Feat: Dreamweaver
You have learned how to bring sleep to others, but beyond that, how to dive into their dreams and change their waking lives.
You learn the sleep spell. Choose either Intelligence, Wisdom, or Charisma as your casting stat for sleep when you choose this feat.
You can cast sleep once at a spell level equal to a third of your character level (rounded down) without expending a spell slot once per long rest. You can also cast sleep using a spell slot.
Additionally, a number of times per long rest equal to your proficiency bonus, you can apply one of the following effects each to you cast sleep but before you have rolled:
- The dice rolled increase from d8s to d12s.
- For one sleeping creature, they awaken feeling non-hostile towards you or your allies for a minimum of 1 day.
- For one sleeping creature, the sleep lasts for 10 minutes instead of 1 minute.
- For one sleeping creature, you may use your action to ask them one question of up to 10 words and, if the target fails a Charisma save and speaks the language the question was asked in, must reply with a concise, truthful answer in that language.
- For one sleeping creature, you may use your action to give a command of up to three words, if the fails a Wisdom save, that creature immediately awakens and must use their next turn to fulfill that command as best they can.
- When any creature awakens, they regain hit points equal to twice your character level.