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Ben 10 Races
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# Welcome! Ben 10 has always been a series that heavily influenced my younger years. From the first series to even the fan made series people create, I love all content involving Ben 10. Others may love this series just as much so I offer you all, fans and newcomers alike, this collection of races. ___ ## Where are the other aliens? The goal of this is to create as many aliens as possible to be playable in D&D without giving the feeling like you're just a god amongst normal people. Everyone deserves to have fun in their own unique ways. So, to aid this, I will focus less on the power scale of races and more on the unique playstyle that each race can give. The rates of inspiration are mutable like the tide. So I will restrict updating this once per month, 10 aliens per month as they appear in the series. Once we reach the area of Omniverse is where aliens will just be added in randomly with each installment. Each series will also be page color coded. ___ ## Ripjaws, NRG, and the rest. There are a good amount of aliens that either cannot live in the world of dnd or the dnd world cannot live with them in it. For such aliens they will be starting with gear that effectively buffs (or nerfs) them to allow them to live in the society Dungeons and Dragons holds. Each species will have their own reasons for being in the Dungeons and Dragons worlds. The gear they have on will go to reflect this while not straying from the original media's known cannon. Like the suit NRG must wear to keep from burning the world up or breathing aparatuses for Ripjaws to allow them to breathe on land. For the DnD narrative, the base concept is that each planet is another plane instead of being a planet in space. This is up to DM discretion though. ___ ## But this isn't "balanced"! -----***Usfortheworld55555@gmail.com***----- ___ That there is the creator's email. If you have complaints on the races or feel they are unusable or unfair for players to have. Please shoot me over an email and 3-5 reasons why the race itself poses a problem for the DM, the party, or all players in general. If a race you *really* wanted to play doesn't end up matching with what your imagined version of them would do. I apologize for that and recommend you check all other races here, there's a lot of choice ones! ___ ## Without Further Ado Check out the Ben 10 Balanced Races for DnD!
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Original Races
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## Heatblast ### Pyronite The first alien to ever hit the screen seems fitting to be the first alien in this collection. Pyronites are a humanoid plasma-based race that are composed of a bright inner plasma body covered by volcanic rocks. As fire-based entities, their bodies radiate high amounts of heat. Their home plane of Pyros exists as close to the Plane of Elemental Fire as the Ethereal Plane exists with the Material. Pyros is a wide-open landscape of endless natural wonders: Infernal plumes erupt miles into the atmosphere and raging rivers of molten lava cut massive swaths across the fire-filled tundra. Pyronites are widly varied in their skills and capabilities, becoming so advanced they have learned to master magic and technology to the same extent as great civilizations in the Material Plane. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. (Good Examples would be Ignan) * **Creature Type.** You are a Humanoid. * **Life Span.** Pyronites have a life span of about 150 years. * **Size.** You are Medium. * **Speed.** Your walking speed is 30 feet. * **Innate Flame.** You gain the cantrip Control Flames at 1st level. In addition you can cast the spells Flaming Sphere at 5th level and Immolation at 11th level spell once with this trait as a 2nd and 5th level spell respectively, and you regain the ability to cast these spells this way when you finish a long rest. Constitution is your spellcasting ability for these spells. * **Illuminating.** You shed bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering yourself in something opaque blocks this light. As a bonus action you may dim your light to half the radius of bright and dim light. * **Plasma Body.** You are immune to fire damage and can use any swimming speed you have to traverse lava.
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## Wildmutt ### Vulpimancer The natives of the plane of Vulpin, a dumping ground for hazardous materials far too dangerous for other planes, Vulpimancers are apex predators. Part penal colony, part toxic waste dump, whatever life does manage to survive among Vulpin's subzero temperatures and the poisoned forests must learn to adapt to the harshest of climates. These quadrapedal, ape/dog-like creatures are intelligent however, able to use tools and complex devices but mostly prefer not to, favoring their natural wild instincts. Vulpimancers are rare to the realms but may become swept up and lost in another plane. The strangest occurrences is that in every plane that contains a large amount of prisoners, dangerous refuse, or violent materials. Vulpimancers seem to not only appear but thrive. Their fur patterns range from reds, blues, and orange. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Beast. * **Life Span.** Vulpimancers have a life span of about 60 years. * **Size.** You are Medium. * **Speed.** Your walking and climbing speed is 30 feet. * **Hypersensitive Tracker.** When making survival or perception checks based on scent or hearing, you roll with advantage. When you take thunder damage, you are not able to make reactions until the start of your next turn. * **Eyeless.** Instead of being able to see, you have 60 feet of blind sense and a passive perception of 12 + your perception modifier. You cannot be blinded unless afflicted by a disease. * **Pounce.** Instead of making an opportunity attack, you may make a check to grapple the creature moving away from you. If you succeed, you and the creature are now prone. * **Predatory Leap.** As a bonus action, you can jump a number of feet equal to five times your proficiency bonus, without provoking opportunity attacks, six times if it is towards a hostile creature. You can use this trait only if your speed is greater than 0. You can use it a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. ___ **Vulpimancer Translator.** Also called "The Leash", is a collar that you start the game with, this counts as a magical item that is not attuned to. While you carry this item, you are able to speak any language that you know, otherwise you can only understand languages and only speak to other Vulpimancers. \columnbreak
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## Diamond Head ### Petrosapien Petrosapiens are made of a super-hard, green/blue diamond-like material. Hailing from the ancient plane of Petropia, a plane destroyed by infighting, greed, and "The Great One" who invaded their home. Now refugees, they exist on all planes, looking for a new place to call their own, offering their service up as mercenaries or adventurers. A race that has difficulty interacting with their own out of their opportunistic and predatory society form, the Petrosapiens have much to learn about the Material Plane. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid and a Construct. * **Life Span.** Petrosapiens do not age. * **Size.** You are Medium. * **Speed.** Your walking speed is 30 feet. * **Light Refraction.** You are resistant to radiant damage. * **Low Frequency Gem.** You are vulnerable to thunder damage. * **Articles of War.** Once per long rest, as a bonus action, choose one simple weapon, one shield, or two light weapons of your choice if you are empty handed. This transforms your arms into the weapon, creating a rough copy. While in this state, you cannot hold anything in the arms changed this way. These weapons cannot be thrown and ranged simple weapons have ammunition equal to your level. This effect lasts for 1 minute or until you are incapacitated. * **Arcane Refraction.** When hit with a magical attack, as a reaction, you take half of the damage dealt and can make the same magical attack back against the caster using your constitution modifier as the spellcasting bonus. If you hit, you deal the remaining damage to the target. When you use this feature, you cannot use it again until your next short rest. * **Diamond Shield.** As a reaction against an attack, until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack. You can use this once per short rest. \columnbreak
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## XLR8 ### Kinceleran One of the fastest known races, the Kincelerans from the plane of Kinet live fast and often recklessly. Everything on Kinet is accelerated. Days are compressed into minutes and lifetimes are spread over weeks. It is said that people will never return to a place on Kinet to find it the same after a small amount of time Kincelerans only have 30 years to their lives and they will spend every moment of it to the fullest. They can be found across the planes as their wanderlust and love for adventure overtake many ideas of staying home or settling down. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid. * **Life Span.** Kincelerans have a life span of about 30 years and mature at 10 years. * **Size.** You are Medium. * **Speed.** Your walking speed is 35 feet. * **Live Fast.** When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can't use it again until you move 0 feet on one of your turns. When you use this trait, your climbing and swimming speed is your movement speed instead of half. * **Multi-talented.** You are proficient in 3 skills or tools of your choice. * **Split-Second Reaction** If you would fail a check to disarm a trap or a fail a dexterity saving throw, you may choose to succeed instead. When you use this trait, you cannot use it again until you take a short rest. * **Impatient** When initiative is rolled, you may add your proficiency to that roll.
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## Greymatter ### Glavan Galvans are the geniuses of their plane Galvan Prime. The name Galvan Prime itself gives away their self-centered attitude towards near everything. Galvan Prime, while very technologic, settles for rustic and simple villages built inside Mushrooms. The technology the Galvans incorporate into their lifestyles is very subtly hidden in their cities, being at their most visible when seen in the various laboratories and monuments scattered around the plane. The frog-like Galvans can be found in the Material Plane or others. They may be on the hunt for new research, exploring the many planes, or seeking to meet and learn from new peoples. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and two other languages that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid. * **Life Span.** Galvans have a life span of about a century. * **Size.** You are Small*. * **Speed.** Your walking speed is 30 feet. * **Tireless Precision.** You are proficient in one of the following skills of your choice: Arcana, History, Investigation, Medicine, Performance, or Sleight of Hand. You are also proficient with one tool of your choice. Whenever you make an ability check with the chosen skill or tool, roll a d4 and add the number rolled to the check's total. * **Genius.** When using tools to create something, copying a spell into your spell book, or attuning to a magical item, the time and gold to do so is halved. * **Partially Amphibious.** By absorbing oxygen through your skin, you can breathe underwater for up to 1 hour. Once you've reached that limit, you can't use this trait again until you finish a long rest. * **Galvan Dispassion.** You have advantage on all Intelligence and Wisdom Saving Throws. ___ **Galvan Battlesuit.** Galvan tech that makes your size small while inside it. Once your hit points would reach 10 you are ejected from the suit and the remaining damage you would take is nullified. You can re-enter it as an action once you have 11 hit points or more. While out of the suit, your size is Tiny, your AC increases by 1, and you can only wield light weapons. You can only re-enter the suit once per short rest. While outside of the suit, you are able to occupy the same space as another creature regardless of size.
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## Four Arms ### Tetramand The Tetramands are from the plane of Khoros, home of the greatest gladiators in the realms. Once a wide spanning metropolis, Khoros' culture has long since devolved from the great influx of combative sport on the plane. Now it is filled with wastelands where bloodsports take place and the only law is the law of the survival. Tetramands wield supreme strength and are far spanning in the planes as they are either hired for muscle, sold off to the wealthy in auctions, or traverse the planes in search of more ways to display their strength. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid. * **Life Span.** Tetramands have a life span of about a century. * **Size.** You are Medium. * **Speed.** Your walking speed is 25 feet. * **Secondary Arms.** You have two secondary arms below your primary pair of arms. The secondary arms function like your primary arms, with the following exceptions: * You can use a secondary arm to wield a weapon that has the light property, but you can’t use a secondary arm to wield other kinds of weapons. * You can’t wield a shield with a secondary arm. * **Of the Wastes.** You do not affected adversely by difficult terrain or heat and you are resistant to fire damage. * **Herculean Strength.** You gain the cantrip Thunderclap, creatures who fail this save are pushed 5 feet away from you. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. * **Hardened Endurance.** You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest. * **Storm Trauma.** Due to lightning being a rare occurance on your plane, you are particularly weak to lightning and electricity. You are vulnerable to lightning damage.
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## Stinkfly ### Lepidopterran Originating from Lepidopterra, a generally peaceful swamp plane whose numerous species live among a fantastic variety of giant plants. While normally farmers by trade, Lepidopterrans are most famous for their vile slime that secretes off their bodies. While making great fertilizer for some plants, this secretion leaves them constantly giving off a rancid smell of rotten eggs. They are a rare sight to see but Lepidopterrans have been found to make insightful druids and lethal stink bombing aerial fighters. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Beast. * **Life Span.** have a life span of about a century. * **Size.** You are Medium. * **Speed.** Your walking speed is 25 feet. * **Flight.** You have a flying speed of 50 feet. To use this speed, you can’t be wearing medium or heavy armor. If you were fully submerged in water you cannot fly until you take a short rest to dry your wings. * **Vile Excretions.** You gain the cantrip Acid Splash. In addition you gain the spells Grease at 3rd level and Stinking Cloud at 9th level spell once with this trait as a 1st and 3rd level spell respectively, and you regain the ability to cast it this way when you finish a short rest. Constitution is your spellcasting ability for these spells.
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## Ripjaws ### Piscciss Volann From the underwater plane very close to the plane of elemental water, Piscciss Volanns are hunters and zoologists. The plane is It is a large ocean with the only land being far to to bottom, which makes up less than 2% of the plane itself. Piscciss's ocean is held together by ancient runes set at the center of the mass of land, keeping it stable. Piscciss Volanns have multiple gills and an antenna on their heads for deep-sea diving. They seek to understand and hold equilibrium with all creatures to have the easiest non-confrontational experience. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid. * **Life Span.** Piscciss Volanns have a life span of about a 200 years. * **Size.** You are Medium. * **Speed.** Your walking speed is 30 feet. * **Native to Water.** You have a swimming speed of 50 feet. To use this speed, you can’t be wearing medium or heavy armor. In addition you are immune to any pressures or freezing temperatures in water. * **Aquatic.** You can only breathe water. * **Lantern.** As a bonus action, you shed bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. This effect remains until you turn it off as a bonus action. In addition, you have 60 feet of Darkvision. * **Rending Bite.** Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6+ your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. When this damage is dealt to a construct, object, or structure, add your proficiency to the damage. **Respirator Tank.** A pair of spherical pods or a helmet which is filled entirely with breathable water. You need to change this once every 24 hours to avoid suffocating. This counts as a magical item that does not require attunement, only to be carried with you. If you fully submerge yourself in water then the change required is only 24 hours after you leave water again.
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## Upgrade ### Galvanic Mechamorph Created by the Galvans in their pursuit of overcoming even the gods, the Galvanic Mechamorphs are a race that is made entirely out of microscopic runed metal. Able to move like fluid and with the central goal of learning what it means to be alive, the Galvanic Mechamorphs can be seen in every plane aiding in the understanding of new magical technology. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are an Ooze. * **Life Span.** Galvanic Mechamorphs do not age. * **Size.** You are Medium. * **Speed.** Your walking speed is 30 feet. * **Amorphous.** You can squeeze through a space as narrow as 1 inch wide, provided you are wearing and carrying nothing. You also have advantage on ability checks you make to initiate or escape a grapple. * **Shape Self.** If you are not incapacitated, you can reshape your body to give yourself a head, one or two arms, one or two legs, and makeshift hands and feet, or you can revert to a limbless blob (no action required). As a bonus action, you can extrude a pseudopod that is up to 6 inches wide and 10 feet long or reabsorb it into your body. You can use this pseudopod to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour out the contents of a container. The pseudopod can’t attack, activate magic items, or carry more than 10 pounds. * **Mastercraft Merging.** As an action, you may expend 1 hit die to do one of the following: * Increase the AC, Melee and Range attacks, and Damage of a creature within 5 feet of you by your proficiency. Each time that creature would take damage, you take the damage instead. * Increase the speed of any vehicle that isn't a mount a number of feet equal to your movement speed. * Unlock a non-magically locked door. * Cast the identify spell, failing if it is not an uncommon or common magical item. The moment that you would be more than 5 feet away from the target, the effects of this feature ends. If you are hit by an attack or spell during this, you must make a concentration check using Constitution as your spell modifier.
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## Ghostfreak ### Ectonurite Ectonurites are a ghost/phantom based race from the city of Anur Phaetos in the Shadowfell. With their second layer of skin, Ectonurites look like a classical ghost with a track for their eye to travel upon. Seen as terrifying, most steer clear of Ectonurites. With a long past of possessing other creatures and manipulation, leaving the Shadowfell has granted them a new outlook on what they can do with their lives. Many Ectonurites seen across the planes are bound in chains and collars to keep them from tormenting other planes as much as they do in the Shadowfell. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid and Undead. * **Life Span.** Ectonurites do not age. * **Size.** You are Medium. * **Speed.** Your walking speed is 30 feet. * **Living Horror.** Intimidation checks you make are rolled with advantage. * **Phantom Possession.** Taking up all actions and movement on your turn, target one Humanoid you can can see within 5 ft. must succeed on a Charisma using your constitution as the spell modifier or become possessed; You disappear, and the target is Incapacitated and loses control of its body. You now control the body but don't deprive the target of awareness. You can't be targeted by any Attack, spell, or other Effect, except ones that turn Undead, and you retain Alignment, Intelligence, Wisdom, Charisma. You otherwise use the possessed target's Statistics, but don't gain access to the target's knowledge, Class Features, or Proficiencies. On the creature's next turn, you may use it's attacks and move it using its movement speed. Once its turn, you reappear in an unoccupied space 5 ft. from the creature and the creature is immune to Phantom Possession for 24 hours. The target is also immune to Phantom Possession for 24 hours after succeeding on the saving throw or after the possession ends. * **Incorporeal Movement:** You can move through other Creatures and Objects as if they were Difficult Terrain. You take 5 (1d10) force damage if you end your turn inside an object. * **Horrifying Visage:** Each non-undead creature within 60 ft. of you looking at you must succeed on a Wisdom Saving Throw using your Constitution as the spell modifier or be Frightened for 1 minute. If the save fails by 5 or more, the target also ages 1d4 x 10 years. A Frightened target can repeat the saving throw at the end of each of its turns, Ending the Frightened condition on itself on a success. If a target's saving throw is successful or the Effect ends for it, the target is immune to Horrifying Visage for the next 24 hours. The aging Effect is reversed after 24 hours. **Ghostly Chains.** A magical item that cannot be removed from your person. These chains restrict your racial abilities (excluding Living Horror) for the safety of the realms. At the start of each short rest, you may choose one of your racial features (excluding Living Horror), the rest will be inactive until you choose again. You cannot remove this item unless a dispell magic of level 8 or higher is cast. Then you may make a DC 24 Strength save to remove the binds. You may add your proficiency to this save starting at 15th level if you have not already.
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## Cannonbolt ### Arburian Pelarota An endangered race torn from their destroyed plane by a world spanning plague, the Pelarota are refugees across the planes, constantly in search of that missing link to fill the void of a lost home and a far divided peoples. With heavyweight bodies and movement primarily based on rolling around in the form of a giant ball, they are easy to spot but not easy to subdue. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid. * **Life Span.** Arburian Pelarotans age at the same rate that humans do. * **Size.** You are Medium. * **Speed.** Your walking speed is 10 feet. * **Rolling Cannonball.** As an action, you can curl into ball form, increasing your movement speed by 40 feet. If you move at least 20 feet before reaching another creature, they must make a Dexterity saving throw using 8+ your constitution + your proficiency as the DC. On a failure, the creature takes your unarmed attack damage and is knocked prone if their size is smaller than yours. If you deal damage while in this form, you move up to 10 additional feet away and end the effects of this trait, unrolling yourself. * **Indestructible Defense.** While under the effects of the Rolling Cannonball feature, your AC is 13 + your proficiency. Once you are dealt damage, you unroll and are no longer under the effects of the Rolling Cannonball feature. * **Resonating Fur.** While under the effects of the Rolling Cannonball feature you are blind and gain 60 ft of blindsense. * **Tectonic Weight.** When a creature, object, or spell attempts to lift you, you count as three times your normal weight. If you would take fall damage while in Rolling Cannonball, creatures within 30 feet of you must make a Dexterity saving throw using 8+ your constitution + your proficiency as the DC. On a failure, they are all knocked prone.
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## Wildvine ### Florauna * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Plant. * **Life Span.** Forauna have a life span of about a century. * **Size.** You are Medium. * **Speed.** Your walking and burrowing speed is 30 feet. * **Rapid Growth** When attacking, casting spells, or making actions that require you to be within 5 feet or touch distance, you can instead pick a target within 10ft. Weapons with reach have their distance increased by 5 feet. * **Regeneration.** As a bonus action, you may expend a hit die and gain that many hitpoints. * **Exploding Pods.** As an action, you may expend a hit die to make a ranged attack with a thrown pod grown from your body. This item deals that hit die in fire damage. If it misses, it instead deals 1 fire damage to all creatures within 5 feet of the target creature. * **Plant Physiology.** As a plant, you can gain nutrients from the soil, the sun, or from water. When taking a short rest when in direct sunlight and standing on soil, sand, or non-salt water, you recover from the effects of 1 level of exhaustion.
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## Blitzwolfer ### Loboan * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid and a Beast. * **Life Span.** Loboans have a life span of 60 years. * **Size.** You are Medium. * **Speed.** Your walking speed is 30 feet. * **Keen Senses.** You have proficiency in the Perception skill and roll with advantage for hearing based perception or survival checks. * **Darkvision.** You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. * **Thunderous Howl** You can let out a thunderous howl, which can be heard 100 feet away. Each creature other than you within 5 feet of you must make a Constitution saving throw against a DC of 8 + your proficiency + your constitution modifier. On a failed save, the creature takes 1d6 thunder damage. You gain the cantrip Thunderclap. This trait's range increases to 10ft at 5th level, 20ft at 11th level, and 40ft at 17th level and its damage increases to 3d6 at 5th level, 4d6 at 11th level, and 5d6 at 17th level. * **Tough.** You have proficiency in the Athletics skill .
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## Snare-oh ### Thep Khufan * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid*. * **Life Span.** Thep Kufan do not age. * **Size.** You are Medium. * **Speed.** Your walking speed is 30 feet. * **Ancient Knowledge.** You learn 3 additional languages of your choice. In addition you have a proficiency in history. * **Composed of Bandages.** You can squeeze through a space as narrow as 1 inch wide, provided you are wearing and carrying nothing. You also have advantage on ability checks you make to initiate or escape a grapple. You can expend 3 hit dice to stabilize a creature. * **Elasticity.** When attacking, casting spells, or making actions that require you to be within 5 feet or touch distance, you can instead pick a target within 10ft. Weapons with reach have their distance increased by 5 feet.
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## Frankenstrike ### Transylian * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid. * **Life Span.** Transylians do not age. * **Size.** You are Medium. * **Speed.** Your walking speed is 30 feet. * **Powerful Build.** You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. * **Lightning Rods.** As a reaction you may change a ranged lightning attack's target to you. You regain the use of this feature after a short rest. * **Life from Electricity.** You are resistant to lightning damage. When taking lightning damage, you can choose to gain that much in temporary hit points instead. You regain the use of this trait after a long rest. * **Discharge.** As an action you may expend a number of hit dice up to your proficiency. You fire lightning in a line 60ft. long and 5 ft. wide. Creatures that are in this range must make a DC 6 + your constitution modifier + your proficiency Dexterity Saving throw. Taking the hit dice in lightning damage on a failure and half the damage on a success.
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## Upchuck ### Gourmand Gourmands are a humanoid amoeba-like species from the plane Peptos XII. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid. * **Life Span.** Gourmands have a lifespan of about a century. * **Size.** You are Small. * **Speed.** Your walking speed is 30 feet. * **Swallow.** As a reaction, which you take when you take acid, cold, fire, lightning, or damage from a non-magical thrown weapon, you have resistance to the triggering damage type until the start of your next turn. The first time you use the Regurgitate feature on your next turn, the target takes an extra 1d6 damage of the triggering type, and the effect ends. If the damage is from a non-magical thrown weapon, the weapon is destroyed. * **Tounge-drils.** You gain advantage on attempting to grapple other creatures. \columnbreak * **Amoaeba Physiology.** You are able to eat wood, metal, dirt, stone, sand, gems, or leather no matter it's temperature or refinement as if it were rations. * **Regurgitate.** As an action you can regurgitate all the matter you have eaten in the past hour as raw explosive energy. You make a ranged attack of up to 80 ft using your constitution modifier. If it hits, the target takes 2d4 radiant damage. You regain the use of this trait after a short rest where you are eating something or after using the Swallow feature.
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## Ditto ### Splixon * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid. * **Life Span.** Splixons have a life span of 300 years, this is shortened by 10 years each time a clone dies. * **Size.** You are Medium. * **Speed.** Your walking speed is 30 feet. * **Duplicate.** As an action, you may expend 1 hit die and roll it. Subtract that much health from yourself and you create a clone of yourself with all of your features, abilities and statistics but this clone has 0 hit dice. The rolled hit die for this feature becomes this creature's new hit-point maximum. While split in this way, you cannot regain hit-points or gain temporary hit points until all other clones have died or you use an action to return all the clones back into yourself, gaining all remaining health they have. Once you return all clones back into yourself, you cannot use this ability until you take a long rest. All clones act independently of you and you must make a charisma check to get them to follow any orders you give as a bonus action each turn, rolling with disadvantage if they were dealt damage this round. If you fail, they will not follow orders given without motivation and will only fight to protect themselves from harm. * **One Track Mind.** While using the duplicate ability, the only you or one of your clones may concentrate on a spell at a time. Both you and your clones while using the duplicate feature can benefit from extra attack or attack of opportunity once. Clones can help you with grappling checks if they are within 5 ft of you. **Helm of the Unified Mind.** A magical item that is attuned to. This grants bonuses towards the Duplicate racial feature. If you have a number of clones equal to or less than your proficiency, you pass charisma based checks involving the Duplicate feature. If a clone has died in the past 24 hours then you only gain advantage on charisma based checks involving the Duplicate feature.
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## Eyeguy ### Opticoid * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid. * **Life Span.** Opticoids have a life span of 150 years. * **Size.** You are Medium. * **Speed.** Your walking speed is 30 feet. * **360 Vision.** Being completely covered in eyes has its many advantages * You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. You can’t be surprised while you are conscious. * You gain a +5 bonus to initiative. * Other creatures don’t gain advantage on attack rolls against you as a result of being unseen by you. * You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores. * **Eye Beam.** As an action you fire a beam of random energy at a target from one of your eyes. This counts as a ranged spell attack using constitution as your spellcasting modifier to hit, range 60 ft. targeting one creature. This attack deals 1d8 + your proficiency in damage. Roll 1d8 on the following chart to determine the damage type. | d8 | Loot | |:---:|:----------:| | 1 | Acid | | 2 | Cold | | 3 | Fire | | 4 | Force | | 5 | Lightning | | 6 | Poison | | 7 | Psychic | | 8 | Thunder |
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## Waybig ### To'kustar * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid. * **Life Span.** To'kustar have a life span ranging up to 500 years. * **Size.** You are Medium. * **Speed.** Your walking speed is 30 feet. * **Limiter Tampering.** As an action, you may use the enlarge/reduce spell on yourself but only enlarging yourself 2 categories. The damage increase going up to 2d4. This lasts a number of rounds equal to your proficiency. You regain this trait after a short rest. * **Ultr-Beam.** You are able to make a beam attack by crossing your arms. This attack will take up all movement, actions, and reactions this round and cannot be used if you have done any before starting it. A stroke of lightning forming a line of 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 4d6 radiant damage on a failed save, or half as much damage on a successful one. This damage increases to 3d6 at 5th level, 8d6 at 11th level, and 10d6 at 17th level. You regain usage of this once per short rest. * **Atlas Musculature.** You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. You have resistance to radiant damage. **Size Inhibitor.** A magical item that is cursed. You can ONLY use your Limiter Tampering feature once per long rest. Your Ultr-Beam deals half damage on a failed save and no damage on a successful one. Ultr-Beam can only be used once per long rest. This can only be removed with a wish spell or a DC 28 Strength check made with disadvantage until 15th level.
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## Arctiguanna ### Polar Manzardill The first alien to be seen from the future! * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid. * **Life Span.** Polar Manzardill have a life span of about 300 years. * **Size.** You are Medium. * **Speed.** Your walking and climbing speed is 30 feet. * **Quadrapedal** You cannot hold more than one weapon or one shield. In addition, your dash speed is 120ft instead of 60ft. Your jump distance is doubled. * **Icey Retalliation.** If your current hit points are less than your maximum hit points, you gain the cantrip Frostbite. In addition you gain the spells Fog Cloud at 3rd level and Sleet Storm at 9th level spell once with this trait as a 1st and 3rd level spell respectively, and you regain the ability to cast it this way when you finish a short rest. Constitution is your spellcasting ability for these spells. * **Frigid Form.** You are immune to cold damage, unaffected by any environmental effects involving cold, and can use any swimming speed you have to traverse through snow.
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## Spitter ### Polar Manzardill The first alien to be seen from the future! * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid. * **Life Span.** Polar Manzardill have a life span of about 300 years. * **Size.** You are Medium. * **Speed.** Your walking and climbing speed is 30 feet. * **Quadrapedal** You cannot hold more than one weapon or one shield. In addition, your dash speed is 120ft instead of 60ft. Your jump distance is doubled. * **Icey Retalliation.** If your current hit points are less than your maximum hit points, you gain the cantrip Frostbite. In addition you gain the spells Fog Cloud at 3rd level and Sleet Storm at 9th level spell once with this trait as a 1st and 3rd level spell respectively, and you regain the ability to cast it this way when you finish a short rest. Constitution is your spellcasting ability for these spells. * **Frigid Form.** You are immune to cold damage, unaffected by any environmental effects involving cold, and can use any swimming speed you have to traverse through snow.
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## Ten-Ten ### Sotoraggian Sotoraggians are an alien species from the plane Sotoragg. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid. * **Life Span.** A Sotoraggian's life span can be anywhere from 40-60 years, their immense self augmentations allow them to double or even triple this lifespan if they have the money to do so. (700 gp per 10 years.) * **Size.** You are Medium. * **Speed.** Your walking speed is 30 feet. * **Weapons Master** You are proficient with simple, martial, and improvised weapons. * **Defense Matrix.** Your body has built-in defensive layers, which can be enhanced with armor. * You gain a +1 bonus to Armor Class. * You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way. * While you live, your armor can't be removed from your body against your will. * **Deadliest Hunter.** Once per short rest you may activate your suit as an action. While wearing armor, you may cast one of the following spells at the corresponding levels. | At X Level | Loot | |:---:|:-----------:| | 1st | One Transmutation Cantrip under the Wizard's spell list. | | 5th | One 1st Transmutation spell or lower under the Wizard's spell list. | | 11th | One 3rd Transmutation spell or lower under the Wizard's spell list. | | 17th | One 5th Transmutation spell or lower under the Wizard's spell list. |
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## X-Puncher (Kraab) ### Piscciss Premann Piscciss Premann are a species from the planet Piscciss. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid. * **Life Span.** A Sotoraggian's life span can be anywhere from 40-60 years, their immense self augmentations allow them to double or even triple this lifespan if they have the money to do so. (700 gp per 10 years.) * **Size.** You are Medium. * **Speed.** Your walking speed is 30 feet. * **Native to Water.** You have a swimming speed of 50 feet. To use this speed, you can’t be wearing medium or heavy armor. In addition you are immune to any pressures or freezing temperatures in water. * **Aquatic.** You can only breathe water. \columnbreak * **Pistol Punch.** As an action you may make a ranged attack with a range of 15 feet. You gain advantage instead of disadvantage against prone creatures or creatures 5 ft. or less from you. This attack uses your dexterity to hit and deals a number of d6 bludgeoning damage equal to your proficiency. * **Deadliest Hunter.** Once per short rest you may activate your suit as an action. While wearing armor, you may cast one of the following spells at the corresponding levels. | At X Level | Loot | |:---:|:-----------:| | 1st | One Transmutation Cantrip under the Wizard's spell list. | | 5th | One 1st Transmutation spell or lower under the Wizard's spell list. | | 11th | One 3rd Transmutation spell or lower under the Wizard's spell list. | | 17th | One 5th Transmutation spell or lower under the Wizard's spell list. | **Respirator Tank.** A pair of spherical pods or a helmet which is filled entirely with breathable water. You need to change this once every 24 hours to avoid suffocating. This counts as a magical item that does not require attunement, only to be carried with you. If you fully submerge yourself in water then the change required is only 24 hours after you leave water again.
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## Sucker Punch (Gax/ Vilgax) ### Chimera Sui Generi Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid*. * **Life Span.** X do not age. * **Size.** You are Medium. * **Speed.** Your walking speed is 30 feet. * **Powerful Build.** You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. * Bonus * Ability * Utility
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## Credits in order: ### Pyronite - Heatblast, Vulpimancer - Wildmutt, Kinceleran - XLR8, Galvan - Grey Matter, Tetramand - Four Arms, Lepidopterran - Stinkfly, Piscciss Volann - Ripjaws, Galvanic Mechamorph - Upgrade, Arburian Pelarota - Cannonbolt, Thep Khufan - Snare-oh, Transylian - Frankenstrike, Splixon: -Ditto, Sotoraggian: -Ten-Ten, Polar Manzardill: -Arctiguanna By "Kuro the Artist" ### Petrosapien By "ODoutor" ### Ectonurite: -Ghostgrade By "RZGmon200" - Carlos Ramirez Heredias ### Forauna: -Wildvine, Loboan: Blitzwolfer, Pisccis Premann: -X-Puncher(Kraab), Chimera Sui Generi: Gax By Man of Action, Cartoon Network ### Gourmand: -Upchuck (Reboot!) Upchuck by Insane-Mane ### Opticoid: -Eyeguy By Kmoua2256 ### To'kustar: -Waybig By Mimint ### Original and UAF Poster as well as several aliens By TheHawkDown https://www.deviantart.com/thehawkdown/ ### Omniverse Poster By Henil031 ### Ben 10, Ben 10 Alien Force, Ben 10 Ultimate Alien, Ben 10 Omniverse, Ben 10 Classic Ben 10 is an American media franchise created by Man of Action Studios, produced by Cartoon Network Studios and owned by Warner Bros. Discovery. ### Ben 10: 5 Years Later By "Kuro the Artist" Other Members of the Ink Tank ### Echo Echo By Ebomnitrix Icons by: thor_00.8 \pagebreak
UAF Races
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## Swampfire ### Methanosian Methanosians, are a species from the planet * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid*. * **Life Span.** X do not age. * **Size.** You are Medium. * **Speed.** Your walking speed is 30 feet. \columnbreak * **Chlorokinesis.** You gain proficiency in speaking Druidic, Myconid, and speaking to plants. These plants act as if they were charmed by you. * **Pyrokinesis.** You gain the cantrip Control Flames at 1st level. In addition you can cast the spells Flaming Sphere at 5th level and Immolation at 11th level spell once with this trait as a 2nd and 5th level spell respectively, and you regain the ability to cast these spells this way when you finish a long rest. Constitution is your spellcasting ability for these spells. * **Regeneration.** As a bonus action, you may expend a hit die and gain that many hitpoints. * **Plant Physiology.** As a plant, you can gain nutrients from the soil, the sun, or from water. When taking a short rest when in direct sunlight and standing on soil, sand, or non-salt water, you recover from the effects of 1 level of exhaustion.
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## Echo Echo ### Sonorosian A race created by a mad wizard to be an infinitely growing workforce. Beings made of soundwaves bound in a synthetic form to endlessly duplicate and tirelessly build, fix, or destroy. For hundreds of years, Sonorosians were the servants and tools of this wizard until his untimely end during the Sonorosian rebellion. Now free, they seek to find a new meaning to life, some fall back into servant work or are hired as construction crews for towns and cities. But some other Sonorosians have other aspirations and wants for their new life ahead. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Construct. * **Life Span.** Sonorosians do not age. * **Size.** You are small. * **Speed.** Your walking speed is 25 feet. * **Ultrasonic Screams.** You can cast thunder clap. In Addition, you can cast the spell Thunderwave by expending a hit die. The save of this is your Constitution + your proficiency + 10. \columnbreak * **Self-Duplication.** As a bonus action, you can expend a hit die and roll it. Lose that much health and create a clone of you wearing common clothes with no weapons or other items but with all your exact features and statistics. This clone gains that much life in health. As long as a clone is alive you do not die and continue living through the clone. You can combine back into all living clones and regain their hitpoints as yours. * **Echolocation.** Sonorosians have an innate echolocation ability allowing them to sense physical creatures. You have 120 ft of blindsense while inside. This ability can see through barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. #### Equipment * **Containment Suit.** Sonorosian's outer body is actually a containment suit, while is inner body is made of living sound waves. For this reason, you are not able to wear medium or heavy armor. You can get around this by spending 5 hours grafting the armor to your suit. If done, this armor cannot be forcibly removed. Armors like this take 3 hours to remove.
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## Humungousaur ### Vaxasaurian Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid*. * **Life Span.** A Vaxasaurians lifespan ranges from 50-80 years, they mature at 20 years. * **Size.** You are Medium. * **Speed.** Your walking speed is 30 feet. \columnbreak * **Size Alteration.** As an action, you may increase your size by a number of categories up to your proficiency score. Each size increase multiplies your weight by 8, doubles all of your size dimensions, gain +2 AC, and increase the damage of your strength based attacks by 2d4. Strength saves or strength based checks are automatically passed if they are a DC of 5 or lower. This range increases by 5 per size category you increase by. * **Powerful Build.** You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. * **Brawn over Brains.** You are strong but your mind is not quite as resistant to psychic attacks at others. You are vulnerable to Psychic damage. You roll with disadvantage against being charmed. * **Decreased Oxygen Dependency.** You can hold your breath for 10 times as long as normal.
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## Jetray ### Aerophibian Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid*. * **Life Span.** X do not age. * **Size.** You are Medium. * **Speed.** Your walking speed is 10 feet. * **Aqua-Flight.** You have a swimming and flying speed of 40 feet. * **Hyperspace Entrance.** If you would be transported to another plane, demiplane, or pocket dimension as a result of a failed saving throw, you fly back through the astral sea at light speed and instead get transported up 10 feet away from where you were standing. * **Neuroshock Blasts.** As an action, you may make a ranged weapon attack against a creature you can see, this uses dexterity and you are proficient with it. You fire a beam from your eyes or tail, dealing 2d4 Psychic damage. * **Radiation Immunity.** You are immune to radiant damage or the negative effects of radiation.
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## Big Chill ### Necrofriggian By @jam-art Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid*. * **Life Span.** A Necrofriggians life span lasts as long as 3 centuries. * **Size.** You are Medium. * **Speed.** Your walking speed is 25 feet. * **Flight.** You have a flying speed of 50 feet. To use this speed, you can’t be wearing medium or heavy armor. * **Incorporeal Movement:** You can move through other Creatures and Objects as if they were Difficult Terrain. You take 5 (1d10) force damage if you end your turn inside an object. * **Freezing Form.** You are resistant to cold and fire damage, unaffected by any environmental effects involving cold or heat. * **Frost Bite.** You gain the cantrip Frostbite. In addition you gain the spells Frost Fingers at 3rd level and Ice Storm at 9th level spell once with this trait as a 1st and 4th level spell respectively, and you regain the ability to cast it this way when you finish a short rest. Constitution is your spellcasting ability for these spells.
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## Chromastone ### Crystalsapien By Leonardo Vincent Crystalsapiens are made of a super-hard, Purple geode-like material. Hailing from the ancient plane of Petropia, a plane destroyed by infighting, greed, and "The Great One" who invaded their home. Now refugees, they exist on all planes, looking for a new place to call their own, hoping to find a new place to call home. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid and a Construct. * **Life Span.** Crystalsapiens do not age. * **Size.** You are Medium. * **Speed.** Your walking speed is 30 feet. * **Low Frequency Gem.** You are vulnerable to thunder damage. * **Energy Absorption.** You are resistant to magical damage and roll with advantage in saving throws against magic. If you take radiant or lightning damage, instead, gain that much Energy. You lose all energy when you are out of combat for more than 10 minutes. You can hold energy equal to your level + your proficiency. * **Energy Manipulation.** You can emit the energy you have absorbed into attacks or defenses. As an action, bonus action, or reaction, you may spend any amount of energy and choose one of the following effects: * Increase a number of creatures up to your proficiency’s Armor Class by your Energy spent. * Gain Temporary Hitpoints by energy spent. * Cast the spell Lighting Bolt. The damage amount is exchanged with your Energy spent. The Spell save DC is 8 + your proficiency + your constitution. * Illuminate 5 times the Energy spent in feet around you as if it were sunlight.
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## Brainstorm ### Cerebrocrustacean More. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid*. * **Life Span.** X do not age. * **Size.** You are Medium. * **Speed.** Your walking and climbing speed is 30 feet. * **Tireless Precision.** You are proficient in one of the following skills of your choice: Arcana, History, Investigation, Medicine, Performance, or Sleight of Hand. You are also proficient with one tool of your choice. Whenever you make an ability check with the chosen skill or tool, roll a d4 and add the number rolled to the check's total. * **Brilliant.** You can spend 10 minutes watching a creature, group of creatures, object, or machine. After this time, you gain one of the following: * The creature’s highest 2 attribute scores, Armor Class, and Hardest hitting weapon are known to you. * The group of creatures temperaments, hierarchy, schedules, and distance traveled. * The object is treated as if the identify spell was cast on it. * You know how to use the machine and are proficient with using it for the next 8 hours. * **Hard Carapace.** You have a natural armor class of 14. * **Electrokinesis.** You gain the cantrip Shocking Grasp. In addition you gain the spells Tenser's Floating Disk at 3rd level and Lightning Bolt at 9th level spell once with this trait as a 1st and 4th level spell respectively, and you regain the ability to cast it this way when you finish a short rest. Constitution is your spellcasting ability for these spells.
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## Spidermonkey ### Arachnichimp Lore. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid*. * **Life Span.** X do not age. * **Size.** You are Medium. * **Speed.** Your walking and climbing speed is 30 feet. * **Small but Wiry.** You do not take fall damage or damage associated with fall damage. In addition you cannot be made prone. * **Webshot.** Creatures in a 10ft radius dome must make a dexterity saving throw against a DC 10+ your proficiency. They become restrained on a failed roil and must make a strength saving throw against the same DC. The floor of this dome is difficult terrain.
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## Goop ### Polymorph Filler. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are an Ooze. * **Life Span.** X do not age. * **Size.** You are Medium. * **Speed.** Your speed is 10 ft. * **Amorphous** You can squeeze through a space as narrow as 1 inch wide, provided you are wearing and carrying nothing. You also have advantage on ability checks you make to initiate or escape a grapple. * **Colloidal Physiology.** When your hitpoints would go below 0, they go to 0 instead and you roll all of your hit dice and gain that much life * **Natural Resilience.** You have resistance to acid and poison damage, and you have advantage on saving throws against being poisoned. #### Equipment * **Gravity Projector.** You may spend 3 hours attuning to this item. Upon doing so, you gain 30 feet of flight and the Reshape Form feature. (Below) * **Reshape Form.** As an action, you can reshape your body to give yourself a head, one or two arms, one or two legs, and makeshift hands and feet, or you can revert to a limbless blob. While you have a humanlike shape, you can wear clothing and armor made for a Humanoid of your size. As a bonus action, you can extrude a pseudopod that is up to 6 inches wide and 10 feet long or reabsorb it into your body. As part of the same bonus action, you can use this pseudopod to manipulate an object, open or close a door or container, or pick up or set down a Tiny object. The pseudopod contains no sensory organs and can’t attack, activate magic items, or lift more than 10 pounds.
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## Alien X ### Celestialsapien Beings made up of Astral Seas. Their ways and roles in the universe are still unknown. There has been a new phenomena however, the Celestialsapiens have created a garment that inhibits their abilities (and size) to a state in which they can speak with the beings of the planes more directly. Celestialsapiens that have spoken on this say these garments can be a rite of passage for their final ascension, a choice by some who wish to experience everything in life just as vulnerably as other creatures, and even more are sentenced to this by their own kind when committing some cosmic crime too vast for one to even comprehend. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are an Abberation. * **Life Span.** Celestialsapiens do not age. * **Size.** You are Medium or Small. * **Speed.** Your walking speed is 30 feet. * **Ebb and Flow of the Universe.** Normally even the slightest movement of your finger would warp the fabric of reality. You may be smaller now, but the effects are the same. Choose a class from: Bard, Cleric, Druid, Warlock, Wizard. Up to a number of times equal to your proficiency, you may cast a spell from that class' spell list at a level equal to or less than your constitution modifier. You cannot upcast this spell unless you pay 1 hit die to do so. You use your Constitution modifier + proficiency for spell attacks and your Constitution modifier + your proficiency + 10 for your spell save DCs. #### Equipment * **Inhibitor Cloth.** As your race's rite of passage, by choice, or by force (for some) you wear an article of clothing that is fused to your body. This cloth will allow you to walk amongst creatures at a far smaller scale without harming them. This item of clothing can change in style or appearance however you like. This item of clothing can only be removed at level 17 or with a wish spell. While you wear this, you may use your Ebb and Flow of the Universe feature only once per day. You begin the game with this item attuned to.
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## Lodestar ### Biot-savartian Lore Star * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid*. * **Life Span.** X do not age. * **Size.** You are Medium. * **Speed.** Your walking speed is 30 feet. * **Flight.** You have 15 of flight. * **Magnetize.** Once per short rest, you may send out a wave of attracting magic to draw magical objects to you. All magical objects and metal objects within 25 feet of you move 25 feet towards you if it weighs less than 5 pounds, otherwise those objects move 10 feet towards you. * **Attraction and Repulsion.** You gain the cantrip gust. In addition you gain the spells Dispel Magic at 3rd level and Counterspell at 9th level spell once with this trait as a 1st and 4th level spell respectively, and you regain the ability to cast it this way when you finish a short rest. Constitution is your spellcasting ability for these spells.
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## Rath ### Appoplexian Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid*. * **Life Span.** X do not age. * **Size.** You are Medium. * **Speed.** Your walking speed is 30 feet. * **Fury.**Once per long rest you may use an action to increase your attacks, damage, and AC by your proficiency. You are immune to damage that is equal to or less than your health after calculations. This lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. * **Articulate Anger.** At the beginning of initiative. You may cast legend lore as a reaction on any one creature that you can see. Instead of gaining this information mentally, you speak it out as loudly as possible. * **Feline Physiques.** You gain advantage on perception checks involving hearing or smell. Your dashing speed is 120 feet. * **Feline Setbacks.** You cannot swim without a full body uniform or armor set. You are vulnerable to thunder damage.
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## Nanomech ### Nanochip Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid*. * **Life Span.** X do not age. * **Size.** You are Medium. * **Speed.** Your walking speed is 30 feet. * Bonus * Bonus * Ability * Utility
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## Water Hazard ### Orishan Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid*. * **Life Span.** X do not age. * **Size.** You are Medium. * **Speed.** Your walking speed is 30 feet. * Bonus * Bonus * Ability * Utility
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## AmpFibian ### Amperi Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid*. * **Life Span.** X do not age. * **Size.** You are Medium. * **Speed.** Your walking speed is 30 feet. * Bonus * Bonus * Ability * Utility
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## Armodrillo ### Talpaedan Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid*. * **Life Span.** X do not age. * **Size.** You are Medium. * **Speed.** Your walking speed is 30 feet. * Bonus * Bonus * Ability * Utility
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## Terraspin ### Geochelone Aerio Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid*. * **Life Span.** X do not age. * **Size.** You are Medium. * **Speed.** Your walking speed is 30 feet. * Bonus * Bonus * Ability * Utility
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## NRG ### Prypiatosian-B Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid*. * **Life Span.** X do not age. * **Size.** You are Medium. * **Speed.** Your walking speed is 30 feet. * Bonus * Bonus * Ability * Utility
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## Fasttrack ### Citrakayah Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid*. * **Life Span.** X do not age. * **Size.** You are Medium. * **Speed.** Your walking speed is 30 feet. * Bonus * Bonus * Ability * Utility
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## chamalien ### Merlinsapien Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid*. * **Life Span.** X do not age. * **Size.** You are Medium. * **Speed.** Your walking speed is 30 feet. * Bonus * Bonus * Ability * Utility
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## Power Plant ### Highbreed Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid*. * **Life Span.** X do not age. * **Size.** You are Medium. * **Speed.** Your walking speed is 30 feet. * Bonus * Bonus * Ability * Utility
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## Vulkanis ### Detrovite Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid*. * **Life Span.** X do not age. * **Size.** You are Medium. * **Speed.** Your walking speed is 30 feet. * Bonus * Bonus * Ability * Utility
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## Decagon ### Vreedle Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid*. * **Life Span.** X do not age. * **Size.** You are Medium. * **Speed.** Your walking speed is 30 feet. * Bonus * Bonus * Ability * Utility
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## KO-bra ### Ssserpent Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid*. * **Life Span.** X do not age. * **Size.** You are Medium. * **Speed.** Your walking speed is 30 feet. * Bonus * Bonus * Ability * Utility
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## Prick (Argit) ### Acurtian Hog Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid*. * **Life Span.** X do not age. * **Size.** You are Medium. * **Speed.** Your walking speed is 30 feet. * Bonus * Bonus * Ability * Utility
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## Shocksquatch ### Gimlinopithecus Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid*. * **Life Span.** X do not age. * **Size.** You are Medium. * **Speed.** Your walking speed is 30 feet. * Bonus * Bonus * Ability * Utility
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## Eatle ### Oryctini Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid*. * **Life Span.** X do not age. * **Size.** You are Medium. * **Speed.** Your walking speed is 30 feet. * Bonus * Bonus * Ability * Utility
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## Clockwork ### Chronosapien Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid*. * **Life Span.** X do not age. * **Size.** You are Medium. * **Speed.** Your walking speed is 30 feet. * Bonus * Bonus * Ability * Utility
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## Juryrigg ### Planchaküle Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid*. * **Life Span.** X do not age. * **Size.** You are Medium. * **Speed.** Your walking speed is 30 feet. * Bonus * Bonus * Ability * Utility
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Omniverse Races
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## Feedback ### Conductoid Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid*. * **Life Span.** X do not age. * **Size.** You are Medium. * **Speed.** Your walking speed is 30 feet. * Bonus * Bonus * Ability * Utility
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## Bloxx ### Segmentsapien Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid*. * **Life Span.** X do not age. * **Size.** You are Medium. * **Speed.** Your walking speed is 30 feet. * Bonus * Bonus * Ability * Utility
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## Gravattack ### Galilean Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid*. * **Life Span.** X do not age. * **Size.** You are Medium. * **Speed.** Your walking speed is 30 feet. * Bonus * Bonus * Ability * Utility
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## Crashhopper ### Orthopterran Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid*. * **Life Span.** X do not age. * **Size.** You are Medium. * **Speed.** Your walking speed is 30 feet. * Bonus * Bonus * Ability * Utility
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## Ball Weevil ### Combuscarabaeus Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid*. * **Life Span.** X do not age. * **Size.** You are Medium. * **Speed.** Your walking speed is 30 feet. * Bonus * Bonus * Ability * Utility
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## Walkatrout ### Ickthyperambuloid Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid*. * **Life Span.** X do not age. * **Size.** You are Medium. * **Speed.** Your walking speed is 30 feet. * Bonus * Bonus * Ability * Utility
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## Pesky Dust ### Nemuina Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid*. * **Life Span.** X do not age. * **Size.** You are Medium. * **Speed.** Your walking speed is 30 feet. * Bonus * Bonus * Ability * Utility
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## Molestache ### Dorinian Mole Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid*. * **Life Span.** X do not age. * **Size.** You are Medium. * **Speed.** Your walking speed is 30 feet. * Bonus * Bonus * Ability * Utility
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## The Worst ### Atrocian Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid*. * **Life Span.** X do not age. * **Size.** You are Medium. * **Speed.** Your walking speed is 30 feet. * Bonus * Bonus * Ability * Utility
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## Kickin Hawk ### Gallus Hostilia Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid*. * **Life Span.** X do not age. * **Size.** You are Medium. * **Speed.** Your walking speed is 30 feet. * Bonus * Bonus * Ability * Utility
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## Toepick ### Terretnal Ogre Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid*. * **Life Span.** X do not age. * **Size.** You are Medium. * **Speed.** Your walking speed is 30 feet. * Bonus * Bonus * Ability * Utility
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## Astrodactyl ### Pturbosaurian Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid*. * **Life Span.** X do not age. * **Size.** You are Medium. * **Speed.** Your walking speed is 30 feet. * Bonus * Bonus * Ability * Utility
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## Bullfrag ### Incursean Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid*. * **Life Span.** X do not age. * **Size.** You are Medium. * **Speed.** Your walking speed is 30 feet. * Bonus * Bonus * Ability * Utility
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## Buzzshock ### Nosedeenian Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid*. * **Life Span.** X do not age. * **Size.** You are Medium. * **Speed.** Your walking speed is 30 feet. * Bonus * Bonus * Ability * Utility
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## Atomix ### Prypiatosian-A Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid*. * **Life Span.** X do not age. * **Size.** You are Medium. * **Speed.** Your walking speed is 30 feet. * Bonus * Bonus * Ability * Utility
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## Gutrot ### Chemosapien Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid*. * **Life Span.** X do not age. * **Size.** You are Medium. * **Speed.** Your walking speed is 30 feet. * Bonus * Bonus * Ability * Utility
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## Whampire ### Vladat Chimera Sui Generi, also known as Chimerans, are a species from the planet Vilgaxia. * **Ability Score Increase.** Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. * **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. * **Creature Type.** You are a Humanoid*. * **Life Span.** X do not age. * **Size.** You are Medium. * **Speed.** Your walking speed is 30 feet. * Bonus * Bonus * Ability * Utility