Poison Dragons

by CanceRevolution

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Poison Dragons

Hidden in the shadows, Poison Dragons are unlike any other of their kin, known not for their hoard of gold or jewels, but for their insatiable desire to exert control over beings of influence. With sleek, serpentine forms, these dragons secrete a potent toxin – not to harm, but to bend the will of those they deem useful. Their scales shimmer in hues of dark green and purple, a reflection of their venomous nature. This venom, a rare commodity, is often used to ensnare kings, lords, and other powerful figures, making them puppets in the dragon's grand machinations.

Instead of direct confrontation, Poison Dragons prefer the art of manipulation, bribery, and covert tactics. Their immense intelligence and charm allow them to weave intricate webs of deceit, making them the unseen masterminds behind political upheavals, coups, and even wars. They delight in watching empires rise and fall by their design, and while they rarely show themselves, their influence can be felt everywhere. Tales abound of kingdoms brought to their knees, not by the might of armies, but by the whispered words of a Poison Dragon, manipulating events from a secluded lair.

Should one ever cross paths with a Poison Dragon, it is advised to tread with utmost caution. Their cunning is unmatched, and their schemes can span decades, even centuries. While their physical might is formidable, it is their strategic intellect that poses the greatest threat. To be in the favor of a Poison Dragon is to have a powerful ally, but to be their enemy is to be caught in a web from which few ever escape. Their ultimate goal is always control, and they will stop at nothing to achieve it.

Tier 4



Young Poison Dragon

Enormous, Draconic

Tier 4, Challenge Point 40, XP: 160

Attributes

AC 18 AP 2
HP 250 Posture 128
  • Damage Immunities: Poison
  • Passive Insight/ Perception 18
  • Senses Dark Vision
  • Language Draconic

Movement

Base/ Fly 45 Climb/Swim 25 Dash 50

Stats + Skills

STR +10 DEX +8 INT +1 WIS +8 CHA +8
  • LU +1: Luck Points: 1; Critical Fail: 1

Villain Actions

  • Pride Action: Once per round, you can use 1 Action anytime that you want.
  • Toxic Roar When you roll for Initiative, you can make a great roar infused with toxic gases.
  • All creatures within 300 feet of you must make an Endurance Save (DC 18) or take 1d12 sonic damage on a fail, or half as much on a success.
  • Any creature that takes this sonic damage must also succeed on an Insight Save (DC 18) or become Scared of you for 1 turn.
  • All creatures within 60 feet of you must also succeed on an Endurance Save (DC 18), or become Poisoned (1d8, 1 turn).

Abilities

  • Influence Weakness: A creature can only influence you using Persuasion. If it succeeds, your attitude increases by 2 instead of just 1.
  • Poisonous Blood If a creature within 5 feet of you hits an Attack while you are Bleeding or with 0 Posture, it must succeed on an Endurance Save (DC 18) or become Poisoned (1d8, 1 turn).
  • A creature that is already Poisoned takes 1d8 extra poison damage instead.
  • Putrid Aura At the start of your turn, all creatures within 30 feet of you must succeed on an Endurance Save (DC 18) or become Poisoned (1d8, 1 turn). A creature that is already Poisoned takes 1d8 poison damage on a fail instead.

Actions (3)

  • Poison Breath All creatures in a 60 feet wide and 120 feet long area in front of you must succeed on a Endurance Save (DC 18), or become Poisoned (1d8, 1 turn). A creature that was already Poisoned takes 4d8 poison damage instead.
  • Triumph: This Action has a limit of once per round.
  • Bite Hit +10, Dmg 2d10 thrust
  • Armor Piercer: You ignore 2 AP
  • Poison Hit: On a hit, the target must succeed on an Endurance Save (DC 18), or become Poisoned (1d8, 1 turn). A creature that is already Poisoned takes 1d8 extra poison damage instead.
  • Putrid Claw Hit +10, Dmg 2d10 slash
  • Bloody Hit: On a hit, the target must succeed on a Endurance Save (DC 18), or start Bleeding (1d6).
  • Poison Hit: On a hit, the target must succeed on an Endurance Save (DC 18), or become Poisoned (1d8, 1 turn). A creature that is already Poisoned takes 1d8 extra poison damage instead.
  • Tail Hit +10, Dmg 1d12 strike
  • Long Reach: The reach of this weapon is 30 feet.
  • Knocker: On a hit, the target must succeed on an Athletics Save (DC 18), or become Knocked Prone. This Attack deals double Posture damage

Tier 5



Poison Dragon

Enormous, Draconic

Tier 5, Challenge Point 60, XP: 300

Attributes

AC 19 AP 2
HP 372 Posture 189
  • Damage Immunities: Poison
  • Passive Insight/ Perception 19
  • Senses Dark Vision
  • Language All Languages

Movement

Base/ Fly 45 Climb/Swim 30 Dash 60

Stats + Skills

STR +12 DEX +9 INT +4 WIS +9 CHA +10
  • LU +0: Luck Points: 0; Critical Fail: 1

Villain Actions

  • Ego Save When you fail a Save, you can deal 40 psychic damage to yourself and succeed on it instead.
  • Pride Action: Once per round, you can use 1 Action anytime that you want.
  • Toxic Roar When you roll for Initiative, you can make a great roar infused with toxic gases.
  • All creatures within 300 feet of you must make an Endurance Save (DC 20) or take 2d10 sonic damage on a fail, or half as much on a success.
  • Any creature that takes this sonic damage must also succeed on an Insight Save (DC 20) or become Scared of you for 2 turns
  • All creatures within 60 feet of you must also succeed on an Endurance Save (DC 20), or become Poisoned (1d10, 1 turn).

Abilities

  • Influence Weakness: A creature can only influence you using Persuasion. If it succeeds, your attitude increases by 2 instead of just 1.
  • Poisonous Blood If a creature within 5 feet of you hits an Attack while you are Bleeding or with 0 Posture, it must succeed on an Endurance Save (DC 20) or become Poisoned (1d10, 1 turn).
  • A creature that is already Poisoned takes 1d10 extra poison damage instead.
  • Putrid Aura At the start of your turn, all creatures within 30 feet of you must succeed on an Endurance Save (DC 20) or become Poisoned (1d10, 1 turn). A creature that is already Poisoned takes 1d10 poison damage on a fail instead.
  • Shape Shift You can cast the Alter Body spell at will, using Athletics as the Spell Skill. You can also change your size to Small, Medium, or Large when you cast it in this way.

Actions (3)

  • Poison Breath All creatures in a 60 feet wide and 120 feet long area in front of you must succeed on a Endurance Save (DC 20), or become Poisoned (1d10, 1 turn). A creature that was already Poisoned takes 5d10 poison damage instead.
  • Triumph: This Action has a limit of once per round.
  • Bite Hit +12, Dmg 2d12 thrust
  • Armor Piercer: You ignore 3 AP
  • Poison Hit: On a hit, the target must succeed on an Endurance Save (DC 20), or become Poisoned (1d10, 1 turn). A creature that is already Poisoned takes 1d10 extra poison damage instead.
  • Putrid Claw Hit +12, Dmg 2d12 slash
  • Bloody Hit: On a hit, the target must succeed on a Endurance Save (DC 20), or start Bleeding (1d8).
  • Poison Hit: On a hit, the target must succeed on an Endurance Save (DC 20), or become Poisoned (1d10, 1 turn). A creature that is already Poisoned takes 1d10 extra poison damage instead.
  • Tail Hit +12, Dmg 2d8 strike
  • Long Reach: The reach of this weapon is 30 feet.
  • Knocker: On a hit, the target must succeed on an Athletics Save (DC 20), or become Knocked Prone. This Attack deals double Posture damage

Tier 6



Ancient Poison Dragon

Gigantic, Draconic

Tier 6, Challenge Point 100, XP: 600

Attributes

AC 20 AP 3
HP 614 Posture 310
  • Damage Immunities: Poison
  • Passive Insight/ Perception 20
  • Senses Dark Vision
  • Language All Languages

Movement

Base/ Fly 90 Climb/Swim 60 Dash 120

Stats + Skills

STR +14 DEX +10 INT +8 WIS +10 CHA +12
  • LU +0: Luck Points: 0; Critical Fail: 1

Villain Actions

  • Ego Save When you fail a Save, you can deal 40 psychic damage to yourself and succeed on it instead.
  • Pride Action: Once per round, you can use 1 Action anytime that you want.
  • Toxic Roar When you roll for Initiative, you can make a great roar infused with toxic gases.
  • All creatures within 300 feet of you must make an Endurance Save (DC 22) or take 1d12 sonic damage on a fail, or half as much on a success.
  • Any creature that takes this sonic damage must also succeed on an Insight Save (DC 22) or become Scared of you for 2 turns
  • All creatures within 60 feet of you must also succeed on an Endurance Save (DC 22), or become Poisoned (1d10, 3 turns).
  • Second Phase Once you reach 0 HP, instead of dying, you become a Poisonous Dragon Abomination.

Abilities

  • Poisonous Blood If a creature within 5 feet of you hits an Attack while you are Bleeding or with 0 Posture, it must succeed on an Endurance Save (DC 22) or become Poisoned (1d10, 3 turns).
  • A creature that is already Poisoned takes 1d10 extra poison damage instead.
  • Putrid Aura At the start of your turn, all creatures within 30 feet of you must succeed on an Endurance Save (DC 22) or become Poisoned (1d10, 3 turns). A creature that is already Poisoned takes 1d10 poison damage on a fail instead.
  • Shape Shift You can cast the Alter Body spell at will, using Athletics as the Spell Skill. You can also change your size to Small, Medium, or Large when you cast it in this way.

Actions (3)

  • Poison Breath All creatures in a 60 feet wide and 120 feet long area in front of you must succeed on a Endurance Save (DC 22), or become Poisoned (1d10, 3 turns). A creature that was already Poisoned takes 6d10 poison damage instead.
  • Triumph: This Action has a limit of once per round.
  • Bite Hit +14, Dmg 3d10 thrust
  • Armor Piercer: You ignore all AP
  • Poison Hit: On a hit, the target must succeed on an Endurance Save (DC 22), or become Poisoned (1d10, 3 turns). A creature that is already Poisoned takes 1d10 extra poison damage instead.
  • Putrid Claw Hit +14, Dmg 3d10 slash
  • Bloody Hit: On a hit, the target must succeed on a Endurance Save (DC 22), or start Bleeding (1d10).
  • Poison Hit: On a hit, the target must succeed on an Endurance Save (DC 22), or become Poisoned (1d10, 3 turns). A creature that is already Poisoned takes 1d10 extra poison damage instead.
  • Tail Hit +14, Dmg 2d12 strike
  • Long Reach: The reach of this weapon is 60 feet.
  • Knocker: On a hit, the target must succeed on an Athletics Save (DC 22), or become Knocked Prone. This Attack deals double Posture damage


Poisonous Dragon Abomination

Gigantic, Draconic/ Ooze

Tier 6, Challenge Point 100, XP: 600

Attributes

AC 5 AP 0
HP 214 Posture 110
  • Damage Immunities: Poison
  • Damage Weakness Bleed, Slash
  • Passive Insight/ Perception 20
  • Senses Dark Vision
  • Language All Languages

Movement

Base 40 Climb/Swim 60 Dash 120

Stats + Skills

STR +14 DEX -3 INT +8 WIS +10 CHA -1
  • LU +0: Luck Points: 0; Critical Fail: 1

Villain Actions

  • Ego Save When you fail a Save, you can deal 40 psychic damage to yourself and succeed on it instead.

Abilities

  • Mitosis When your Posture is broken, you can divide yourself into two Poisonous Dragon Ooze
  • Putrid Aura At the start of your turn, all creatures within 30 feet of you must succeed on an Endurance Save (DC 22) or become Poisoned (1d10, 3 turns). A creature that is already Poisoned takes 1d10 poison damage on a fail instead.

Actions (1)

  • Phagocytose Hit +14, Dmg 5d10 strike
  • Swallow (Concentration): On a hit, the target must succeed on a Brawling Save (DC 22) or be swallowed by you if it’s Large or smaller. While swallowed:
  • • Shares the same space as you.
  • • Is in Full Cover.
  • • Becomes Paralyzed if it has 0 Posture.
  • • Takes 2d12 acid damage at the start of its turns. Any Construct or Armor/Shield/Weapon being used by a creature also takes 1 Corrosion Point when they take this acid damage.
  • You can have 4 creatures swallowed at once, but you vomit if you lose Concentration.
  • Poison Hit: On a hit, the target must succeed on an Endurance Save (DC 22), or become Poisoned (1d10, 3 turns). A creature that is already Poisoned takes 1d10 extra poison damage instead.
  • Long Reach: The reach of this weapon is 15 feet


Poisonous Dragon Ooze

Enormous, Draconic/ Ooze

Tier 6, Challenge Point 50, XP: 300

Attributes

AC 5 AP 0
HP 110 Posture 60
  • Damage Immunities: Poison
  • Damage Weakness Bleed, Slash
  • Passive Insight/ Perception 20
  • Senses Dark Vision
  • Language All Languages

Movement

Base 20 Climb/Swim 25 Dash 50

Stats + Skills

STR +10 DEX -3 INT +8 WIS +10 CHA -1
  • LU +0: Luck Points: 0; Critical Fail: 1

Villain Actions

  • Ego Save When you fail a Save, you can deal 40 psychic damage to yourself and succeed on it instead.

Abilities

  • Mitosis When your Posture is broken, you can divide yourself into two Poisonous Dragon Swarm Oozes
  • Putrid Aura At the start of your turn, all creatures within 30 feet of you must succeed on an Endurance Save (DC 18) or become Poisoned (1d8, 1turn). A creature that is already Poisoned takes 1d8 poison damage on a fail instead.

Actions (1)

  • Phagocytose Hit +10, Dmg 3d10 strike
  • Swallow (Concentration): On a hit, the target must succeed on a Brawling Save (DC 18) or be swallowed by you if it’s Large or smaller. While swallowed:
  • • Shares the same space as you.
  • • Is in Full Cover.
  • • Becomes Paralyzed if it has 0 Posture.
  • • Takes 2d12 acid damage at the start of its turns. Any Construct or Armor/Shield/Weapon being used by a creature also takes 1 Corrosion Point when they take this acid damage.
  • You can have 2 creatures swallowed at once, but you vomit if you lose Concentration.
  • Poison Hit: On a hit, the target must succeed on an Endurance Save (DC 18), or become Poisoned (1d8, 1 turn). A creature that is already Poisoned takes 1d8 extra poison damage instead.
  • Long Reach: The reach of this weapon is 15 feet


Poisonous Dragon Swarm Ooze

Small, Draconic/ Ooze

Tier 6, Challenge Point 25, XP: 150

Attributes

AC 5 AP 0
HP - Posture 35
  • Damage Immunities: Poison
  • Damage Weakness Bleed, Slash
  • Passive Insight/ Perception 20
  • Senses Dark Vision
  • Language All Languages

Movement

Base 90 Climb/Swim 60 Dash 120

Stats + Skills

STR -3 DEX +10 INT +8 WIS +10 CHA -1
  • LU +0: Luck Points: 0; Critical Fail: 1

Abilities

  • Putrid Aura At the start of your turn, all creatures within 30 feet of you must succeed on an Endurance Save (DC 18) or become Poisoned (1d4, 1turn). A creature that is already Poisoned takes 1d4 poison damage on a fail instead.
  • Swarm The amount of Posture determines the number of creatures in the swarm. For each 7 Posture lost, the swarm loses 1 Action and 1 Reaction it can take during its turn.
  • In addition, the swarm makes all Agility Saves with disadvantage, and if it takes any damage in an area, it doubles that damage.
  • Once its Posture reaches 0, the swarm ends and dies.

Actions (5)

  • Phagocytose Hit +10, Dmg 3d4 strike
  • Light Attack: You make 2 Attacks. If the first Attack was with advantage or disadvantage, the second Attack gains the same advantage or disadvantage.
  • Poison Hit: On a hit, the target must succeed on an Endurance Save (DC 18), or become Poisoned (1d4, 1 turn). A creature that is already Poisoned takes 1d4 extra poison damage instead.

Reactions (5)

  • Panic Attack If you would take any damage, you can use your Reaction to make 1 Attack before that damage is taken.