
Street Artist
To be a street artist is to be a rogue rushing about the urban forest, expressing yourself with your artwork scathing society and always marked with your exquisite tag. One day, everyone will recognize your tag.
Your life with paint has given you an uncanny eye for color and how best to apply it to disrupt, disorient and devastate your foes. So much so that sometimes your artwork even expresses itself from the corner of your eye.
Now no longer confined to the streets, you nonetheless use your skills on the harshest of adventures. Always expressive, always colorful. Victorious or not, it's going to look beautiful.
Tools of the Trade
When you choose this archetype at 3rd level, you gain proficiency in calligrapher's supplies and painter's supplies. If your game includes any additional tool sets for expressing yourself on the street (such as graffiti supplies) you are also proficient in those.
Also, whenever you make a check to produce a work of art or express yourself with your art, you can always make the check with Dexterity.
Street Tag
At 3rd level, you can leave your mark on your foes with your street tag. When you hit a creature with an attack and deal your Sneak Attack damage to it, you can leave your tag on them. The effect of this tag is determined by the color of the tag you leave and increases in potency for every number rolled on your Sneak Attack damage die that corresponds to that color when you applied the tag. You can choose what color of tag you leave out of all the options but can only choose one.
If an effect requires a saving throw, it uses your Street Save DC which is calculated as follows:
Street Save DC
You can apply a tag to each creature only once until you roll initiative again. Until the end of your next turn after you have applied your tag to a creature you can use your Sneak Attack against that creature even if you don't have advantage on the attack roll, but not if you have disadvantage on it.
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