Impdread Scythe
Weapon (Scythe), Uncommon
Properties: martial, heavy, two-handed
On a hit, the Impdread Scythe deals 2d6 slashing damage and the target must make a DC 13 Constitution saving throw, taking 2d8 poison damage on a failed save, or half as much damage on a successful one.
Fiendish Dread. Any devil of CR 2 or lower that sees this weapon, and is not friendly or subservient towards you, is frightened of you. A devil can attempt to use its action to resist this effect for one minute by succeeding on a DC 13 Wisdom saving throw.
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Original Art
