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Artificer Subclass: Toymaker
\pagebreak ## Toymaker While many inventors dedicate most of their lives to perfecting a single device in hopes of leaving a lasting legacy, others prefer to engage in a multitude of smaller projects at once, driving joy from the variety and innovation of their inventions. Artificers who specialize as Toymakers can create delicate clockwork contractions, stuffed animals or wooden miniatures of carts and planes, and animate them through magical means, combining mechanical parts with intricate spellwork in order to simulate life and inspire wonder. ## Toymaker Spells | Artificer level|Spell| |:---:|:-----------:| | 3rd | Catapult, Unseen Servant | | 5th | Aid, Pyrotechnics | | 9th | Hypnotic Pattern, Sending | | 13th | Otiluke's Resilient Sphere, Summon Construct | | 17th | Dominate Person, Mislead | ### Tool Proficiency At 3rd level, you gain proficiency in woodcarver's tools. ### Animated Toys At 3rd level, you have discovered a technique to imbue your creations with a spark of life, allowing you to create Animated Toys to aid you and your companions. As part of a short or long rest, you can use woodcarver's tools or tinker's tools to create one animated toy. The toys are Tiny Constructs, but are considered nonmagical objects for the purposes of your Magical Tinkering feature and any spell you cast that affects objects. They have no consciousness or personality of their own, instead following your commands. See this creature's statistics in the Animated Toy stat block. You determine each toy's appearance, whether it has wheels, legs or other ways of transportation, your choice has no effect on its game statistics. You can control a number of animated toys up to half of your proficiency bonus, if you create more animated toys, the oldest ones immediately deanimate, becoming mundane objects. In combat, the animated toys share your initiative count, but they take their turn immediately after yours. They can move and use their reaction on their own, but the only action they take on their turn is the Dodge action, unless you take a bonus action on your turn to command one or more of them to take another action. That action can be one in their stat block or some other action. If you are incapacitated, the toys deanimate. If the mending spell is cast on an animated toy, it regains all its hit points. You can use your woodcarver's tools or tinker's tools as an action to reanimate a number of toys that have deanimated within the last hour, spending one spell slot to revive with all their hit points restored a number of toys equal to the slot spent. ___ > ## Animated Toy >*Tiny construct* > ___ > - **Armor Class** 15 (Natural armor) > - **Hit Points** 1 + your Intelligence modifier + your artificer level (the toy has a number of Hit Dice [d4s] equal to your artificer level) > - **Speed** 20 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|6 (-2)|14 (+2)|12 (+1)|4 (-3)|10 (+0)|5 (-3)| >___ > - **Saving Throws** Dex +2 plus your Intelligence > - **Skills** Perception +0 plus your Intelligence, Stealth +2 plus your Intelligence > - **Damage Immunities** poison, psychic > - **Condition Immunities** charmed, frightened, exhaustion, poisoned, Sleep, Disease > - **Senses** passive Perception 10 + your Intelligence > - **Languages** Understand the languages you speak, but can't speak. > ___ > > ***Evasion.*** If the toy is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can’t use this trait if it’s incapacitated. > >***Innocuous appearance.*** While the toy remains motionless, it is indistinguishable from an ordinary object. > ### Actions > ***Bump.*** Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 1d4 + PB bludgeoning damage. \pagebreak ### Toy Gimmicks 3rd level Toymaker feature Each toy you create is unique, designed to perform a special role. Whenever you create an Animated Toy you can give it two of the following Gimmicks, altering their design accordingly:
**Peeping senses.** The toy gains a darkvision of 60 ft, additionally, as an action, you can see and hear through the toy's senses, as long as you and the Toy are in the same plane. During this time, you are deaf and blind with regard to your own senses. If the toy is destroyed while connected in this way, you take 2d6 psychic damage. **Motorized propulsion.** The toy's speed increases by 20 feet. and whenever it is going to make a Strength (Athletics) check it gains proficiency on it and it uses your Intelligence instead of his Strength. **Subtle motions.** The toy doesn't provoke opportunity attacks when it moves out of an enemy's reach. **Sturdy build.** If damage reduces the toy to 0 hit points, you must make an Intelligence saving throw with a DC of 5 + the damage taken. On a success, the toy drops to 1 hit point instead. **Sharp edges.** The toy's weapon attacks deal an amount of extra d4 piercing damage equal to your PB. This damage can only be dealt once per toy. **Obtrusive design.** Whenever a hostile creature starts their turn in the same space as the toy, their speed is reduced by 10 feet, and they have disadvantage on any attack roll that isn't against the toy. **Integrated Bazooka.** The toy can choose one creature in a range of 60 feet, the target and each creature within 10 feet must make a Dexterity save or take 3d6 thunder damage, or half in a success. ### Powered by magic at 5th level, the magic that brings your Animated Toys to life also allows them to channel your own powers. * Your toys' attacks count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage, and you can infuse any infusion that requires a piece of clothing or armor in one of your toys. * Additionally you can cast spells as though you were in one of your toys' space, but you must use your own senses. You can do so a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. * Finally, the toy can attack twice instead of once. \columnbreak ### Upgraded Models At 9th level you learn the following new Gimmicks to implement whenever you create a new Animated Toy. Additionally, when you create an Animated Toy you can give them 3 gimmicks instead of 2.
**Fluttering mechanism.** The toy gains a flying speed equal to its walking speed. **Hydrodynamic model.** The toy gains a swimming speed equal to its walking speed. **Peashooter.** The toy can use its action to make ranged weapon attack with a normal range of 20 feet and a long range of 60 feet. This attack deals the same damage as the toy's Bump attack. **Soothing material.** Whenever a friendly creature starts their turn in the same space as the toy they have advantage on saving throws against being frightened. **Swarming miniatures.** Instead of a single body, the toy consists of many 1-inch-tall miniatures, it is still considered a single creature for any purpose or ability. It is resistant to piercing and slashing damage and can move through any opening large enough for a single miniature. Aditionally, Its size goes from tiny to medium. **Unstable core.** Whenever the toy is reduced to 0 hit points it makes a small explosion. Each creature within 5 feet of the toy must succeed on a Dexterity saving throw against your spell save DC or take 4d6 force damage, or half in a success. You can also use a bonus action to activate the explosion. Every time you do this, roll one d20 minus the amount of times you have used this feature since the last rest, if the roll is equal or lesser than 11, the toy is destroyed. ### Built to last At 15th level, your creations are designed to withstand the rough play of the battlefield: * Your toys hit point maximum increases by 2 for every artificer level you have and increases by 2 again whenever you gain a level in this class. * Your toys have advantage on all saving throws. * When creating your Animated Toys you can give them up to 4 Gimmicks. \pagebreak
Comentarios Del Greedo
Finalmente terminé haciendo un rework a la subclase del toymaker, siempre enfocandome en la idea de un artifice que se dedica a trabajar miniaturas y a darles vida para que le asistan en el combate, llegando incluso a tener su propio mini ejercito. Front Cover Art: [merigemini](https://www.reddit.com/user/merigemini/) Servidor de discord: [Heroes del Crepúsculo](https://discord.com/invite/8VjCAy9EW6)
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