




Blazing Soul
Smoldering Spells
Starting at 1st level, you learn additional spells when you reach certain levels in this class, as shown on the Smoldering Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
| Smoldering Spells | |
|---|---|
| Sorcerer Level | Spells |
| 1st | Burning Hands, Hellish Rebuke |
| 3rd | Aganazzar's Scorcher, Flame Blade |
| 5th | Daylight, Fireball |
| 7th | Fire Shield, Wall of Fire |
| 9th | Flame Strike, Immolation |
Heart of Flame
At 1st level, when you begin your turn in the area of effect of one of your spells that would deal fire damage, you instead take no damage and gain temporary hit points equal to 1d6 + the spell's level.
Additionally, you gain resistance to fire damage, and you can use your body as a spell focus for sorcerer spells that deal fire damage.
Flame Burst
Starting at 6th level, your body is imbued with fiery energy that you can let burst on command. This fiery energy is represented by your flame burst dice, each of which are d4s. The dice become d6s when you reach 12th level. You have a number of flame burst dice equal to your charisma modifier. You regain all spent flame dice when you finish a short or long rest. You can use your flame dice in the following ways:
- When you make an attack roll, you may spend a flame burst die, and add the total to the d20 roll. You can do this after you see the roll, but before you know the result.
- You may spend up to 5 flame burst dice to cast a spell that deals fire damage. The spell's level can be equal to or lower than the number of flame burst dice spent, and must be of a level that you can cast.
- When you hit a creature with a weapon or spell attack, you may spend flame burst dice to add fire damage to the attack. The damage is equal to the total of the number rolled on the spent flame dice.
Formidable Flames
At 14th level, fire damage that you deal ignores resistance to fire damage, and treats immunities to fire damage as resistances.
Additionally, you gain immunity to fire damage.
Blazing Form
At level 18, as an action you can spend 6 sorcery points to erupt in a blinding inferno and transform into a being of pure fiery energy. This form lasts 1 minute, until you end it as a bonus action, or are knocked unconscious. When you transform this way, all creatures within 30 feet of you must make a constitution saving throw against your spell save dc or become blinded for one minute. The creature can retry the saving throw at the end of each of its turns. While in your Blazing form, you gain the following benefits:
- You radiate bright light in a 30 foot radius, and dim light for an additional 30 feet.
- When a creature enters a 10 foot radius centered on you for the first time on a turn or starts its turn there, it takes 1d10 fire damage.
- When you cast a spell that deals damage, you can change that damage type to fire.