\pagebreak
the summoned creature is treated as its original model and will have its Wisdom, Intelligence and Charisma values reduced to -2 but will have all the abilities of the creature chosen by the forge master, it must roll initiative and take separate actions during the battle a creature of the night they don't need to eat or sleep, but they can't recover their hit points naturally. For creature sizes see the table below.
#####
| Level | scale |
|:---:|:---:|:---|:---:|
| 1st | Small and Medium |
| 7nd | Large |
| 11nd | Huge |
| 18th | Gargantuan |
#### forge repair
Starting at level 2, you can during a short or long rest you can spend some time repairing a creature of the night and thus recovering its maximum hit points.
#####
| Time | scale |
|:---:|:---:|:---|:---:|
| 1 minute | Small and |
| 5 minutes |Medium |
| 10 minutes |Large |
| 30 minutes |Huge |
| 4 hours | Gargantuan |
#### Forger's shield.
At level 3, using your bonus action. You can cover your body with a spectral shield to protect you from various blows.
temporary hit points gained from shield is [ Wisdom Mod * Level in this class ]
Can only be used once per short rest.
#### Ability Score Increase
When you reach 4th level and again at 8th, 12th, 16th, and 19th level, you can
increase an ability score of your choice by 2, or you can increase two ability scores
ability of your choice by 1. By default, you cannot raise an ability score
above 20 with this characteristic.
#### Extra Attack
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
#### hunter's mark
Starting at 6th level, by spending your bonus action you can mark a being, and you and your creatures will always know where it is. Such a mark lasts for 24 hours or until removed with remove curse.
To see the brand it is necessary to have true vision
This mark can only have one target per view, and you have a number of uses equal to your Wisdom modifier.
#### Light and shadows
At level 8, using a bonus action you can imbue your weapon with a radiant or necrotic aura of your choice, it deals an extra 2d8 of the chosen damage type for 1 minute, to use this ability again you must take a long rest.
#### Life or death
At level 9, when one of your night spawn drops to 0 hit points within 18 yards where you can see it, you can choose to use your reaction and 1 forge point to stabilize the creature at 1 hit points or leave it. it dies and recovers half the forge points you used to forge this creature
#### Forger's signature
At level 10 your forged creatures are as refined as they are brutal, your creatures are stronger than they were in life and now with features of hell demons that use their shells whenever creating a creature of the night you add one of these extra features to the creature. chosen.
- Resistance - The creature gains resistance to one damage type
- Magic Weapons - The creature's natural weapons are considered magical to overcome non-magical damage immunity and resistance.
- Explosion - Upon reaching 0 health the creature explodes in a radius of 6 meters causing
8d6 fire damage
- Regenerate - the creature regains 5 health every 1 of the start of its turns
- Fly - Creature gains wings and a flying speed of 30 feet
-
#### Mind of steel
At level 13, you have become accustomed to the presence of demons and creatures of hell near you thanks to this having become accustomed to the horrors of darkness your mind is in a mixture of madness and harmony you have immunity to fear, and any another effect that attacks the mind (anything that forces you to make a Wisdom saving throw)
#### Practice leads to perfection
At level 15, many think that because you are a forge master you are weak and defenseless but you train your combat techniques to exhaustion until they border on perfection, you are as lethal as any of your creations,
whenever you roll 1d20 and your result is 1 to 9 you must treat the result as 10, you can use this ability a number of times equal to your Wisdom modifier, you regain all uses of this ability by taking a long rest
#### Art of the forge
At level 17, you have already become a legendary forge master, your name echoes throughout hell,
You can choose creature of up to CR 3, to be your favorite creature. Summoning her no longer spends forge points, and you use your bonus action to summon her.
- It gains its level as an extra life.
- Your proficiency in damage.
- And it cannot suffer mental effects.
#### Forge talent
At 18th level, you can use your full action to regain an amount of points equal to your Wisdom mod. And from this level all your points return on a long rest And creatures no longer lose 2 to charisma, intelligence, and wisdom.
\pagebreak
#### The True Master of the Forge
At level 20, this is the pinnacle of a forge master, the creatures of the night become his craftsmanship.
finest art and the corpses of his enemies are his canvases to paint, with a
action you can sacrifice as many creatures of the night as you want and add their levels to summon
a creature of the night that exceeds challenge level 20
\pagebreak
Thanks for reading.
Here's some warnings about the class, it's strong reaching almost to the extreme. And for the purposes of power balance and class context, it makes sense to take the d4 as a given. I could leave it as d8, since it's a combative class, not magic. But I decided to get that, to balance the rest of the skills.
If possible leave it like this, and allow players to use it. Because in case the balancecloth becomes difficult for your table, nothing a rogue can't solve.
Cover Art: [Skiorh](https://skiorh.deviantart.com/art/Old-wizard-475018762)
When you're ready to share with the community, don't forget to mark your document as public so people can find it in the [GM Binder Search](https://www.gmbinder.com/search)
[WWW.GMBINDER.COM](https://www.gmbinder.com)
\columnbreak
##### More Credits
Maybe you have so many people to give credit to that you need a bit more space. Well, you can use this column to do exactly that!