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## Feat: Dreamweaver **You have learned how to bring sleep to others, but beyond that, how to dive into their dreams and change their waking lives.** You learn the *sleep* spell. Choose either Intelligence, Wisdom, or Charisma as your casting stat for *sleep* when you choose this feat. You can cast *sleep* once at a spell level equal to a third of your character level (rounded down) without expending a spell slot once per long rest. You can also cast *sleep* using a spell slot. Additionally, a number of times per long rest equal to your proficiency bonus, you can apply one of the following effects each to you cast *sleep* but before you have rolled: - The dice rolled increase from d8s to d12s. - For one sleeping creature, they awaken feeling non-hostile towards you or your allies for a minimum of 1 day. - For one sleeping creature, the sleep lasts for 10 minutes instead of 1 minute. - For one sleeping creature, you may use your action to ask them one question of up to 10 words and, if the target fails a Charisma save and speaks the language the question was asked in, must reply with a concise, truthful answer in that language. - For one sleeping creature, you may use your action to give a command of up to three words, if the fails a Wisdom save, that creature immediately awakens and must use their next turn to fulfill that command as best they can. - When any creature awakens, they regain hit points equal to twice your character level.
#### Image: The Dream Weaver | Dreoilin