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# Pact of the Undying (Revised) ## Death holds no sway over your patron, who has unlocked the secrets of everlasting life, although such a prize – like all power – comes at a price. Once mortal, the Undying has seen mortal lifetimes pass like the seasons, like the flicker of endless days and nights. It has the secrets of the ages to share, secrets of life and death. Beings of this sort include Vecna, Lord of the Hand and the Eye; the dread Iuz; the lich-queen Vol; the Undying Court of Aerenal; Vlaakith, lich-queen of the githyanki; and the deathless wizard Fistandantalus. In the Realms, Undying patrons include Larloch the Shadow King, legendary master of Warlock's Crypt, and Gilgeam, the God-King of Unther. ### Expanded Spell List The Undying lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. | Level | Spells | |:---:|:-----------:| | 1 | Inflict Wounds, False Life | | 2 | Blindness/Deafness, Silence | | 3 | Feign Death, Speak With Dead | | 4 | Aura of Life, Death Ward | | 5 | Contagion, Legend Lore |
### Among the Dead Starting at 1st level, you learn the spare the dying, and chill touch cantrip, which counts as a warlock cantrips for you, you can cast spare the dying as a bonus action on your turn. When you cast a necromancy spell of 1st level or higher that deals necrotic damage, you can add your Charisma modifier to the damage. Additionally, undead have difficulty harming you. If an undead targets you directly with an attack or a harmful spell, that creature must make a Wisdom saving throw against your spell save DC (an undead needn’t make the save when it includes you in an area effect, such as the explosion of fireball). On a failed save, the creature must choose a new target or forfeit targeting someone instead of you, potentially wasting the attack or spell. On a successful save, the creature is immune to this effect for 24 hours. An undead is also immune to this effect for 24 hours if you target it with an attack or a harmful spell. \columnbreak ### Defy Death Starting at 6th level, you can give yourself vitality when you cheat death or when you help someone else cheat it.You can regain hit points equal to 1d8 + your Charisma modifier (minimum of 1 hit point) when you succeed on a death-saving throw or when you stabilize a creature with spare the dying. You can use this feature a number of times equal to Proficiency bonus (a minimum of once), you regain all uses of this ability on a long rest. You have advantage on saving throws also, you are immune to diseases. ### Convergence of Death Beginning at 10th level, your similarities to the undead have begun to blur, you gain resistance to necrotic and poison damage, you also don’t require sleep, to gain the benefits of a long rest, you can spend all hours of your long rest doing light activity, such as keeping watch. As an action, for 1 hour you can give a number of creatures equal to your Charisma modifier, besides yourself, the following benefits: * Resistance to Necrotic and Poison Damage * Your allies gain your's 1st level undead feature of being masked by undead * Not needing to breathe, or eat. ### Indestructible Life When you reach 14th level, you partake of some true secrets of the Undying. Cannot die as a result of losing its limbs, head, or being cut in half, but can be severed or ripped off for any effect or damage. If you get decapitated, you stay alive by controlling your head. As an action and if you can see your body, you can make it move towards you. On your turn, use a bonus action, or when you use your save a death saving throw feature, you regain hit points equal to 1d8 + your warlock level. Additionally, if you put a severed body part of yours back in place when you use this feature, the part reattaches, including your body. You can use this feature a number of times equal to Charisma modifier (a minimum of once), you regain all uses of this ability on a long rest.