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## Bleeding and Purifying Kyber Crystals Sith and other Dark Side force users exert their dominance over their kyber crystals, causing the crystals to "bleed" and turn red. It is possible to purify a red crystal, causing it to lose all color and become white. These optional rules describe how a player can bleed or purify a kyber crystal in SW5e. ### Alignment Bleeding a kyber crystal can only be attempted by a forcecaster with a dark alignment. Purifying a kyber crystal can only be attempted by a forcecaster with a light or balanced alignment. ### Location Bleeding or purifying a kyber crystal can only be attempted at a location that is strongly attuned to the force. For instance, bleeding a kyber crystal might require that you find a Sith shrine, while purifying a kyber crystal might be possible at the tomb of a revered Jedi master. The DM determines the locations at which these activities can be attempted. ### The Process Bleeding or purifying a kyber crystal requires an hour of uninterrupted meditation while in physical contact with the crystal. At the end of that hour, the forcecaster must make a series of ability checks. Bleeding a crystal requires Charisma checks, while purifying one requires Wisdom checks. The DC for these checks is determined by the rarity of the crystal being purified, as shown in the Bleeding/Purification table. #### Bleeding/Purification | Crystal Rarity | DC | Damage |:---|:-----------:|:---: | Unenhanced | 15 | 1d10 | Standard | 18 | 2d10 | Premium | 20 | 3d10 | Prototype | 23 | 4d10 | Advanced | 25 | 5d10 | Legendary | 28 | 6d10 | Artifact | 30 | 7d10 The forcecaster makes the ability checks one at a time. Before making each check, the forcecaster can choose to expend a number of force points up to their Max Power Level, gaining a +1 bonus to their check for each force point expended. On a successful check, the forcecaster advances the process of bleeding or purifying the crystal. On a failed check, the crystal resists their efforts and lashes out at them, dealing an amount of damage shown in the Damage column of the Bleeding/Purification table. This damage is force damage if the forcecaster is attempting to bleed the crystal, or lightning damage if the forcecaster is attempting to purify the crystal. After each ability check, the forcecaster can choose to terminate the process (resulting in the crystal not being bled or purified) or continue. The process is automatically terminated if the forcecaster is reduced to 0 hit points. If they choose to continue, they make another check, recording their number of successes and failures. Successes and failures are cumulative. After 2 failures, the crystal develops a small crack, causing a lightsaber that uses the crystal to sputter and spark while active. After 3 failures, the crystal develops a large crack and is no longer functional. After 3 successes, the crystal is successfully bled or purified. At the end of the process, whether it succeeded, failed, or was terminated, the forcecaster gains one level of exhaustion. ### The Outcome If bled successfully, the crystal turns red. If purified successfully, it turns white. Additionally, an unenhanced crystal that is bled or purified may become enhanced. An enhanced crystal that is bled or purified may gain additional enhanced properties, causing its rarity to increase by one step. Alternatively, a cursed crystal that is purified may have its curse removed. The DM determines whether the crystal gains any enhanced properties and what they are.