
This work was created by Frisky Risque
A hound hunting your quarry, you are a pursuer. You have the skills and means to sense, track, stalk, and take down any foe. Your rage is a focused one, cold like the steel you pursue your prey with; unlike many Barbarians who rush in screaming, you quietly follow your quarry and choose your moment to strike. Fear and stealth are other tools at your disposal, fueling the nightmare your prey didn't want to believe could be real.
Stalker
At 3rd level, a number of times per long rest equal to your proficiency bonus + your Constitution modifier, you may perform one of the following:
Hunter's Eye. As an action or as part of the taking the Hide action, you may study a creature you are hidden from to learn their creature type. Additionally, for 1 hour, you gain advantage on ability checks related to tracking that individual and the first time you deal damage to that creature on each of your turns, you deal extra damage equal to your Barbarian level.
Taste The Air. As a bonus action or as part of entering a Rage, choose one of the following creature types: aberration, beast, celestial, construct, dragon, elemental, fey, fiend, giant, humanoid, monstrosity, ooze, plant, or undead. For 10 minutes, you know the location of any creature of that type within 60 feet of you that is not behind total cover. While active, you gain advantage on checks related to tracking that creature type.
Hunting Grounds
Your body is attuned to the environment around you, as all hunters must be. Also at 3rd level, you may add your Constitution modifier when making Stealth and Survival checks.
On The Prowl
At 6th level, while a Stalker feature is active you may take the Dash, Hide, or Search actions as a bonus action on each turn and you deal an extra amount of damage when hitting a creature you are sensing with either Stalker feature equal to your Rage damage even if you are not raging.
Sense of Doom
At 10th level, at the end of each of your turns while raging, choose a creature you can see within 20 feet of you, that creature must make a Wisdom saving throw or be frightened of you until the end of their next turn and your rage is extended as if you made an attack. The DC for this is 8 + your proficiency bonus + your Strength modifier.
If you are hidden from the target, they either make their save with disadvantage or, roll their save with advantage if they are immune to being frightened.
Silent Stalker
At 14th level, your abilities to sneak up on a creature are unparalleled. Twice per rage, you may use your bonus action to instantly teleport your move speed and make a melee attack with advantage against the target of your Study Prey feature.