#### **Sword Expert (Ex)** At 5th level, a Sword Saint's understanding and connection with its chosen blade becomes stronger. It gains the bonus combat feats (Weapon Focus) and (Weapon Specialization).
#### **Honed (Su)** At 7th level, a Sword Saint has pushed its body to the breaking point and this has made it stronger and given it greater control and understanding of its body. The Sword Saint can reduce the focus he spends on miracles per round by 1 (to a minimum of 1 round spent per turn). It can not use this ability to reduce the cost of the highest tier of miracle the Sword Saint can use. This ability cost reduction increases by 1 on 14th and 20th level, to a maximum of 3 cost reduction at on the 20th level. ___ **Example** A 7th level Sword Saint can only reduce the cost of tier (I) Miracles and can only reduce the cost of Tier (II) Miracles once it has gained a Tier (III) Miracle at 10th Level.
#### **Evasion (Ex)** At 9th level and higher, a Sword Saint can avoid even magical and unusual attacks with great agility. If it makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, the Sword Saint instead takes no damage. Evasion can be used only if the Sword Saint is wearing light armor or no armor. A helpless Sword Saint does not gain the benefit of evasion.
#### **Sword Master (Ex)** At 11th level, a Sword Saint's chosen weapon has all but become an extension of its body. It gains the bonus combat feats (Greater Weapon Focus) and (Improved Critical).
#### **Sword Lord (Ex)** At 17th level, a Sword Saint is now one with its chosen weapon, its body is merely the hilt of the blade. It gains the bonus combat feats (Greater Weapon Specialization) and (Critical Focus).
### **Miracles (I)**
At 2nd level, a Sword Saint may select miracles from the following list. Each of these miracles only cost 1 additional round of Focus to use.
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**Quickened State (Su)**
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The Sword Saint can expend 1 round of Focus and receive the following benefits until the beginning of its next turn. A Sword Saint can make one additional attack at its highest attack bonus when making a full-round attack action and
Increase its speed by 20 feet. These bonuses do not stack with any other "State" Miracle or the Haste spell.
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**Stance, Deadly Defense (Ex)**
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The Sword Saint can expend 1 round of Focus and receive the following benefits until the Sword Saint ends its current Focus. Only if the Sword Saint's last turn was spent either fighting defensively or as a total defense action and an opponent makes a melee attack against a Sword Saint, it may expend a use of an attack of opportunity to attempt to parry that attack. The Sword Saint makes an attack roll as if it were making an attack of opportunity; for each size category the attacking creature is larger than the Sword Saint, the Sword Saint takes a –2 penalty on this roll. If its result is greater than the attacking creature’s result, the creature’s attack automatically misses. The Sword Saint must declare the use of this ability after the creature’s attack is announced, but before its attack roll is made. Upon performing a successful parry the Sword Saint can as an Attack of Opportunity action make an attack against the creature whose attack it parried, provided that creature is within its reach. For every successfully parried attack, the Sword Saint receives a cumulative -2 to To-Hit until the beginning of the Sword Saints next turn. Only one Stance Miracle can be active at a time and a Stance Miracle can only be switched to another Stance miracle once per turn as a swift action.
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**Special** If the Sword Saint possess Both "Stance, Deadly Defence" and "Stance, Pin-Point Deflection", It may use both Simultaneously at the cost of 3 Focus
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**Expert Maneuvers (Ex)**
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The Sword Saint can expend 1 round of focus and receive the following benefits until the beginning of its next turn. While this is active a Sword Saint dose not provoke attacks of opportunity when performing any combat maneuvers and gains a +2 to CMB and a +4 to CMD.
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**Threading the Needle (Ex)**
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The Sword Saint can expend 1 round of Focus and receive the following benefits until the beginning of its next turn. A Sword Saint gains the ability to strike with pin-point precision with their chosen weapon, adding its Sword Saint level to the damage dealt. To use this Miracle, a Sword Saint cannot attack with a weapon in its other hand. Any creature that is immune to sneak attacks is immune to the additional damage granted by Threading the Needle, and any item or ability that protects a creature from critical hits also protects a creature from the additional damage of Threading the Needle. This additional damage is precision damage, and isn’t multiplied on a critical hit. As a swift action, a Sword Saint can spend only one more additional round of Focus to double its precision damage bonus.
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**Focused Movements (Su)**
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At 5th level or higher, The Sword Saint can expend 1 round of Focus and receive the following benefits until the end of its current Focus. a Sword Saint within arm’s reach of a wall can use it to slow its descent. When first gaining this Miracle, it takes damage as if the fall were 20 feet shorter than it actually is. The Sword ability to slow his fall (that is, to reduce the effective distance of the fall when next to a wall) improves at 20th level it can use a nearby wall to slow his descent and fall any distance without harm.
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Also a Sword Saint starts to move while barely touching the surface underneath it. As a full-round action, it can move up to twice its speed, ignoring difficult terrain. While moving in this way, any surface will support it, no matter how much it weighs. This allows the Sword Saint to move across water, lava, or even the thinnest tree branches. Sword Saints must end its move on a surface that can support it normally. It cannot move across air in this way, nor can it walk up walls or other vertical surfaces. When moving in this way, the Sword Saint does not take damage from surfaces or hazards that react to being touched, such as lava or caltrops, nor does it need to make Acrobatics checks to avoid falling on slippery or rough surfaces. Finally, when using this Miracle, the Sword Saint ignores any mechanical traps that use a location-based trigger.
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A Sword Saint also adds it level to all Acrobatics checks made to jump, both for vertical jumps and horizontal jumps. In addition, it always counts as having a running start when making jump checks using Acrobatics. By spending 1 additional round of Focus as a swift action, a Sword Saint gains a +20 bonus on Acrobatics checks made to jump for the rest of the current Focus.
### **Miracles (II)**
At 6th level, a Sword Saint may select miracles from the following list. Each of these miracles cost 2 additional rounds of Focus to use.
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**Hastened State (Su)**
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The Sword Saint can expend 2 rounds of Focus and receive the following benefits until the beginning of its next turn. Whenever making an melee attack action, a Sword Saint may make one extra attack with its chosen weapon. The attack is made using the Sword Saints full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon or other miracles, nor does it actually grant an extra action.
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A Sword Saint also gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. All of the Sword Saints modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature’s jumping distance as normal for increased speed. These bonuses do not stack with any other "State" Miracle or the Haste spell.
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**Special** If the Sword Saint also possesses the "Quickened State" Miracle and if the Sword Saint can spend an additional 1 round of Focus, it receive an additional +1 to AC, Reflex, and To-Hit, and an additional 10 Ft. to all modes of movement
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**Muscle Reaction (Ex)**
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The Sword Saint can expend 2 rounds of Focus and receive the following benefits. As an immediate action, the Sword Saint may act in a surprise round it would not normally act in, and cannot be flat-footed that round and the Sword Saint gains a +10 bonus to its initiative check. This can still be used at the beginning of a non surprise round combat to still gain the initiative bonus.
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**AllSeeing Strike (Ex)**
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The Sword Saint can expend 2 rounds of Focus and receive the following benefits until the beginning of its next turn. The Sword Saint can hone all of its senses and not only detect unseen enemies, but also find the hairline crack in their defenses. The Sword Saint performs one strike as a full-round action and gain a temporary +10 insight bonus on this attack's to-hit. Additionally, it is not affected by the miss chance that applies to the Sword Saint trying to strike a concealed or invisible target.
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**Stance, Pin-point Deflection (Ex)**
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The Sword Saint can expend 2 rounds of Focus and receive the following benefits until the Sword Saint ends its current Focus. The Sword Saint, When it would normally be hit with an attack from a ranged weapon, the Sword Saint may instead deflect it and not only take no damage from it, but also redirect the ranged projectile at an enemy within 10 Ft range. You must be aware of the attack and not flat-footed. Attempting to deflect a ranged attack counts as an attack of opportunity action.
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To perform a pin-point deflection the Sword Saint must make an attack at its highest BAB and If its result is greater than the attacking creature’s result, the creature’s attack automatically misses. The Sword Saint must declare the use of this ability after the creature’s attack is announced, but before its attack roll is made. Upon performing a successful deflection the Sword Saint can as an Attack of Opportunity action make an attack against a creature within 10 ft of the Sword Saint using the same roll it used to deflect. Unusually massive ranged weapons such as boulders or ballista bolts (up to the GM's discretion) cannot be deflected. For every successfully deflected attack, the Sword Saint receives a cumulative -2 to To-Hit until the beginning of the Sword Saints next turn. Only one Stance Miracle can be active at a time and a Stance Miracle can only be switched to another Stance miracle once per turn as a swift action.
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**Special** If the Sword Saint possess Both "Stance, Deadly Defence" and "Stance, Pin-Point Deflection", It may use both Simultaneously at the cost of 3 Focus
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**Hastened Flurry (Ex)**
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The Sword Saint can expend 2 rounds of Focus and receive the following benefits until the beginning of its next turn. As part of a full-round attack action The Sword Saint can focus all its might and speed on a single opponent. When doing so, It may make one additional attack, taking a –2 penalty on all of its attack rolls, as if using the Two-Weapon Fighting feat. These attacks can only be with its chosen weapon (it does not need to use two weapons to utilize this ability).
At 8th level, the Sword Saint can make two additional attacks when he uses Hastened Flurry, as if using Improved Two-Weapon Fighting (even if the Sword Saint does not meet the prerequisites for the feat).
At 15th level, the Sword Saint can make three additional attacks using Hastened Flurry, as if using Greater Two-Weapon Fighting (even if the Sword Saint does not meet the prerequisites for the feat).
A Sword Saint applies its full Strength bonus to its damage rolls for all successful attacks made with Hastened Flurry, whether the attacks are made with an off-hand or with a weapon wielded in both hands. A Sword Saint may substitute disarm, sunder, and trip or any other combat maneuvers for sword attacks as part of a Hastened Flurry. A Sword Saint cannot use any weapon other than their chosen weapon as part of a Hastened Flurry. A Sword Saints with natural weapons cannot use such weapons as part of a Hastened Flurry, nor can it make natural attacks in addition to its Hastened Flurry.
### **Miracles (III)**
At level 10 a Sword Saint may select miracles from the following list. Each of these miracles cost 3 additional rounds of Focus to use.
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**Blitz State (Su)**
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The Sword Saint can expend 3 rounds of Focus and receive the following benefits until the beginning of its next turn. Whenever making an melee attack action, a Sword Saint may make one extra attack with its chosen weapon. This attack is made using the Sword Saints full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon or other miracles, this also grants an additional movement action.
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A Sword Saint also gains a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. The Sword Saint is moving at such speeds that its form seems to blur from the smallest movements which grants the subject concealment (20% miss chance).
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All of the Sword Saints modes of movement (including land movement, burrow, climb, fly, and swim) increase by 50 feet, to a maximum of three times the subject’s normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature’s jumping distance as normal for increased speed. These bonuses do not stack with any other "State" Miracle or the Haste spell.
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**Special** If the Sword Saint also possesses the "Quickened State" and "Hastened State" Miracles and if the Sword Saint can spend an additional 2 round of Focus, it receive an additional +2 to AC, Reflex, and To-Hit, and an additional 20 Ft. to all modes of movement
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**Unbelievable Reflexes (Ex)**
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The Sword Saint can expend 3 rounds of Focus and receive the following benefits until the Sword Saint ends its current Focus. The Sword Saint gains the benefits of the improved evasion and improved uncanny dodge rogue class features. Sword Saints us its level as its rogue level for improved uncanny dodge. It also gains a +2 dodge bonus to AC.
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**Blitz Flurry (Ex**)
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The Sword Saint can expend 3 rounds of Focus and receive the following benefits. A Sword Saint as a full-round attack action, a Sword Saint can give up its regular attacks and charge in a straight line, up to double its movement speed and make one melee attack at your highest base attack bonus against each opponent within reach of your charge. You must make a separate attack roll against each opponent.
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**Focused Gaze (Ex)**
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The Sword Saint can expend 3 rounds of Focus and receive the following benefits until the Sword Saint ends its current Focus. A Sword Saint receives a +20 to preception checks and automatically receives a save to disbelieve any illusion it can see each round at the start of its turn even if it hasn’t interacted with it. If it fails a saving throw against an illusion that is not to disbelieve, she can attempt to save again again 1 round later at the same DC. She gets only one extra chance to succeed at its saving throw. It also gains a blindsense 60ft
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**Stance, Critical Overlord (Ex)**
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The Sword Saint can expend 3 rounds of Focus and receive the following benefits until the Sword Saint ends its current Focus. A Sword Saint gains a +1 to its critical threat range (This bonus stacks with other bonuses such as keen weapon and the critical precision feat) and a +1 to its critical multiplier. It also gains one temporary critical feat from the following list of feats for the duration of its current Focus. Some of these feats require you to be a certain level to use them. Only one Stance Miracle can be active at a time and a Stance Miracle can only be switched to another Stance miracle once per turn as a swift action.
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**Savage Critical** If you roll a natural 20 on an attack roll you treat your weapon’s critical multiplier as if it were 1 point higher.
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**Critical Precision** You also gain your precision damage when you critical hit.
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**Superior Critical** On a critical hit, you deal an extra +1d10 points of damage for each point of the weapon's critical multiplier. These bonus dice are not themselves multiplied by the critical hit. This feat requires you to be level 11 to use.
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**Staggering Critical** Whenever you score a critical hit, your opponent becomes staggered for 1d4+1 rounds. A successful Fortitude save reduces the duration to 1 round. The DC of this Fortitude save is equal to 10 + your base attack bonus. The effects of this feat do not stack. Additional hits instead add to the duration. This feat requires you to be level 13 to use.
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**Stunning Critical** Whenever you score a critical hit, your opponent becomes stunned for 1d4 rounds. A successful Fortitude save reduces this to staggered for 1d4 rounds. The DC of this Fortitude save is equal to 10 + your base attack bonus. The effects of this feat do not stack. Additional hits instead add to the duration. This feat requires you to be level 17 to use.