Undead Dragon
In the heart of the darkest legends lies the tale of the Undead Dragon, an entity whose very existence defies the natural order. This colossal beast, once a symbol of majesty and might, now traverses the skies as a grotesque parody of its former glory. Its once-resplendent scales have sloughed off, revealing a skeletal form that intertwines bone and rotting sinew. The great wings, though tattered and decayed, continue to beat with an eerie persistence, casting shadows that seem to choke the very light from the moon.
Its eyes, once bright with the fires of life, are now hollow abysses, leaking a spectral blue mist that seems to weep for the creature's damned existence. The stench of decay follows it like a shroud, a testament to the constant decomposition that somehow does not claim it entirely. Each footfall, each beat of its wings, echoes with a sorrowful moan, as though the land and air themselves grieve for this twisted mockery of life and death.
Yet, amidst this aura of desolation, an undeniable dread emanates from the Undead Dragon. Its presence in the sky is an omen, a signal of dark times. For while it may be a creature trapped between life and death, its potential for destruction remains undiminished, and its hunger for vengeance against a world that has forsaken it is insatiable.
Undead Dragon
Enormous, Draconic/ Undead
Tier 3, Challenge Points 32, XP: 96
Attributes
AC 16 AP 2 HP 264 Posture 125
- Damage Immunities Brain, Bleed, Poison, Psychic
- Damage Resistances: Dark
- Damage Weakness Light
- Passive Insight/ Perception 7
- Senses Dark Vision
- Language None
Movement
Base/ Fly 20 Climb/Swim 25 Dash 50 Stats + Skills
STR +8 DEX -3 INT -4 WIS -3 CHA -3
- LU +0: Luck Points: 0; Critical Fail: 1
Villain Actions
- False Dragon's Roar When you roll for Initiative, you can make a sound. All creatures within 300 feet of you must make an Endurance Save (DC 16) or take 1d12 sonic damage on a fail, or half as much on a success.
- Any creature that takes this sonic damage must also succeed on an Insight Save (DC 16) or become Scared of you for 2 turns.
Abilities
Undead Plague When you kill a creature, it turns into an Undead with the same Tier it had while alive.
Undead Mind You are immune to being Confused, Enchanted or Scared. Scared.
Dragon Rot Curse Any creature that takes poison damage from you becomes Cursed.
While Cursed this way, the creature starts to Suffocate. The cursed creature can use 1 Action and its Concentration to focus on its breath and stop Suffocating while Concentrating. If the concentration is broken, the Endurance Save DC from the Suffocate condition is set to 20.
To break this Curse, the cursed creature must be treated. During a Long Rest, a creature can attempt to break the Curse by spending a Med Kit and succeeding on a Medicine Check (DC 20).
Actions (3)
- Poison Breath All creatures within an 30 feet wide and 60 feet long area in front of you must succeed on an Endurance Save (DC 16) or become Poisoned (1d8, 1 turn). A creature that is already Poisoned takes 3d8 poison damage instead.
- Triumph: This Action has a limit of once per round.
- Rot Bite Hit +8, Dmg 2d8 thrust + 1d8 poison
- Armor Piercer: You ignore 2 AP
- Rot Claw Hit +8, Dmg 2d8 slash + 1d8 poison
- Bloody Hit: If you deal damage to the HP of a creature, it starts Bleeding (1d6).
Reaction
- Relentless If you would be reduced to 0 HP by a damage that isn't Fatal, you can use your Reaction to make an Endurance Save (DC 15). On a success, you are reduced to 1 HP instead.