Fighter: Soldier of Sorrow
Soldiers of sorrow are fighters that channel negative psionic energy as a means to fight. Regardless of whether someone has innate psychic talent or some trained discipline, the act of carrying heavy emotional baggage and concentrating on those emotions greatly amplifies mediocre psionic power into something that could rival a master psion.
| Level | Features |
|---|---|
| 3rd | Winter's Lamentation |
| 7th | Stone Cold |
| 10th | Chilling Silence |
| 15th | Coalescence |
| 18th | Unravel |
Winter's Lamentation
As a bonus action, you can channel all of the cold and negative emotions within you, freezing over your body and equipment in a thick crust of icy, psionic energy. You gain a number of temporary hitpoints equal to 10 times your proficiency modifier. While you have these temporary hit points, you gain the following benefits:
- You have resistance to cold and psychic damage and vulnerability to fire damage.
- You deal an additional 1d6 cold or psychic damage (your choice) on all your melee weapon attacks and can reduce the movement speed of a creature you attack by 10 feet. You can reduce a creatures movement speed with this feature once per turn.
- You gain advantage on saving throws made against either being charmed or frightened. You choose which when you gain the temporary hitpoints from Winter's Lamentation.
These benefits last for 1 minute, until you lose all these temporary hit points, or until you use this feature again. You can use this feature twice and will regain any expended uses when you finish a long rest.
Stone Cold
Your cold gaze pierces the heart and sees someone for what they really are. You gain proficiency with the Insight skill. If a creature attempts to make a Charisma (Deception or Intimidation) check against you, you can add double your proficiency bonus to your contested Wisdom (Insight) check.
This stoic nature of yours also causes you to gain proficiency in Wisdom saving throws. If you already have this proficiency, you instead gain proficiency in Intelligence or Charisma saving throws (your choice).
Chilling Silence
As a reaction to taking damage from an attack, spell, or spell like effect while you have temporary hit points from the Winter's Lamentation feature, you can cast the silence spell centered on yourself. The radius of this spell is 10 feet for you instead of 20. Hostile creatures within the area of silence must make a Wisdom saving throw against a DC equal to 8 + your proficiency bonus + your Constitution. On a failed saving throw, a creature is frightened of you for 1 minute. A frightened creature repeat this saving throw at the start of each of their turns. On a successful saving throw, a creature is immune to this effect for the next 24 hours.
This area of silence will move with you. If a creature that isn't already immune to this effect or frightened of you starts their turn within the area of silence, they must make a Charisma saving throw to avoid being frightened by this effect.
This effect will last for 1 minute, or until you run out of temporary hit points.
Once you use this feature, you must finish a long rest before you can use it again.
Coalescence
The negative, psionic energy that you have relied on thus far has almost formed a will of its own, gradually lacing itself into every part of your body and mind in an effort to shield you from further harm. You always ignore the effects of extreme cold, have advantage on saving throws made against being diseased, and require half as much food to survive as you normally would. Also, if a creature attempts to look into your mind against your will, from a detect thoughts spell for example, they take 6d4 cold or psychic damage (your choice) and you make a wisdom saving throw at advantage against their spell save DC. On a success, they are unable to look into your mind.
Unravel
You've finally embraced these emotions, but not out of further despair, but as a source of change. That is your greatest power. You gain the following benefits while you have temporary hit points from the Winter's Lamentation feature:
- Whenever a creature damages you with a spell or weapon attack, they take 1d8 psychic damage.
- Whenever you reduce a creature to 0 hit points, you gain a number of temporary hit points equal to twice their Challenge Rating or level. These temporary hit points stack with the temporary hit points gained from the Winter's Lamentation feature to a maximum of 60.