Earth Dragon by Sonixverse Labs

by Sonixerse

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Earth Dragons


Adult Earth Dragon

Huge Dragon, varies


  • Armor Class 19(natural armor)
  • Hit Points 250(20d12+120)
  • Speed 40ft., burrow 40ft., climb 40ft., fly 80ft.

STR DEX CON INT WIS CHA
25 (+7) 10 (+0) 23 (+6) 16 (+3) 15 (+2) 19 (+4)

  • Saving Throws Dex +5, Con +11, Wis +7, Cha +9
  • Skills Perception +7, Stealth +5
  • Damage Resistances Poison
  • Senses blindsight 60ft., darkvision 120ft., passive Perception 17
  • Languages Common, Draconic
  • Proficiency Bonus +5
  • Challenge 16(15000)

Draconic Essence When the dragon deals poison damage, it can ignore resistance and immunity.

Dragon Scale The dragon has advantage on saving throws against spells and magical effects. On a successful saving throw, the dragon takes no damage at all

False Appearance While motionless, the dragon is indistinguishable from natural rocks or stone.

Frightful Presence Any creature hostile to the dragon that starts its turn within 20 feet of the dragon must make a DC 17 Wisdom saving throw, unless the dragon is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Legendary Resistance (3/Day) If the dragon fails a saving throw, it can choose to succeed instead. Upon using this feature, the dragon can reroll a d6. Upon rolling a 5-6, it regains its Petrification Breath.

Siege Monster The dragon can deal double damage to buildings and objects

Spider Climb The dragon can climb difficult surfaces without needing to make an ability check

Stone Scale When the dragon takes damage from a critical hit, it can treat the damage as a normal roll instead.

Tunneler The dragon can burrow through solid rock at half its movement speed leaving a tunnel with a 10ft. diameter in its wake.

Actions

Multiattack. The dragon can make four attacks, one with its bite, two with its claws, and one with its tail.

Bite. Melee Weapon Attack: +12 to hit, 10ft., one target. Hit: 18(2d10+7) piercing damage + 9(2d8) poison damage.

Claw. Melee Weapon Attack: +12 to hit, 5ft., one target. Hit: 14(3d4+7) slashing damage.

Tail. Melee Weapon Attack: +12 to hit, 10ft., one target. Hit: 19(2d10+7) bludgeoning damage. On a hit, the target must succeed a DC 20 Strength saving throw or be knocked prone.

Petrification Breath(Recharge 5-6). The dragon exhales a torrent of petrifying gas in a 60ft. cone originating from the dragon. Creatures within range must succeed a DC 20 Constitution saving throw. On a failed saving throw, creatures take 35 (10d6) poison damage and half as much on a success. On a failed saving throw, a creature becomes poisoned. A creature poisoned in this manner begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the Greater Restoration spell or another feature that can remove the poisoned condition.

Bonus Actions

Wing Attack The dragon can force all creatures within 10ft. of it to make a DC 20 Dexterity saving throw. On a failed saving throw, the target is pushed back 10ft. and knocked prone. The dragon can fly or swim up to half its movement speed upon using this feature.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Wing Attack The dragon can use its Wing Attack feature

Attack(Costs 2 actions) The dragon can make its choice of a bite or tail attack

Inhale(Costs 2 actions) The dragon can roll a d6. Upon rolling a 5-6, the dragon regains its Petrification Breath.

Resilience(Costs 3 actions) The dragon can end one spell or status effect on itself.


Lair Actions

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:

  • Creatures in a 20-foot radius centered on a point on the ground that the dragon can see within 120 feet of it. That area becomes difficult terrain, and each creature there must succeed on a DC 17 Dexterity saving throw or be fall prone due to tremors. The terrain returns to normal when the dragon uses this lair action again or when the dragon dies.
  • The earth opens up beneath one creature within 20ft. of the dragon. The target must succeed a DC 17 Dexterity saving throw or fall prone in a 60ft. deep crevasse. This crevasse remains until the dragon dies or uses this lair action again.
  • The dragon can cast Wall of Stone. The effect lasts until the dragon loses concentration or uses this lair action again.

Regional Effects

The region containing a legendary earth dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:

  • Small ravines and stony protrusions litter the land within 6 miles of the dragon's lair

  • Crevasses leading directly to the Elemental Plane of Earth appear within 6 miles of the lair allowing for elementals to pass freely through

  • Tremors and earthquakes occur regularly within a 6 mile radius of its lair. Once a day, the dragon can choose can choose to cause an effect that is identical to Earthquake except that it effects a 1 mile radius.

When the dragon dies, all of these regional effects immediately fade

Earth Dragons

Earth dragons are a rather reclusive species of dragons that are typically found underground or in mountains. Despite their reclusive nature, earth dragons often find themselves at odds with other denizens of their respective biomes as they are often viewed with suspicion as they are often considered to be a threat, regardless of their intentions.

Earth Dragon Appearance

Of all dragons, earth dragons are considered to be the most varied in appearance. Typically, most earth dragons share traits of their environment. For example, earth dragons living in a volcanic region may have obsidian scales while those from the Underdark may have crystalline growths on their scales.

Earth Dragon Tactics

Earth dragons are considered to be some of the most dangerous of dragons, at least to the unprepared. Their most potent ability is their petrifying breath that is capable of turning their victims to stone. Unlike other creatures such as the medusa, the nature of their petrification is a biological effect rather than magical. The dragon's breath contains minerals that are extremely toxic to living creatures that turn flesh to stone. Thankfully due to its toxic nature, one is able to counter its effects through wards against poison.

Although it's breath can be countered through proper preparation, they are still challenging opponents due to their hard scales and sheer might. Despite being powerful bruiser, they prefer to use hit and run tactics using their ability to climb any surface and tunnel through solid earth to strike their foes from above and below.

 

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