Weapons and Armor
Provided below is a collection of weapons and armor found throughout the world of Hollowed Kingdoms. This is a resource to be used with existing official DnD rules. The official gear as listed in the PHB will not be listed here.
For new items not covered in broader topics (ie specific weapons vs light armor) we will list class inclusions for both existing classes and the project. The Abbreviations are as follows:
- AF = Artificer
- BB = Barbarian
- BD = Bard
- CL = Cleric
- DR = Druid,
- FT = Fighter
- MK = Monk
- PD = Paladin
- RN = Ranger
- RG = Rouge
- SR = Sorcerer
- WK = Warlock
- WZ = Wizard
Additionally;
- NM = Nailmaster
- SC = Soulcaster
- RK = Royal Knight
For the weapons table, Martial classes (BB, FT, PD, RN & RK) will not be listed in the weapons section as they are already proficient with all weapons, which carries over here, as does the Artificer and Warlock proficiencies with Simple Weapons.
Weapons
| Weapon | Cost | Damage | Weight | Classes | Properties |
|---|---|---|---|---|---|
| Single Melee Weapons | |||||
| Hook | 15 GP | 1D4 Piercing | 2 Lbs | DR, MK, RG, SC, SR, WZ | Finesse, Hooked, Light |
| Needle | 10 GP | 1D6 Piercing | 3 Lbs | DR, MK | Finesse, Reach, Throw (20/60) |
| Razor | 15 GP | 1D6 Slashing | 3 Lbs | CL, SC | Cleave, Versatile (1D8) |
| Tusk | 8 GP | 1D10 Bludgeoning | 25 Lbs | DR | Excessively Heavy (14), Two-Handed |
| Martial Melee Weapons | |||||
| Clawed Staff | 25 GP | 1D8 Piercing | 6 Lbs | DR, MK, SC | Hooked, Reach, Two Handed |
| Crystal Pick | 20 GP | 1D8 Piercing | 5 Lbs | Martial Only | Cracking, Versatile (1D10) |
| Grand Hammer | 100 GP | 2D8 Bludgeoning | 28 Lbs | NM | Excessively Heavy (15), Two-Handed, Rare |
| Great Nail | 65 GP | 3D4 Slashing | 11 Lbs | NM | Heavy, Nail, Two-Handed |
| Nail | 35 GP | 2D4 Slashing | 5 Lbs | BD, MK, NM, RG | Nail, Versatile (1D4 + 1D6) |
| Needle & Thread | 15 GP | 1D6 Piercing | 4 Lbs | MK | Finesse, Reach, Tethered, Thrown (20/60) |
| Pin | 10 GP | 2D4 Piercing | 2 Lbs | BD, NM, RG | Finesse, Nail |
| Scythe | 30 GP | 1D10 Slashing | 8 Lbs | NM, WK | Cleave, Nail, Reach, Two-Handed |
| Shear Blades | 250 GP | 3D4 Slashing | 10 Lbs | NM | Heavy, Nail, Two-Handed, Split (1D6 each, Light), Rare |
| Shell Gauntlets | 40 GP | 1D6 Bludgeoning | 2 Lbs | Martial Only | Armored, Follow-Up, Two-Handed |
| Twin Hooks & Thread | 35 GP | 1D6 Piercing | 4 Lbs | DR, MK | Follow-Up, Hooked, Tethered, Two-Handed |
| Martial Range Weapons | |||||
| Aspid Bow | 50 GP | 1D10 Piercing | 10 Lbs | Martial Only | Ammunition (60/180), Cracking, Heavy, Two-Handed |
| Shardbreaker | 500 GP | 2D12 Piercing | 35 Lbs | Martial Only | Ammunition (90/240), Cracking, Cleave, Excessively Heavy (14), Loading*, Rare, Two-Handed |
| Spineshot | 100 GP | 2D4 Piercing | 7 Lbs | BD, RG | Ammunition (120/480), Loading, Two-Handed |
Property Descriptions
Armored
These weapons feature an armored and defensive structure and grant a +1 bonus to a Creatures AC.
Cleave
These weapons feature large blades designed to carve up enemies. When a creature is reduced to 0 HP with a Cleave weapon, you can deal damage equal to your STR modifier to another creature within reach of the weapon. You can only do this once per attack.
Cracking
These Weapons are built to bypass defenses, with an emphasis on breaking through cover and weaker barriers. When attacking with a Cracking weapon, you may ignore half cover on a target and treat 3/4 Cover has Half Cover. At the DMs discretion, a critical hit can destroy weaker covers (wooden barriers, crumbling walls, etc.).
Excessively Heavy
Excessively Heavy Weapons are unwieldy weapons that are far beyond typical capabilities. An excessively heavy weapon has the same restrictions as a Heavy weapon, but additionally a creature must have a STR stat equal to or greater the number listed after the Property in the table.
Follow-Up
A Two-Handed weapon that has separate pieces held in either hand. A weapon with this property can be used with Two Weapon Fighting rules. The “Light” property is not required and does not impose penalties on weapons with this property with Two-Weapon Fighting
Hooked
These weapons feature a one or more curved points specially made to latch onto items and be difficult to remove. A creature wielding these weapons can use them to attempt to grapple. Regular grapple rules still apply. If a creature would attempt to grapple with a weapon while more than 5ft away, that creature has disadvantage on all checks made in regards to the grapple until or unless they close the distance.
Nail
This property denotes a requirement for certain class abilities and infers no benefit beyond disambiguation. These are Bladed weapons crafted by a skilled smith and are often of a higher quality, though this has no stated mechanical benefit.
Rare
This weapon is uncommon and cannot be selected as starting equipment without the expressed permission of your GM.
Split
Split Weapons are unique in that they function as a single weapon made of a pair of smaller weapons. The stats of these weapons are listed in the properties section of the weapons table and a listed stat applies to both weapons unless otherwise stated.
Tethered
These weapons feature a strong rope or chain attached to them. A creature wielding a tethered weapon can use a bonus action to retrieve a weapon thrown, dropped or otherwise out of the creatures possession. They can only do this if the weapon is free and unobstructed, otherwise it must use an action to wrench it free, making an opposed Athletics (STR) against an enemy creature that is holding the weapon.
Weapon Descriptions
Hook
A Curved blade designed to pierce flesh and stick. A common weapon found the world over, they have good versatility while requiring little skill.
| Weapon | Cost | Damage | Weight | Classes | Properties |
|---|---|---|---|---|---|
| Single Melee Weapons | |||||
| Hook | 15 GP | 1D4 Piercing | 2 Lbs | DR, MK, RG, SC, SR, WZ | Finesse, Hooked, Light |
Needle
A slender weapon coming to a sharp point, they excel at piercing enemies. Favored by the Dexterous.
| Weapon | Cost | Damage | Weight | Classes | Properties |
|---|---|---|---|---|---|
| Needle | 10 GP | 1D6 Piercing | 3 Lbs | DR, MK | Finesse, Reach, Throw (20/60) |
Razor
A Short, often crude blade used for hacking and cleaving. Meant to deal large damage while still providing relative ease of use.
| Weapon | Cost | Damage | Weight | Classes | Properties |
|---|---|---|---|---|---|
| Razor | 15 GP | 1D6 Slashing | 3 Lbs | CL, SC | Cleave, Versatile (1D8) |
Tusk
A truly massive weapon made from large horns, tusks, etc… A blunt weapon so massive, it seems a greater threat to those wielding it, albeit deadly in strong, capable hands.
| Weapon | Cost | Damage | Weight | Classes | Properties |
|---|---|---|---|---|---|
| Tusk | 8 GP | 1D10 Bludgeoning | 25 Lbs | DR | Excessively Heavy (14), Two-Handed |
Clawed Staff
Favored by Guards and constabularies, this long staff ends in an effective clawed hook, providing a mixture of both lethal and non-lethal options for detainment or warfare, as the need arises.
| Weapon | Cost | Damage | Weight | Classes | Properties |
|---|---|---|---|---|---|
| Clawed Staff | 25 GP | 1D8 Piercing | 6 Lbs | DR, MK, SC | Hooked, Reach, Two Handed |
Crystal Pick
A specially designed pick originally created to harvest crystals and other super-hard minerals from the grasp of the earth. Many have been repurposed for combat due to their ability to break through almost anything given enough time and force.
| Weapon | Cost | Damage | Weight | Classes | Properties |
|---|---|---|---|---|---|
| Crystal Pick | 20 GP | 1D8 Piercing | 5 Lbs | Martial Only | Cracking, Versatile (1D10) |
Grand Hammer
Perhaps the heaviest weapon one could ever encounter, this giant-sized hammer takes the strength of a beast to even attempt to swing. The ground shakes when It finds its mark.
| Weapon | Cost | Damage | Weight | Classes | Properties |
|---|---|---|---|---|---|
| Grand Hammer | 100 GP | 2D8 Bludgeoning | 28 Lbs | NM | Excessively Heavy (15), Two-Handed, Rare |
Great Nail
A truly massive Nail meant for the strongest warriors. Capable of slaying a giant monster with a single swing, it requires both power and skill to wield effectively.
| Weapon | Cost | Damage | Weight | Classes | Properties |
|---|---|---|---|---|---|
| Great Nail | 65 GP | 3D4 Slashing | 11 Lbs | NM | Heavy, Nail, Two-Handed |
Nail
The Iconic weapon of elite warriors the world over, more enemies have been slain by nails than there are drops in an ocean.
| Weapon | Cost | Damage | Weight | Classes | Properties |
|---|---|---|---|---|---|
| Nail | 35 GP | 2D4 Slashing | 5 Lbs | BD, MK, NM, RG | Nail, Versatile (1D4 + 1D6) |
Needle and Thread
An elegant weapon pair, this set is used by those who value reach, range, and mobility. Swift and severe, it is a force to be reckoned with when wielded skillfully.
| Weapon | Cost | Damage | Weight | Classes | Properties |
|---|---|---|---|---|---|
| Needle & Thread | 15 GP | 1D6 Piercing | 4 Lbs | MK | Finesse, Reach, Tethered, Thrown (20/60) |
Pin
A slender Nail designed for those with a pension for grace and precision. Despite its size, it is still very powerful in capable hands.
| Weapon | Cost | Damage | Weight | Classes | Properties |
|---|---|---|---|---|---|
| Pin | 10 GP | 2D4 Piercing | 2 Lbs | BD, NM, RG | Finesse, Nail |
Scythe
Perhaps no weapon is more evocative of death than the scythe. Found as iconography for cultures around the world, this curved blade is difficult to use but incredibly effective.
| Weapon | Cost | Damage | Weight | Classes | Properties |
|---|---|---|---|---|---|
| Scythe | 30 GP | 1D10 GP | 8 Lbs | NM, WK | Cleave, Reach, Two-Handed |
Shear Blades
What appears to be one large sword is in fact 2 weapons that function as a pair. A skilled user is able to bring out the best of both a mighty blade and the 2 swift swords that comprise it.
| Weapon | Cost | Damage | Weight | Classes | Properties |
|---|---|---|---|---|---|
| Shear Blades | 250 GP | 3D4 Slashing | 10 Lbs | NM | Heavy, Nail, Two-Handed, Split (1D6 each, Light), Rare |
Shell Gauntlets
These weapons are more akin to heavy gloves, or tiny shields. They are designed for those with defense on the brain and an aptitude for brawling.
| Weapon | Cost | Damage | Weight | Classes | Properties |
|---|---|---|---|---|---|
| Shell Gauntlets | 40 GP | 1D6 Bludgeoning | 2 Lbs | Martial Only | Armored, Follow-Up, Two-Handed |
Twinhooks and Thread
Two skillfully crafted hooks conjoined by a long thread. Meant to be thrown and pierce at a distance, these confusing weapons may not pack a punch but feature a million uses for the creative warrior.
| Weapon | Cost | Damage | Weight | Classes | Properties |
|---|---|---|---|---|---|
| Twin Hooks & Thread | 35 GP | 1D6 Piercing | 4 Lbs | DR, MK | Follow-Up, Hooked, Tethered, Two-Handed |
Aspid Bow
A powerful short bow designed to duplicate the shot of an Aspid. Its range is very limited for a bow, but its strength is second to none.
| Weapon | Cost | Damage | Weight | Classes | Properties |
|---|---|---|---|---|---|
| Aspid Bow | 50 GP | 1D10 Piercing | 10 Lbs | Martial Only | Ammunition (60/180), Cracking, Heavy, Two-Handed |
Shard Breaker
More akin to a portable Balista than a crossbow, this incredibly heavy weapon was initially designed to break into mine walls of remarkably tough minerals. While slow, its power should not be taken lightly. It can and has disrupted and decimated entire squads of enemies in its wake.
| Weapon | Cost | Damage | Weight | Classes | Properties |
|---|---|---|---|---|---|
| Shardbreaker | 500 GP | 2D12 Piercing | 35 Lbs | Martial Only | Ammunition (90/240), Cracking, Cleave, Excessively Heavy, Loading*, Rare, Two-Handed |
Spineshot
An effective crossbow designed for use with specialty ammo crafted from enemies. A happy medium for those looking for reliability at range.
| Weapon | Cost | Damage | Weight | Classes | Properties |
|---|---|---|---|---|---|
| Spineshot | 100 GP | 2D4 Piercing | 7 Lbs | BD, RG | Ammunition (120/480), Loading, Two-Handed |
Armor
| Armor | Type | Cost | AC (Armor Class) | Properties | Stealth | Weight |
|---|---|---|---|---|---|---|
| Silken Padded Armor | Light | 10gp | 11 + DEX Modifier | This Armor makes no noise and can be donned or doffed as an action | +1 | 1 Lbs |
| Warm Clothing | Light | 50gp | 11 + DEX Modifier | While wearing the armor, you have advantages on saving throws made against cold enviornments | / | 8 Lbs |
| Jagged Armor | Medium | 100 GP | 14 + DEX Modifer (Max 2) | The enemy takes piercing damage equal to half the wearers PB, rounded down | / | 15 Lbs |
| Chitinous Armor | Medium | 250 GP | 14 + Con Modifier (Max 2) | / | Disadvantage | 25 Lbs |
| Shelled Armor | Medium | 500 GP | 15 + CON Modifier (Max 2) | / | Disadvantage | 30 Lbs |
| Pack Armor | Heavy | 100 GP | Variable | *See Pack Armor rules below | *Disadvantage | Variable |
| Shell Shield | Shield | 50 GP | +2 | As an action, you can use this shield as half cover | / | 3 Lbs |
| Light Buckler | Shield | 10 GP | +1 | This shield does not use your hand. You can use simple items and wield light weapons. | / | 1 Lbs |
Armor Descriptions
Silken Padded Armor
Armor made for stealth and quick movements. It trades its minimal protection in exchange for silence.
| Armor | Type | Cost | AC (Armor Class) | Properties | Stealth | Weight |
|---|---|---|---|---|---|---|
| Silken Padded Armor | Light | 10gp | 11 + DEX Modifier | This Armor makes no noise and can be donned or doffed as an action | +1 | 1 Lbs |
Warm Clothing
Custom made clothing specifically designed for colder climates. Useful for those traversing mountains or braving blizzards.
| Armor | Type | Cost | AC (Armor Class) | Properties | Stealth | Weight |
|---|---|---|---|---|---|---|
| Warm Clothing | Light | 50gp | 11 + DEX Modifier | While wearing the armor, you have advantages on saving throws made against cold enviornments | / | 8 Lbs |
Jagged Armor
Mostly used by truly bloodthirsty warriors, this armor is made of spikes and points crafted from whatever materials are at hand. It is designed to harm any who attempts to harm the user first
| Armor | Type | Cost | AC (Armor Class) | Properties | Stealth | Weight |
|---|---|---|---|---|---|---|
| Jagged Armor | Medium | 100 GP | 14 + DEX Modifer (Max 2) | The enemy takes piercing damage equal to half the wearers PB, rounded down | / | 15 Lbs |
Chitinous Armor
Armor crafted from Exoskeletal materials from slain creatures, designed to both menace enemies and protect wearers. Built to take a hit.
| Armor | Type | Cost | AC (Armor Class) | Properties | Stealth | Weight |
|---|---|---|---|---|---|---|
| Chitinous Armor | Medium | 250 GP | 14 + Con Modifier (Max 2) | / | Disadvantage | 25 Lbs |
Shelled Armor
Crafted from the shells of well armored creatures, Shelled Armor offers a solid balance of defense and weight and is favored by those who would rather bunker down than run around a battlefield.
| Armor | Type | Cost | AC (Armor Class) | Properties | Stealth | Weight |
|---|---|---|---|---|---|---|
| Shelled Armor | Medium | 500 GP | 15 + CON Modifier (Max 2) | / | Disadvantage | 30 Lbs |
Pack Armor
This armor, while rare, is a site to see. Made of numerous pouches, pockets and storage spaces, it is designed to carry as much gear as possible. Each pouch contains a 3x3x3ft area and has a 1.5ft opening, covered by a latch. The armor also includes several loops, straps, and hooks on which to hang addition gear and carry larger weapons. No set of Pack Armor is the same, as they are often augmented with personal touches and may even include additional functions, which can and should be discussed with your DM.
This Armor increases your carry weight by an additional 100Lbs. Additionally, this pack gives bonuses based on how full the pack is. The max weight the pack can hold is determined by the wearer’s max carry weight + 100lbs. While wearing the armor, you can use an action to retrieve any item stored within the pouches. The AC provided by this armor is determined by the amount of gear and items the armor is carrying, as shown below (please note you must REACH the amount to gain the benefit):
- 0% - AC = 13, No disadvantage on Stealth Checks
- 25% - AC = 14 No Disadvantage on Stealth Checks
- 50% - AC = 15
- 75% - AC = 16 (Movement reduced by 5ft)
- 100% - AC = 17 (Movement reduced by 10 ft)
| Armor | Type | Cost | AC (Armor Class) | Properties | Stealth | Weight |
|---|---|---|---|---|---|---|
| Pack Armor | Heavy | 100 GP | Variable | *See Pack Armor rules below | *Disadvantage | Variable |
(Credit: Labgold15, aka Gor’zix)
Shell Shield
A Shield made from a large Shell found off armored creatures, it is large enough and sturdy enough to serve as solid cover. Fight in the Shade.
| Armor | Type | Cost | AC (Armor Class) | Properties | Stealth | Weight |
|---|---|---|---|---|---|---|
| Shell Shield | Shield | 50 GP | +2 | As an action, you can use this shield as half cover | / | 3 Lbs |
Light Buckler
A light and maneuverable shield, what it lacks in size, it makes up for in versatility by leaving a hand relatively free.
| Armor | Type | Cost | AC (Armor Class) | Properties | Stealth | Weight |
|---|---|---|---|---|---|---|
| Light Buckler | Shield | 10 GP | +1 | This shield does not use your hand. You can use simple items and wield light weapons. | / | 1 Lbs |
Game Credit
This Subclass was inspired by the game Hollow Knight by Team Cherry. A labor of love made solely for entertainment purposes and not-for-profit. No copyright infringement is intended.
Designed by: Nick and Labgold15