, you get an equal modifier to your attack rolls. Additionaly you ignore the flat-footed condition from drunk stages.

You get the Bottoms Up! action

Special You can't select another dedication feat until you have gained two other feats from the drunken archetype.
Bottoms Up!
Archetype
As part of this action, you can borrow and drink an alcoholic beverage that you have in your possession. Increase your drunken stage in 1.

Drunken Rage
FEAT 4

Archetype
Concentrate
Emotion
Mental
Drunken Dedication
You have a drunken stage
Something sets you off, causing you to fly into a drunken rage. You gain a number of temporary Hit Points equal to your level plus your drunken stage. This frenzy lasts for 1 minute, until there are no enemies you can perceive, until you fall unconscious, or until your drunken stage reaches 0, whichever comes first. You can't voluntarily stop raging. While you are raging

- You deal additional damage equal to your drunken stage
- You take a -1 penalty to AC
- You can't use actions with the concentrate trait unless they also have the rage trait. You can Seek while raging.

After you stop raging, you lose any remaining temporary Hit Points from Rage, and you can't Rage again for 1 minute.

Special If you have the Rage Class feature you instead increase the damage and hit points you get from the class feature by your drunken stage

Stumbling Stance
FEAT 4

Archetype
Stance
Drunken Dedication, trained in Deception
You enter a seemingly unfocused stance that mimics the movements of the inebriated—bobbing, weaving, leaving false openings, and distracting your enemies from your true movements. While in this stance, you gain a +1 circumstance bonus to Deception checks to Feint. The only Strikes you can make are stumbling swing unarmed attacks. These deal 1d8 bludgeoning damage; are in the brawling group; and have the agile, backstabber, finesse, nonlethal, and unarmed traits. If an enemy hits you with a melee Strike while in this stance, it becomes flat-footed against the next stumbling swing Strike you make against it before the end of your next turn.

Sobering Blow
FEAT 4

Archetype
Attack
Drunken Dedication
You have a drunken stage
Hitting your enemies can help you sobering up, make an attack, if the attack hits, you can add 1d6 to the damage of your attack by decreasing in 1 your drunken stage.

Adept Drunkard
FEAT 6

Archetype
Drunken Dedication
You have been drinking alcohol for so long, your body is getting accustomed to the most ugly effects of alcohol. Decrease each negative effect of your drunken stages by 1.

Soothing Drink
FEAT 6

Archetype
Emotion
Healing
Mental
Drunken Dedication
You know alcohol can give you the strenght to continue fighting, you can borrow and handle any alcoholic beverage so it can heal 2d8+5 hit points, nonetheless drinking alcohol in this way increases your drunken stages in 2.

Special You can give an alcoholic beverage to an ally in this way, increasing both you and your ally drunken stage in 1.

Sober Up!
FEAT 6

Archetype
Emotion
Mental
Fortune
Drunken Dedication
You have a drunken stage
You're subject to a saving throw
The danger makes you sober up inmediately. You may roll twice and get the best result when making a saving throw check, after that you reduce your drunken stages to 0


Expert Drunkard
FEAT 8

Archetype
Drunken Dedication
You're one with the alcohol, you may double the amount of drunk stages you may have. This means each stage is doubled before moving into the next effect. The Stage 1 is now the stage 1 and 2, the Stage 2 is now the stage 3 and 4 and so on.

Firewater Breath
FEAT 8

Archetype
Fire
Drunken Dedication
You have a drunken stage
You can take a drink and expel a gout of alcohol-fueled fire in a 30-foot cone. dealing 1d8 fire damage for every drunken stage you expend when using this feat.

Drunken Swing
FEAT 8

Archetype
Drunken Dedication
You have a drunken stage
It seems your drunkenness is actually helping you hit more precisely, you can decrease your drunken stage in 1 to increase the threat range of your attacks until the end of your turn in 1.


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