OneDND Feats/Backgrounds

by EaterOfFromage

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Feat Descriptions

Mentor

1st-Level Feat


Prerequisite: None
Repeatable: No


You are adept at explaining simple concepts. When someone within 60 feet of you that can hear you makes an ability check with a skill or tool that you are proficient in and they are not proficient in, as a reaction, you can give them a few words of advice, allowing them to add half their proficiency bonus to the roll. You can do this a number of times equal to double your proficiency bonus, and you regain all usages when you finish a long rest.

Balanced

1st-Level Feat


Prerequisite: None
Repeatable: No


You have developed an incredible sense of balance and groundedness, granting you the following benefits:
Skill Proficiency. You gain proficiency in Acrobatics if you do not already have it.
Nimble Jumping. You may use your Dexterity score instead of your Strength score when determining how far or high you can jump.
Grounded. If an effect would force you to become prone, you can use your reaction to avoid becoming prone. You can do this a number of times per day equal to your proficiency bonus, and you regain all uses when you finish a long rest.


Striking Figure

1st-Level Feat


Prerequisite: None
Repeatable: No


Your stature, posture, and gait imply either years of experiences honing your form or an inborn grace befitting that of a luminary. You gain the following benefits:
Majestic. Whenever you gain Inspiration as a result of rolling a 20, you can additionally grant Inspiration to one other creature that can see you.
Powerful Presence. As an action, you can attempt to strike an arresting pose. All creatures within 15 feet must make a Wisdom save or be Charmed or Frightened by you (your choice) until the end of your next turn. The DC for this save is 8 + your Charisma modifier + Proficiency. You may use this ability a number of times equal to your proficiency bonus, and you regain all uses when you finish a long rest.


Resourceful

1st-Level Feat


Prerequisite: None
Repeatable: No


You are able to eke things out and adapt to situations where you may not necessarily have all the tools you ideally would have. You gain the following benefits:
Scavenger. You can find food and fresh water to feed a number of people each day equal to 4 + your proficiency bonus, provided that there are sufficient resources in the area.
Close Approximation. You can spend 1 hour gathering supplies to craft a set of Artisan's Tools of your choice, provided there are sufficient resources in the area. Checks made with the crafted Artisan's Tools are made with disadvantage.
Improvised Arsenal. You can spend 1 minute searching for an improvised weapon, or adapting an existing object to be more effective as a weapon, provided there are resources available to do so. The improvised weapon deals 1d6 damage instead of its normal damage.


Sample Backgrounds

Teacher

Ability Scores: +2 Intelligence, +1 Charisma
Skill Proficiencies: History, Nature
Tool Proficiency: Calligrapher's Tools
Language: Elvish
Feat: Mentor


You worked for a time as a teacher, spreading knowledge to children and others seeking it. You took the multitude of things you learned in your life and devoted yourself to passing that knowledge on to the next generation. You have watched children bloom from tiny seeds, waiting to be watered, to beautiful flowers, soaking up the sun and shining in their community.


Equipment
Calligrapher's Tools
Abacus
Bell
Common Clothes
Ink
Ink Pen
Parchment
21 GP


Guardian

Ability Scores: +2 Wisdom, +1 Dexterity
Skill Proficiencies: Perception, Insight
Tool Proficiency: Cook's Utensils
Language: Common Sign Language
Feat: Mentor


Whether by choice or by circumstance, you spent formative years of your life as a guardian to someone that could not defend themselves. This may have been a child, an elder, or a person with disabilities, to whom you may or may not have been related. Your experience taught you the value of hard work and discipline, the power of love and affection, and forever changed you as a person.


Equipment
Cook's Utensils
Blanket
2 Sets of Common Clothes
Iron Pot
Lamp
32 GP

Circus Performer

Ability Scores: +2 Dexterity, +1 Charisma
Skill Proficiencies: Acrobatics, Performance
Tool Proficiency: Disguise Kit
Language: Halfling
Feat: Perfect Balance


You spent part of your life travelling with a circus troupe, perfecting your act. In particular, you were a gymnast, and took part in all kinds of incredible feats of athleticism as part of your performance. The troupe was your family for many years.


Equipment
Costume
Traveller's Clothes
Disguise Kit
2 Daggers
Two-Person Tent
Backpack
9 GP


Guru

Ability Scores: +2 Wisdom, +1 Dexterity
Skill Proficiencies: Insight, Stealth
Tool Proficiency: Painter's Supplies
Language: Sylvan
Feat: Perfect Balance


You have spent many years secluded, training your mind and body in the art of patience, discipline, and inner strength. You may have meditated to reach spiritual nirvana, walked 1000 miles in your bare feet, or trained with a master that taught you their ways.


Equipment
Common Clothes
Painter's Supplies
Ink Pen
Ink
Parchment (10)
24 GP


Model

Ability Scores: +2 Charisma, +1 Constitution
Skill Proficiencies: Performance, Persuasion
Tool Proficiency: Musical Instrument (one of your choice)
Language: Elvish
Feat: Striking Figure


You spent some portion of your life perfecting your form and figure in order to be professionally beautiful. You may have worked as an escort for high powered businessmen, an influencer to sell products, or a canvas upon which fashion designers could display their wares. You have perfected a look (you may have even given it a name), and every move you make is precisely calculated to leave onlookers stunned in amazement.


Equipment
Fine Clothes
Perfume
Musical Instrument (same as above)
10 GP


Folk Hero

Ability Scores: +1 Charisma, +1 Wisdom, +1 Constitution
Skill Proficiencies: Animal Handling, Survival
Tool Proficiency: Artisan's Tools (one of your choice)
Language: Dwarvish
Feat: Striking Figure


(Refer to PHB for description)


Equipment
Artisan's Tools (same as above)
Shovel
Iron Pot
Common Clothes
Hempen Rope
Hooden Lantern
25 GP


Outlander

Ability Scores: +2 Wisdom, +1 Constitution
Skill Proficiencies: Athletics, Survival
Tool Proficiency: Musical Instrument (one of your choice)
Language: Elvish
Feat: Resourceful


(Refer to PHB for description)


Equipment
Staff
Hunting Trap
Traveller's Clothes
Bedroll
Backpack
Musical Instrument (same as above)
15GP


Procurement Specialist

Ability Scores: +1 Intelligence, +1 Charisma, +1 Dexterity
Skill Proficiencies: Deception, Investigation
Tool Proficiency: Gaming Set (one of your choice)
Language: Undercommon
Feat: Resourceful


You worked for a time in procurement: the business of providing whatever is wanted, often acquired through subversive means, for those willing to pay. You may have worked in a more legitimate position, such as a conceirge, or supplied the seedy underbelly of a city, perhaps acting as an assistant to a crime lord.


Equipment
Ball Bearings
Traveller's Clothes
Silken Rope
Tinderbox
Merchant's Scale
Dagger
Gaming Set (same as above)
Pouch
Bell
27 GP

 

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