Draconic Bloodline Origin
The power of a great dragon runs through your veins.
Draconic Bloodline Spells
You learn additional spells when you reach certain levels in this class, as shown on the Draconic Bloodline Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
Draconic Bloodline Spells
| Sorcerer Level | Spells |
|---|---|
| 1st | absorb elements, command |
| 3rd | alter self, see invisibility |
| 5th | fear, fireball |
| 7th | fire shield, secret chest |
| 9th | legend lore, summon draconic spirit |
Dragon Ancestor
At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.
Draconic Ancestry
| Dragon | Damage Type |
|---|---|
| Black | Acid |
| Blue | Lightning |
| Brass | Fire |
| Bronze | Lightning |
| Copper | Acid |
| Gold | Fire |
| Green | Poison |
| Red | Fire |
| Silver | Cold |
| White | Cold |
Draconic Resilience
The blood coursing through your veins carries the mighty vigor of dragons. At 1st level, your hit point maximum increases by 3 and then increases by 1 whenever you gain a level in this class.
Additionally, parts of your skin are protected by a sheen of dragon scales. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.
Elemental Affinity
Starting at 6th level, when you roll damage for a spell that deals damage of the type associated with your draconic ancestry and roll the highest number possible on any of the dice, you can spend 1 sorcery point to roll those dice again and add the result to the total. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.
Wings of the Great Drake
At 14th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can bring out your wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.
Firebreather
Upon reaching 18th level, you can exhale elemental destruction in a 30-foot cone as an action on your turn. Each creature in that area must make a Dexterity saving throw against your spell save DC taking 5d10 damage on a failed save, or half as much on a successful one. The damage type is determined by your draconic ancestry.
After using your breath weapon, it has a random chance of recharging during each subsequent round. At the beginning of each of your turns, roll a d6. On a roll of 6, you regain the use of your breath weapon. It also recharges when you finish a long rest