
Yuan-Ti Abomination Minion
Large Monstrosity (Shapechanger, Yuan-Ti), Neutral Evil
- Armor Class 15 (natural armor)
- Hit Points 22
- Speed 40 ft.
STR DEX CON INT WIS CHA 19 (+4) 16 (+3) 17 (+3) 17 (+3) 15 (+2) 18 (+4)
- Skills Perception +5, Stealth +6
- Damage Immunities Poison
- Condition Immunities Poisoned
- Senses Darkvision 60 ft., Passive Perception 15
- Languages Abyssal, Common, Draconic
- Challenge 7 Minion
- Proficiency Bonus +3
Minion. If the minion takes any damage from an attack or as the result of a failed saving throw, their hit points are reduced to 0. If the minion takes damage from another effect, they die if the damage equals or exceeds their hit point maximum, otherwise they take no damage.
Charismatic Deflection. A visible enemmy that starts its turn within 30 feet of three or more Yuan-Ti with this trait must make a Wisdom Saving Throw with a DC equal to 12 + the number of Yuan-Ti with this trait within 30 feet of the enemy or it must move (using its action to Dash if necessary) until it is 60 feet away from every Yuan-Ti with this trait.
Constricting Tails. If a visible enemy starts their turn within 10 feet of three or more Yuan-Ti with this traitt, the enemy must succeed on a Strength saving throw, with a DC equal 12 + the number of Yuan-Ti minions with this trait within 10 feet of the enemy, or take 4 piercing damage for each Yuan-Ti minion with this trait within 10 feet of it and become grappled (Save again as an action). The enemy makes this save at disadvantage if it is frightened. Until the grapple ends, the enemy is restrained and the group can't constrict another target.
Magic Resistance. The yuan-ti has advantage on saving throws against spells and other magical effects.
Actions
Bite (Group Attack). Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 7 piercing damage plus 3 poison damage.
Longbow (Group Attack). Ranged Weapon Attack: +6 to hit, range 150 ft., one target. Hit: 4 piercing damage plus 2 poison damage.
Yuan-Ti Anathema Minion
Huge Monstrosity, Typically Neutral Evil
- Armor Class 16 (natural armor)
- Hit Points 32
- Speed 40 ft., climb 40 ft., swim 40 ft.
STR DEX CON INT WIS CHA 23 (+6) 13 (+1) 19 (+4) 19 (+4) 17 (+3) 20 +5)
- Skills Perception +11, Stealth +5
- Damage Resistances Acid, Fire, Lightning
- Damage Immunities Poison
- Condition Immunities Poisoned, blinded, charmed, deafened, frightened, stunned, unconscious
- Senses Blindsight 30 ft., Darkvision 60 ft., Passive Perception 21
- Languages Abyssal, Common, Draconic
- Challenge 12 Minion
- Proficiency Bonus +4
Minion. If the minion takes any damage from an attack or as the result of a failed saving throw, their hit points are reduced to 0. If the minion takes damage from another effect, they die if the damage equals or exceeds their hit point maximum, otherwise they take no damage.
Fearsome Gathering. A visible enemmy that starts its turn within 30 feet of three or more Yuan-Ti with this trait must make a Wisdom Saving Throw with a DC equal to 14 + the number of Yuan-Ti minions with this trait within 30 feet of the enemy or become frightened of the group until the start of its next turn.
Magic Resistance. The anathema has advantage on saving throws against spells and other magical effects.
Actions
Flurry of Bites (Group Attack). Melee Weapon Attack: +10 to hit, reach 10 ft., one creature. Hit: 9 piercing damage plus 4 poison damage.
Yuan-Ti Broodguard Minion
Medium Monstrosity, Typically Neutral Evil
- Armor Class 14 (natural armor)
- Hit Points 14
- Speed 30 ft.
STR DEX CON INT WIS CHA 15 (+2) 14 (+2) 14 (+2) 6 (-2) 11 (+0) 4 (-3)
- Saving Throws STR +4, DEX +4, WIS +2
- Skills Perception +2
- Damage Immunities Poison
- Condition Immunities Charmed, Paralyzed, Poisoned
- Senses Darkvision 60 ft., Passive Perception 12
- Languages Abyssal, Common, Draconic
- Challenge 2 Minion
- Proficiency Bonus +2
Minion. If the minion takes any damage from an attack or as the result of a failed saving throw, their hit points are reduced to 0. If the minion takes damage from another effect, they die if the damage equals or exceeds their hit point maximum, otherwise they take no damage.
Reckless. The broodguard has advantage on all melee weapon attack rolls it makes during its turn, but attack rolls against it have advantage.
Actions
Bite (Group Attack). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 piercing damage or 6 if the attack is a critical hit.
Yuan-Ti Malison Minion
Medium Monstrosity (Shapechanger, Yuan-Ti), Neutral Evil
- Armor Class 13
- Hit Points 8
- Speed 30 ft.
STR DEX CON INT WIS CHA 16 (+3) 14 (+2) 13 (+1) 14 (+2) 12 (+1) 16 (+3)
- Skills Deception +5, Stealth +4
- Damage Immunities Poison
- Condition Immunities Poisoned
- Senses Darkvision 60 ft., Passive Perception 11
- Languages Abyssal, Common, Draconic
- Challenge 3 Minion
- Proficiency Bonus +2
Minion. If the minion takes any damage from an attack or as the result of a failed saving throw, their hit points are reduced to 0. If the minion takes damage from another effect, they die if the damage equals or exceeds their hit point maximum, otherwise they take no damage.
Charismatic Deflection. A visible enemmy that starts its turn within 30 feet of three or more Yuan-Ti with this trait must make a Wisdom Saving Throw with a DC equal to 10 + the number of Yuan-Ti with this trait within 30 feet of the enemy or it must move (using its action to Dash if necessary) until it is 60 feet away from every Yuan-Ti with this trait.
Magic Resistance. The yuan-ti has advantage on saving throws against spells and other magical effects.
Malison Type. The yuan-ti malison minion has a Human body with a snake head.
Actions
Scimitar (Group Attack). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 slashing damage.
Longbow (Group Attack). Ranged Weapon Attack: +4 to hit, range 150 ft., one target. Hit: 4 piercing damage plus 3 poison damage.
Yuan-Ti Malison Variant Minion
Medium Monstrosity (Shapechanger, Yuan-Ti), Neutral Evil
- Armor Class 13
- Hit Points 9
- Speed 30 ft.
STR DEX CON INT WIS CHA 16 (+3) 14 (+2) 13 (+1) 14 (+2) 12 (+1) 16 (+3)
- Skills Deception +5, Stealth +4
- Damage Immunities Poison
- Condition Immunities Poisoned
- Senses Darkvision 60 ft., Passive Perception 11
- Languages Abyssal, Common, Draconic
- Challenge 3 Minion
- Proficiency Bonus +2
Minion. If the minion takes any damage from an attack or as the result of a failed saving throw, their hit points are reduced to 0. If the minion takes damage from another effect, they die if the damage equals or exceeds their hit point maximum, otherwise they take no damage.
Constricting Tails. If a visible enemy starts their turn within 10 feet of three or more Yuan-Ti with this traitt, the enemy must succeed on a Strength saving throw, with a DC equal 12 + the number of Yuan-Ti minions with this trait within 10 feet of the enemy, or take 4 piercing damage for each Yuan-Ti minion with this trait within 10 feet of it and become grappled (Save again as an action). The enemy makes this save at disadvantage if it is frightened. Until the grapple ends, the enemy is restrained and the group can't constrict another target.
Magic Resistance. The yuan-ti has advantage on saving throws against spells and other magical effects.
Malison Type. The yuan-ti malison variant has a Human head and upper body with a serpentine lower body instead of legs.
Actions
Scimitar (Group Attack). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 slashing damage.
Longbow (Group Attack). Ranged Weapon Attack: +4 to hit, range 150 ft., one target. Hit: 4 piercing damage plus 3 poison damage.
Yuan-Ti Mind Whisperer Minion
Medium Monstrosity (Warlock), Neutral Evil
- Armor Class 14
- Hit Points 11
- Speed 30 ft.
STR DEX CON INT WIS CHA 16 (+3) 14 (+2) 13 (+1) 14 (+2) 14 (+2) 16 (+3)
- Saving Throws WIS +4, CHA +5
- Skills Deception +5, Stealth +4
- Damage Immunities Poison
- Condition Immunities Poisoned
- Senses Darkvision 60 ft., Passive Perception 12
- Languages Abyssal, Common, Draconic
- Challenge 4 Minion
- Proficiency Bonus +2
Minion. If the minion takes any damage from an attack or as the result of a failed saving throw, their hit points are reduced to 0. If the minion takes damage from another effect, they die if the damage equals or exceeds their hit point maximum, otherwise they take no damage.
Devil’s Sight. Magical darkness doesn’t impede the yuan-ti’s darkvision.
Hypnotic Aura. A visible enemy that starts its turn within 30 feet of three or more Yuan-Ti with this trait must make a Wisdom Saving Throw with a DC equal to 10 + the number of Yuan-Ti with this trait within 30 feet of the enemy or it becomes charmed by the Yuan-Ti until the beginning of its next turn. An enemy charmed in this way is incapacitated and its speed is 0.
Sseth’s Blessing. When yuan-ti minions with this trait reduce an enemy to 0 hit points with a Group Attack, each yuan-ti minion with this trait that participated in the attack gains 3 temporary hit points.
Magic Resistance. The yuan-ti has advantage on saving throws against spells and other magical effects.
Malison Type. The yuan-ti malison variant has a Human head and upper body with a serpentine lower body instead of legs.
Actions
Spectral Fangs (Group Attack). Melee/Ranged Spell Attack: +5 to hit, range 5 ft/120 ft., one target. Hit: 3 piercing damage and 4 psychic damage.
Yuan-Ti Nightmare Speaker Minion
Medium Monstrosity (Warlock), Neutral Evil
- Armor Class 14
- Hit Points 12
- Speed 30 ft.
STR DEX CON INT WIS CHA 16 (+3) 14 (+2) 13 (+1) 14 (+2) 12 (+2) 16 (+3)
- Saving Throws WIS +3, CHA +5
- Skills Deception +5, Stealth +4
- Damage Immunities Poison
- Condition Immunities Poisoned
- Senses Darkvision 60 ft., Passive Perception 11
- Languages Abyssal, Common, Draconic
- Challenge 4 Minion
- Proficiency Bonus +2
Minion. If the minion takes any damage from an attack or as the result of a failed saving throw, their hit points are reduced to 0. If the minion takes damage from another effect, they die if the damage equals or exceeds their hit point maximum, otherwise they take no damage.
Devil’s Sight. Magical darkness doesn’t impede the yuan-ti’s darkvision.
Darkness Aura. A group of three or more Yuan-Ti with this trait, when not one of them is more than 5 feet away from another, generate a 30 feet sphere of magical darkness around them. It is considered a 2nd level spell for the purpose of dispelling. If dispelled, the darkness returns at the start of the Yuan-Ti's next turn.
Invoke Nightmare. An enemy that starts its turn inside the Darkness Aura must make an Intelligence Saving Throw with a DC equal to 10 + the number of Yuan-Ti with this trait inside the darkness or it takes psychic damage equal to 3 times the number of Yuan-Ti with this trait inside the darkness and becomes frightened of the Yuan-Ti and their Darkness Aura until the beginning of its next turn.
Magic Resistance. The yuan-ti has advantage on saving throws against spells and other magical effects.
Malison Type. The yuan-ti malison variant has a Human head and upper body with a serpentine lower body instead of legs.
Actions
Spectral Fangs (Group Attack). Melee/Ranged Spell Attack: +5 to hit, range 5 ft/120 ft., one target. Hit: 3 piercing damage and 4 psychic damage.
Yuan-Ti Pit Master Minion
Medium Monstrosity (Warlock), Neutral Evil
- Armor Class 14
- Hit Points 18
- Speed 30 ft.
STR DEX CON INT WIS CHA 16 (+3) 14 (+2) 13 (+1) 14 (+2) 12 (+2) 16 (+3)
- Saving Throws WIS +4, CHA +6
- Skills Deception +6, Stealth +5
- Damage Immunities Poison
- Condition Immunities Poisoned
- Senses Darkvision 120 ft., Passive Perception 11
- Languages Abyssal, Common, Draconic
- Challenge 5 Minion
- Proficiency Bonus +3
Minion. If the minion takes any damage from an attack or as the result of a failed saving throw, their hit points are reduced to 0. If the minion takes damage from another effect, they die if the damage equals or exceeds their hit point maximum, otherwise they take no damage.
Devil’s Sight. Magical darkness doesn’t impede the yuan-ti’s darkvision.
Sleep of the Dead. A visible enemy that starts its turn within 30 feet of three or more Yuan-Ti with this trait must make a Constitution Saving Throw with a DC equal to 10 + the number of Yuan-Ti with this trait within 30 feet of the enemy or it falls into a magical sleep, prone, and unconscious until the end of its next turn. The enemy wakes up earlier if it takes damage, or if a creature uses their action to shake or slap it awake.
Magic Resistance. The yuan-ti has advantage on saving throws against spells and other magical effects.
Malison Type. The yuan-ti malison variant has a Human head and upper body with a serpentine lower body instead of legs.
Actions
Spectral Fangs (Group Attack). Melee/Ranged Spell Attack: +5 to hit, range 5 ft/120 ft., one target. Hit: 4 piercing damage and 4 psychic damage.
Yuan-Ti Priest Minion
Medium Monstrosity (Shapechanger, Yuan-Ti), Neutral Evil
- Armor Class 12
- Hit Points 13
- Speed 30 ft.
STR DEX CON INT WIS CHA 16 (+3) 14 (+2) 13 (+1) 14 (+2) 12 (+1) 16 (+3)
- Skills Deception +5, Stealth +4
- Damage Immunities Poison
- Condition Immunities Poisoned
- Senses Darkvision 60 ft., Passive Perception 11
- Languages Abyssal, Common, Draconic
- Challenge 3 Minion
- Proficiency Bonus +2
Minion. If the minion takes any damage from an attack or as the result of a failed saving throw, their hit points are reduced to 0. If the minion takes damage from another effect, they die if the damage equals or exceeds their hit point maximum, otherwise they take no damage.
Charismatic Deflection. A visible enemmy that starts its turn within 30 feet of three or more Yuan-Ti with this trait must make a Wisdom Saving Throw with a DC equal to 12 + the number of Yuan-Ti with this trait within 30 feet of the enemy or it must move (using its action to Dash if necessary) until it is 60 feet away from every Yuan-Ti with this trait.
Constricting Tails. If a visible enemy starts their turn within 10 feet of three or more Yuan-Ti with this traitt, the enemy must succeed on a Strength saving throw, with a DC equal 10 + the number of Yuan-Ti minions with this trait within 10 feet of the enemy, or take 4 piercing damage for each Yuan-Ti minion with this trait within 10 feet of it and become grappled (Save again as an action). The enemy makes this save at disadvantage if it is frightened. Until the grapple ends, the enemy is restrained and the group can't constrict another target.
Magic Resistance. The yuan-ti has advantage on saving throws against spells and other magical effects.
Actions
Bite (Group Attack). Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 3 piercing damage plus 2 poison damage.
Eldritch Blast (Group Attack). Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 4 Force damage.
Yuan-Ti Pureblood Minion
Medium Humanoid (Yuan-Ti), Neutral Evil
- Armor Class 11
- Hit Points 9
- Speed 30 ft.
STR DEX CON INT WIS CHA 11 (+0) 12 (+1) 11 (+0) 13 (+1) 12 (+1) 14 (+2)
- Skills Deception +6, Perception +3, Stealth +3
- Damage Immunities Poison
- Condition Immunities Poisoned
- Senses Darkvision 60 ft., Passive Perception 13
- Languages Abyssal, Common, Draconic
- Challenge 1 Minion
- Proficiency Bonus +2
Minion. If the minion takes any damage from an attack or as the result of a failed saving throw, their hit points are reduced to 0. If the minion takes damage from another effect, they die if the damage equals or exceeds their hit point maximum, otherwise they take no damage.
Charismatic Deflection. A visible enemmy that starts its turn within 30 feet of three or more Yuan-Ti with this trait must make a Wisdom Saving Throw with a DC equal to 9 + the number of Yuan-Ti with this trait within 15 feet of the enemy or it must move (using its action to Dash if necessary) until it is 30 feet away from every Yuan-Ti with this trait.
Magic Resistance. The yuan-ti has advantage on saving throws against spells and other magical effects.
Malison Type. The yuan-ti malison minion has a Human body with a snake head.
Actions
Poison Spray (Group Attack). Melee Spell Attack: +4 to hit, range 10 ft., one target. Hit: 2 poison damage.
Shortbow (Group Attack). Ranged Weapon Attack: +3 to hit, range 80 ft., one target. Hit: 2 piercing damage plus 1 poison damage.
Yuan Ti Minions
All the available Yuan-Ti monsters, minionised according to the minion rules in MCDM's Flee-Mortals.
Check Out the Free Preview here.
They are also inspired by other, already available, Flee Mortals monsters and designed to synergise with one another.
Credits
Design & Writing by Eran "Sabre Runner" Arbel.
Cover Art by the DM's Guild.
Copyright Notice
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. ©2020 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is ©2021 by Eran Arbel and published under the Community Content Agreement for Dungeon Masters Guild. Printing of this document for personal use is allowed. All other rights reserved.