Circle of the Tarrasque
Druids within the Circle of the Tarrasque understand the monstrous tarrasque is not an omen of doom, but an omen of rebirth. A primal being that will awaken when the time of rebirth is needed. Druids take upon the form of a lesser tarrasque to cleanse the wilds to allow for nature to be reborn.
Circle of the Tarrasque Features
| Druid Level | Feature |
|---|---|
| 2nd | Combat Wildshape, Lesser Tarrasque |
| 6th | Primal Power |
| 10th | Primeval Power |
| 14th | Omen of Rebirth |
Combat Wild Shape
When you choose this circle at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action.
Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.
Lesser Tarrasque
You can tap into the primal energy of the material plane and take up the form of lesser tarrasque, a smaller but formidable form of a tarrasque. At 2nd level , you can wildshape into a lesser tarrasque, See its game statistics in the Lesser Tarrasque stat block, the same rules for wildshape still apply
Primal Power
You garner a surge of primal energy empowering your lesser tarrasaque form. Starting at 6th level, your attacks in tarrasque form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage
Additionally you now wildshape into a primal form of a lesser tarrasque, an evolved version of its lesser counterpart, See its game statistics in the Lesser Tarrasque (Primal) stat block,the same rules for wildshape still apply
Primeval Evolution
A Surge of primeval energy incapulates your body evolving your lesser tarrasque form closer to becoming a true omen of destruction. Starting at 10th level, you now wildshape into a primeval form of a lesser tarrasque, an greater evolved version of its lesser counterpart, See its game statistics in the Lesser Tarrasque (Primal) stat block, the same rules for wildshape still apply.
Addtionally, you retain some features of your lesser tarrasque form out of wildshape, choose one of the following Primeval adaptation from the list below
-
Hardened Carapace: Your skin evolves and turns into a cascading plates of hard scales, you natural armor that equals 13 + your wisdom modifier
-
Primeval Sight Your eyes adapt to all forms of vision and gain 10 feet of blindsight
-
Spiky Tail You grow a lashing, spiky tail, which deals 1d6 piercing damage on a hit and has the reach property. You can make this attack as a bonus action
Omen of Rebirth
The material plane can temporarily empower a druidic champion with the formidable strength of the tarrasque and evolve your wildshaping capabilities to exceed your limit. Fauna of all kind grow from your feet as you embody an omen of rebirth. Starting at 14th level, once per long rest you can expend 2 uses of your wildshape to transform into The Omen of Rebirth, See its game statistics in the Omen of Rebirth stat block, the same rules for wildshape still apply.
Lesser Tarrasque
Large Monstrosity
- Armor Class 13 + Wisdom modifier
- Hit Points 15 + 10 times your druid level
- Speed 30 ft.
STR DEX CON INT WIS CHA 18 (+4) 12 (+1) 16 (+3) - - -
- Damage Resistances Fire, Poison
- Senses Blindsight 15 ft.
- Proficiency Bonus(PB) equals your bonus
Actions
Multiattack. The lesser tarrasque makes two attacks: one with its bite and one with its claws.
Bite. Melee weapon attack: Your spell attack modifier to hit, reach 5 ft., one target. Hit 1d10 + Str. modifier piercing damage
Claws. Melee Weapon attack: Your spell attack modifier to hit, reach 10 ft., one target. Hit 1d6 + Str. modifier slashing damage
Lesser Tarrasque (Primal)
Large Monstrosity
- Armor Class 13 + Wisdom modifier
- Hit Points 15 + 10 times your druid level
- Speed 35 ft.
STR DEX CON INT WIS CHA 20 (+5) 12 (+1) 16 (+3) - - -
- Damage Resistances Fire, Poison
- Senses Blindsight 20 ft.
- Proficiency Bonus (PB) equals your bonus
Reflective Carapace. Any time you are targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, as a reaction roll a d6. On a 4 to 5, you are unaffected. On a 6, you are unaffected, and the effect is reflected back at the caster as though it originated from you, turning the caster into the target. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
Actions
Multiattack. The lesser tarrasque makes 2 attacks: one with its bite or tail and one with its claws.
Bite. Melee weapon attack: Your spell attack modifier to hit, reach 5 ft., one target. Hit 1d10 + Str. modifier piercing damage
Claws. Melee Weapon attack: Your spell attack modifier to hit, reach 10 ft., one target. Hit 1d6 + Str. modifier slashing damage
Tail Melee Weapon attack: Your spell attack modifier to hit, reach 15 ft., one target. Hit 1d8 + Str. modifier bludgeoning damage.
Lesser Tarrasque (Primeval)
Huge Monstrosity
- Armor Class 15 + Wisdom Modifier
- Hit Points 20 + 10 times your druid level
- Speed 40 ft.
STR DEX CON INT WIS CHA 24 (+6) 12 (+1) 16 (+3) - - -
- Damage Resistances Fire, Poison
- Senses Blindsight 30 ft.
- Proficiency Bonus (PB) equals your bonus
Hardened Mind: You have advantage on saving throws against being Charmed, Frightened, Paralyzed, Poisoned
Reflective Carapace. Anytime you are targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, as a reaction roll a d6. On a 3 to 5, you are unaffected. On a 6, you are unaffected, and the effect is reflected back at the caster as though it originated from you, turning the caster into the target. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
Actions
Multiattack. The lesser tarrasque makes 3 attacks: one with its bite, horns or tail and two with its claws.
Bite. Melee weapon attack: Your spell attack modifier to hit, reach 5 ft., one target. Hit 1d12 + Str. modifier piercing damage
Claws. Melee Weapon attack: Your spell attack modifier to hit, reach 10 ft., one target. Hit 1d8 + Str. modifier slashing damage
Horns Melee Weapon attack: Your spell attack modifier to hit, reach 5 ft., one target. Hit 1d8 + Str. modifier piercing damage. If the target is a creature, it must succeed a DC(Your spell save) Strength saving throw or be knocked prone.
Tail Melee Weapon attack: Your spell attack modifier to hit, reach 15 ft., one target. Hit 1d10 + Str. modifier bludgeoning damage.
The Omen of Rebirth
Gargantuan Monstrosity
- Armor Class 17 + wisdom modifier
- Hit Points 25 + 12 times your druid level
- Speed 40 ft.
STR DEX CON INT WIS CHA 30 (+10) 12 (+1) 20 (+5) - - -
- Damage Resistances Fire, Poison; Bludgeoning, Piercing, and Slashing from nonmagical weapons
- Condition Immunities Charmed, Frightened, Paralyzed, Poisoned
- Senses Blindsight 30 ft.
- Proficiency Bonus (PB) equals your bonus
Reflective Carapace. Anytime you are targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, as a reaction roll a d6. On a 2 to 5, you are unaffected. On a 6, you are unaffected, and the effect is reflected back at the caster as though it originated from you, turning the caster into the target. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
Frightful Gaze. Choose one creature of your choice within 60 feet of you and aware of you must succeed on a DC (your spell save) or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if you are within line of sight, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to your Frightful Presence for the next 24 hours. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
Multiattack. The lesser tarrasque makes 3 attacks: one with its bite, one with its horns or tail and two with its claws.
Bite. Melee weapon attack: Your spell attack modifier to hit, reach 5 ft., one target. Hit 2d12 + Str. modifier piercing damage
Claws. Melee Weapon attack: Your spell attack modifier to hit, reach 10 ft., one target. Hit 2d8 + Str. modifier slashing damage
Horns Melee Weapon attack: Your spell attack modifier to hit, reach 5 ft., one target. Hit 2d8 + Str. modifier piercing damage. If the target is a creature, it must succeed a DC(Your spell save) Strength saving throw or be knocked prone.
Tail Melee Weapon attack: Your spell attack modifier to hit, reach 15 ft., one target. Hit 2d10 + Str. modifier bludgeoning damage.