Life Domain

by Rayzor

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Cleric Divine Domain

Life Domain

The Life domain focuses on the vibrant positive energy-one of the fundamental forces of the universe that sustains all life. The gods of life promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Almost any non-evil deity can claim influence over this domain, particularly agricultural deities (such as Chauntea, Arawai, and Demeter), sun gods (such as Lathander, Pelor, and Re-Horakhty), gods of healing or endurance (such as Illmater, Mishakal, Apollo, and Diancecht), and gods of home and community (such as Hestia, Hathor, and Boldrei).

Life Domain features
Cleric Level Features
3rd Life Domain Spells, Bonus Proficiency,
Disciple of Life, Channel Divinity: Radiate Life
6th Blessed Healer
8th Divine Strike
17th Supreme Healing

Domain Spells

These spells are available at the cleric level indicated. Once you gain a domain spell you always have it prepared and it doesn't count against the number of spells you can prepare each day.

Life Domain Spells
Cleric Level Spells
3rd bless, cure wounds, restore, aid
5th beacon of hope, revivify
7th death ward, guardian of faith
9th mass cure wounds, raise dead

Bonus Proficiency

When you choose this domain at 3rd level, you gain proficiency with heavy armor.

Disciple of Life

Also starting at 3rd level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to your proficiency bonus.

Channel Divinity: Radiate Life

Starting at 3rd level, you can use your Channel Divinity to heal a group of injured beings.

As an action, you present your holy symbol which acts as a key to unleash an explosion of vibrant, positive divine energy emanating from yourself. This glowing, warm life energy fills a sphere of 30 feet radius centered on yourself and restores a number of hit points equal to two times your proficiency bonus to all creatures in the area of effect, unless you choose to exclude them.

Blessed Healer

Beginning at 6th level, the healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to your proficiency bonus.

Divine Strike

Beginning at 8th level, all of your weapon strikes are infused with divine energy. When you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target.

Supreme Healing

Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.