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### Acid Dragons Emerging from the mists of ancient history, Acid Dragons are fearsome and unique creatures that possess the awe-inspiring power to spit corrosive acid. Their sleek, shimmering scales range from emerald green to obsidian black. These dragons are known not only for their potent acidic breath, which can burn through the toughest armor and flesh in seconds, but also for their peculiar affinity for historic temples and venerable architecture. While most dragons are known for hoarding gold and gems, Acid Dragons crave knowledge and history. To them, ancient structures are troves of secrets from the past, and in a twisted display of dominance, they corrode and consume these landmarks. By doing so, they believe they absorb the essence of history, making them its sole custodians. Over centuries, countless temples, citadels, and monuments have succumbed to their acidic onslaught, leaving historians and archaeologists bereft of invaluable information. Acid Dragons see themselves as the ultimate historians, aiming to gather all the stories, records, and memories of the world. Legends say they possess vast underground lairs filled with corroded remnants of artifacts and manuscripts. To encounter an Acid Dragon is not just to face a beast of draconic fury, but also a guardian of lost epochs, a creature that holds the keys to untold stories of our world's past. \pagebreak ### Tier 4
___ ___ > ## Young Acid Dragon >*Enormous, Draconic* > >*Tier 4, Challenge Point 40, XP: 160* > > ### Attributes >|**AC** 18 |**AP** 2 | >|:-|:-| > |**HP** 250 | **Posture** 128 | > - **Damage Immunities:** Acid > - **Passive Insight/ Perception** 18 > - **Senses** Dark Vision > - **Language** Draconic > ### Movement >|**Base/ Fly** 45 | **Climb/Swim** 25| **Dash** 50 | >|:-|:-:|-:| > ### Stats + Skills >|**STR** +10|**DEX** +8 |**INT** +1 |**WIS** +8 |**CHA** -1| >|:---:|:---:|:---:|:---:|:---:| > - **LU +1:** Luck Points: 1; Critical Fail: 1 > > ### Villain Actions > - **Pride Action** Once per round, you can use 1 Action anytime that you want. > - **Drolling Acid Roar** When you roll for Initiative, you can great roar that ends up spitting acid saliva around. > - All creatures within 300 feet of you must make an Endurance Save (DC 18) or take 1d12 sonic damage on a fail, or half as much on a success. > - Any creature that takes this sonic damage must also succeed on an Insight Save (DC 18) or become Scared of you for 1 turn. > - All creatures within 60 feet must also succeed on an Agility Save (DC 18), or take 2d8 acid damage. Any Construct, Armor or Shield being used takes 1 Corrosion Point when they take this acid damage. > > - \columnbreak > > ### Abilities > - **Influence Weakness:** A creature can only influence you using Memory. If it succeeds, your attitude increases by 2 instead of just 1. > > > - **Acid Blood** If a creature hits you with a Melee Attack while you are Bleeding or with 0 Posture, any Construct or Weapon being used by those creatures also takes 1 Corrosion Point. > ### Actions (3) > - **Acid Spit** *Hit* +10, *Dmg* 2d10 acid > - *Acid Trace:* Regardless of whether you hit the Attack, the target and every creature within 10 feet of it must succeed on an Agility Save (DC 18) or take 1d10 acid damage. > - *Corrosion:* Any Construct, Armor or Shield being used by a creature also takes 1 Corrosion Point when they take this acid damage. > - *Ranged Attack (30/60)* > - *Triumph:* This Action has a limit of once per round. > - **Bite** *Hit* +10, *Dmg* 2d10 thrust > - *Armor Piercer:* You ignore 2 AP > - *Swallow (Concentration):* On a hit, the target must succeed on a Brawling Save (DC 18) or be swallowed by you if it’s Large or smaller. While swallowed: > - • Shares the same space as you. > - • Is in Full Cover. > - • Becomes Paralyzed if it has 0 Posture. > - • Takes 3d10 acid damage at the start of its turns. Any Construct or Armor/Shield/Weapon being used by a creature also takes 1 Corrosion Point when they take this acid damage. > - You can have 2 creatures swallowed at once, but you vomit if you lose Concentration. > - *Triumph:* This Action has a limit of once per round. > - **Tail** *Hit* +10, *Dmg* 1d12 strike > - *Long Reach:* The reach of this weapon is 60 feet. > - *Knocker:* On a hit, a target smaller than you becomes Knocked Prone and takes double Posture damage. \pagebreak ### Tier 5
___ ___ > ## Acid Dragon >*Enormous, Draconic* > >*Tier 5, Challenge Point 60, XP: 300* > > ### Attributes >|**AC** 19 |**AP** 2 | >|:-|:-| > |**HP** 372 | **Posture** 189 | > - **Damage Immunities:** Acid > - **Passive Insight/ Perception** 19 > - **Senses** Dark Vision > - **Language** Draconic > ### Movement >|**Base/ Fly** 45 | **Climb/Swim** 30 | **Dash** 60 | >|:-|:-:|-:| > ### Stats + Skills >|**STR** +12|**DEX** +9 |**INT** +4 |**WIS** +9 |**CHA** -1| >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > ### Villain Actions > - **Ego Save** When you fail a Save, you can deal 4d12 psychic damage to yourself and succeed on it instead. > - **Pride Action** Once per round, you can use 1 Action anytime that you want. > - **Drolling Acid Roar** When you roll for Initiative, you can great roar that ends up spitting acid saliva around. > - All creatures within 300 feet of you must make an Endurance Save (DC 20) or take 2d10 sonic damage on a fail, or half as much on a success. > - Any creature that takes this sonic damage must also succeed on an Insight Save (DC 20) or become Scared of you for 2 turns. > - All creatures within 60 feet must also succeed on an Agility Save (DC 20), or take 3d10 acid damage. Any Construct, Armor or Shield being used takes 1 Corrosion Point when they take this acid damage. > > - \columnbreak > > ### Abilities > - **Influence Weakness:** A creature can only influence you using Memory. If it succeeds, your attitude increases by 2 instead of just 1. > - **Shape Shift** You can cast the *Alter Body* spell at will, using Athletics as the Spell Skill. You can also change your size to Small, Medium, or Large when you cast it in this way. > - **Acid Blood** If a creature hits you with a Melee Attack while you are Bleeding or with 0 Posture, any Construct or Weapon being used by those creatures also takes 1 Corrosion Point. > ### Actions (3) > - **Acid Spit** *Hit* +12, *Dmg* 2d12 acid > - *Acid Trace:* Regardless of whether you hit the Attack, the target and every creature within 10 feet of it must succeed on an Agility Save (DC 20) or take 1d12 acid damage. > - *Corrosion:* Any Construct, Armor or Shield being used by a creature also takes 1 Corrosion Point when they take this acid damage. > - *Ranged Attack (30/60)* > - *Triumph:* This Action has a limit of once per round. > - **Bite** *Hit* +12, *Dmg* 2d12 thrust > - *Armor Piercer:* You ignore 3 AP > - *Swallow (Concentration):* On a hit, the target must succeed on a Brawling Save (DC 20) or be swallowed by you if it’s Large or smaller. While swallowed: > - • Shares the same space as you. > - • Is in Full Cover. > - • Becomes Paralyzed if it has 0 Posture. > - • Takes 3d12 acid damage at the start of its turns. Any Construct or Armor/Shield/Weapon being used by a creature also takes 1 Corrosion Point when they take this acid damage. > - You can have 2 creatures swallowed at once, but you vomit if you lose Concentration. > - *Triumph:* This Action has a limit of once per round. > - **Tail** *Hit* +12, *Dmg* 2d8 strike > - *Long Reach:* The reach of this weapon is 60 feet. > - *Knocker:* On a hit, a target smaller than you becomes Knocked Prone and takes double Posture damage. \pagebreak ### Tier 6
___ ___ > ## Ancient Acid Dragon >*Gigantic, Draconic* > >*Tier 6, Challenge Point 100, XP: 600* > > ### Attributes >|**AC** 20 |**AP** 3 | >|:-|:-| > |**HP** 614 | **Posture** 310 | > - **Damage Immunities:** Acid > - **Passive Insight/ Perception** 20 > - **Senses** Dark Vision > - **Language** All Languages > ### Movement >|**Base/ Fly** 90 | **Climb/Swim** 60 | **Dash** 120 | >|:-|:-:|-:| > ### Stats + Skills >|**STR** +14 |**DEX** +10 |**INT** +8 |**WIS** +10 |**CHA** -1| >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > ### Villain Actions > - **Ego Save** When you fail a Save, you can deal 4d12 psychic damage to yourself and succeed on it instead. > - **Pride Action** Once per round, you can use 1 Action anytime that you want. > - **Drolling Acid Roar** When you roll for Initiative, you can great roar that ends up spitting acid saliva around. > - All creatures within 300 feet of you must make an Endurance Save (DC 22) or take 2d12 sonic damage on a fail, or half as much on a success. > - Any creature that takes this sonic damage must also succeed on an Insight Save (DC 22) or become Scared of you for 2 turns. > - All creatures within 120 feet must also succeed on an Agility Save (DC 22), or take 2d12 acid damage. Any Construct, Armor or Shield being used takes 1 Corrosion Point when they take this acid damage. > - **Second Phase** Once you reach 0 HP, instead of dying, you become a *Corrosive Dragon Abomination*. > ### Abilities > - **Shape Shift** You can cast the *Alter Body* spell at will, using Athletics as the Spell Skill. You can also change your size to Small, Medium, or Large when you cast it in this way. > - **Acid Blood** If a creature hits you with a Melee Attack while you are Bleeding or with 0 Posture, any Construct or Weapon being used by those creatures also takes 1 Corrosion Point. > ### Actions (3) > - **Acid Spit** *Hit* +14, *Dmg* 2d12 acid > - *Acid Trace:* Regardless of whether you hit the Attack, the target and every creature within 20 feet of it must succeed on an Agility Save (DC 22) or take 2d12 acid damage. > - *Corrosion:* Any Construct, Armor or Shield being used by a creature also takes 1 Corrosion Point when they take this acid damage. > - *Ranged Attack (120/300)* > - *Triumph:* This Action has a limit of once per round. > - **Bite** *Hit* +14, *Dmg* 3d10 thrust > - *Armor Piercer:* You ignore all AP > - *Swallow (Concentration):* On a hit, the target must succeed on a Brawling Save (DC 22) or be swallowed by you if it’s Large or smaller. While swallowed: > - • Shares the same space as you. > - • Is in Full Cover. > - • Becomes Paralyzed if it has 0 Posture. > - • Takes 4d12 acid damage at the start of its turns. Any Construct or Armor/Shield/Weapon being used by a creature also takes 1 Corrosion Point when they take this acid damage. > - You can have 4 creatures swallowed at once, but you vomit if you lose Concentration. > - *Triumph:* This Action has a limit of once per round. > - **Tail** *Hit* +14, *Dmg* 3d12 strike > - *Long Reach:* The reach of this weapon is 120 feet. > - *Knocker:* On a hit, a target smaller than you becomes Knocked Prone and takes double Posture damage. \pagebreak ___ ___ > ## Corrosive Dragon Abomination >*Gigantic, Draconic/ Ooze* > >*Tier 6, Challenge Point 100, XP: 600* > > ### Attributes >|**AC** 5 |**AP** 0 | >|:-|:-| > |**HP** 214 | **Posture** 110 | > - **Damage Immunities** Acid > - **Damage Weakness** Bleed, Slash > - **Passive Insight/ Perception** 20 > - **Senses** Dark Vision > - **Language** All Languages > ### Movement >|**Base** 40 | **Climb/Swim** 60 | **Dash** 120 | >|:-|:-:|-:| > ### Stats + Skills >|**STR** +14|**DEX** -3 |**INT** +8 |**WIS** +10 |**CHA** -1| >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > \columnbreak > > ### Villain Actions > - **Ego Save** When you fail a Save, you can deal 4d12 psychic damage to yourself and succeed on it instead. > > > ### Abilities > - **Acid Goo** If a creature hits you with a Melee Attack, any Construct or Weapon being used by those creatures also takes 1 Corrosion Point. > - **Mitosis** When your Posture is broken, you can divide yourself into two *Acid Dragon Ooze* > ### Actions (1) > - **Phagocytose** *Hit* +14, *Dmg* 4d12 strike > - *Swallow (Concentration):* On a hit, the target must succeed on a Brawling Save (DC 22) or be swallowed by you if it’s Large or smaller. While swallowed: > - • Shares the same space as you. > - • Is in Full Cover. > - • Becomes Paralyzed if it has 0 Posture. > - • Takes 4d12 acid damage at the start of its turns. Any Construct or Armor/Shield/Weapon being used by a creature also takes 1 Corrosion Point when they take this acid damage. > - You can have 4 creatures swallowed at once, but you vomit if you lose Concentration. > - *Long Reach:* The reach of this weapon is 15 feet \pagebreak ___ ___ > ## Acid Dragon Ooze >*Enormous, Draconic/ Ooze* > >*Tier 6, Challenge Point 50, XP: 300* > > ### Attributes >|**AC** 5 |**AP** 0 | >|:-|:-| > |**HP** 110 | **Posture** 60 | > - **Damage Immunities:** Acid > - **Damage Weakness** Bleed, Slash > - **Passive Insight/ Perception** 20 > - **Senses** Dark Vision > - **Language** All Languages > ### Movement >|**Base** 20 | **Climb/Swim** 25 | **Dash** 50 | >|:-|:-:|-:| > ### Stats + Skills >|**STR** +10|**DEX** -3 |**INT** +8 |**WIS** +10 |**CHA** -1| >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > >\columnbreak > > ### Villain Actions > - **Ego Save** When you fail a Save, you can deal 4d12 psychic damage to yourself and succeed on it instead. > > > ### Abilities > - **Acid Goo** If a creature hits you with a Melee Attack, any Construct or Weapon being used by those creatures also takes 1 Corrosion Point. > - **Mitosis** When your Posture is broken, you can divide yourself into two *Corrosive Dragon Swarm Oozes* > ### Actions (1) > - **Phagocytose** *Hit* +10, *Dmg* 3d12 strike > - *Swallow (Concentration):* On a hit, the target must succeed on a Brawling Save (DC 18) or be swallowed by you if it’s Large or smaller. While swallowed: > - • Shares the same space as you. > - • Is in Full Cover. > - • Becomes Paralyzed if it has 0 Posture. > - • Takes 3d12 acid damage at the start of its turns. Any Construct or Armor/Shield/Weapon being used by a creature also takes 1 Corrosion Point when they take this acid damage. > - You can have 2 creatures swallowed at once, but you vomit if you lose Concentration. > - *Long Reach:* The reach of this weapon is 15 feet \pagebreak ___ ___ > ## Corrosive Dragon Swarm Ooze >*Small, Draconic/ Ooze* > >*Tier 6, Challenge Point 25, XP: 150* > > ### Attributes >|**AC** 5 |**AP** 0 | >|:-|:-| > |**HP** - | **Posture** 35 | > - **Damage Immunities:** Acid > - **Damage Weakness** Bleed, Slash > - **Passive Insight/ Perception** 20 > - **Senses** Dark Vision > - **Language** All Languages > ### Movement >|**Base** 90 | **Climb/Swim** 60 | **Dash** 120 | >|:-|:-:|-:| > ### Stats + Skills >|**STR** -3|**DEX** +10 |**INT** +8 |**WIS** +10 |**CHA** -1| >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > >\columnbreak > > ### Abilities > - **Acid Goo** If a creature hits you with a Melee Attack, any Construct or Weapon being used by those creatures also takes 1 Corrosion Point. > - **Swarm** The amount of Posture determines the number of creatures in the swarm. For each 12 Posture lost, the swarm loses 1 Action and 1 Reaction it can take during its turn. > - In addition, the swarm makes all Agility Saves with disadvantage, and if it takes any damage in an area, it doubles that damage. > - Once its Posture reaches 0, the swarm ends and dies. > ### Actions (3) > - **Phagocytose** *Hit* +10, *Dmg* 3d4 strike + 1d4 acid > - *Light Attack:* You make 2 Attacks. If the first Attack was with advantage or disadvantage, the second Attack gains the same advantage or disadvantage. > - *Corrosion:* Any Construct, Armor or Shield being used by a creature also takes 1 Corrosion Point when they take this acid damage. > ### Reactions (3) > - **Panic Attack** If you would take any damage, you can use your Reaction to make 1 Attack before that damage is taken.