Mages
In the intricate dance of arcane energies that pulse through the universe, mages emerge as the maestros, drawing upon ancient knowledge to manipulate the very fabric of reality. Masters of the arcane arts, they dedicate their lives to studying esoteric texts, deciphering runes of power, and unlocking the mysteries of the cosmos. Their magic is not born of faith or innate ability but of rigorous study and unwavering discipline. With a flick of their wrist and a muttered incantation, they can unleash a barrage of elemental fury, bend the laws of time and space, or peer into the unseen realms.
A mage's sanctum is often a sight to behold – towering bookshelves filled with ancient tomes, intricate circles inscribed on the ground, and bubbling concoctions releasing mystical vapors. Their attire, usually robes adorned with symbols of power, not only signifies their status but also serves functional purposes, enhancing their magical prowess or offering protection against arcane feedback. To assist in their endeavors, mages often possess a plethora of magical instruments: wands, staves, and orbs, each attuned to specific energies and crafted to amplify their spells.
However, with great power comes the lure of darker paths. While many mages uphold principles of balance and responsibility, others are seduced by forbidden magics, seeking dominion, immortality, or forbidden truths. These rogue mages, often driven by obsession or madness, pose grave threats to both the mundane and the magical realms. As with all wielders of power, one's encounters with a mage can lead to enlightenment or devastation. Those who face them must tread carefully, for in challenging a mage, one dances on the razor's edge of arcane unpredictability.
Tier 1
Mage Apprentice
Medium, Humanoid
Tier 1, Challenge Point 2, XP: 2
Attributes
AC 11 AP 0 HP 9 Posture 7
- Passive Insight/ Perception 13
- Language Common and 2 Languages
Movement
Base 25 Climb/Swim 10 Dash 20 Stats + Skills
STR -1 DEX +1 INT +4 WIS +3 CHA +0
- LU +1: Luck Points: 1; Critical Fail: 1
Abilities
- Spell Skill: Spell Hit: +4, Spell DC (12)
Actions (1)
- Cast Spell You can cast the following spells:
- At Will: Dark Orb, Fire Orb, Magic Missile, Minor Illusion, Sense Magic, Sleep, Telepathy
Bonus Actions
- Cast Spell You can cast the following spells:
- At Will: Arcane Hand
Tier 2
Mage
Medium, Humanoid
Tier 2, Challenge Point 3, XP: 6
Special Loot: Mage Armor (Uncommon Armor)
Attributes
AC 14 AP 1 HP 11 Posture 10 Mana 4
- Passive Insight/ Perception 14
- Language Common and 2 Languages
Movement
Base 30 Climb/Swim 10 Dash 20 Stats + Skills
STR -1 DEX +4 INT +6 WIS +4 CHA +0
- LU +0: Luck Points: 0; Critical Fail: 1
Abilities
- Mage Armor Any force damage you take is first reduced by 4.
- Cast Ritual Spell: You can cast the following spells:
- Identify Object
- Spell Skill: Spell Hit: +6, Spell DC (14)
Actions (1)
- Cast Spell You can cast the following spells:
- At Will: Dark Orb, Fire Orb, Magic Missile, Minor Illusion, Sense Magic, Sleep, Telepathy
- Level 1 (1 Mana): Energy Beam, Grand Magic Missile, Invisibility, Hologram, Levitate
Bonus Actions
- Cast Spell You can cast the following spells:
- At Will: Arcane Hand
- Level 1 (1 Mana): Ethereal Step
Reaction
- Cast Spell You can cast the following spells:
- Level 1 (1 Mana): Arcane Shield
Tier 3
Talented Mage
Medium, Humanoid
Tier 3, Challenge Point 5, XP: 15
Special Loot: Mage Armor (Uncommon Armor), Wand of Precision (Rare Wand)
Attributes
AC 16 AP 1 HP 29 Posture 21 Mana 10
- Passive Insight/ Perception 16
- Language Common and 2 Languages
Movement
Base 35 Climb/Swim 10 Dash 20 Stats + Skills
STR -1 DEX +5 INT +8 WIS +6 CHA +0
- LU +0: Luck Points: 0; Critical Fail: 1
Abilities
- Mage Armor Any force damage you take is first reduced by 4.
- Wand of Precision You gain a +2 bonus to hit with all your Attacks with spells.
- Cast Ritual Spell: You can cast the following spells:
- Identify Object, Locate
- Spell Skill: Spell Hit: +8, Spell DC (16)
Actions (1)
- Cast Spell You can cast the following spells:
- At Will: Dark Orb, Fire Orb, Magic Missile, Minor Illusion, Sense Magic, Sleep, Telepathy
- Level 1 (1 Mana): Energy Beam, Grand Magic Missile, Invisibility, Hologram, Levitate
- Level 2 (2 Mana): Accelerate, Slow, Fireball,
Overload Information, Dispell, Psychedelic ColorsBonus Actions
- Cast Spell You can cast the following spells:
- At Will: Arcane Hand
- Level 1 (1 Mana): Ethereal Step
- Level 2 (2 Mana): Read Mind
Reaction
- Cast Spell You can cast the following spells:
- Level 1 (1 Mana): Arcane Shield
Tier 4
Experienced Mage
Medium, Humanoid
Tier 4, Challenge Point 10, XP: 40
Special Loot: Mage Armor (Uncommon Armor), Wand of Precision (Rare Wand)
Attributes
AC 17 AP 1 HP 59 Posture 38 Mana 30
- Passive Insight/ Perception 18
- Language Common and 2 Languages
Movement
Base 35 Climb/Swim 10 Dash 20 Stats + Skills
STR -1 DEX +6 INT +9 WIS +8 CHA +0
- LU +0: Luck Points: 0; Critical Fail: 1
Villain Action
- Villain Magic Once per round, you can cast a spell at any moment, ignoring any restriction from Normal Spells
- Villain Mana Once this combat, you can regain all your Mana at any moment.
Abilities
- Mage Armor Any force damage you take is first reduced by 4.
- Wand of Precision You gain a +2 bonus to hit with all your Attacks with spells.
- Cast Ritual Spell: You can cast the following spells:
- Identify Object, Locate, Invisible Eye, Fake Terrain,
Non-Detection- Spell Skill: Spell Hit: +9, Spell DC (17)
Actions (1)
- Cast Spell You can cast the following spells:
- At Will: Dark Orb, Fire Orb, Magic Missile, Minor Illusion, Sense Magic, Sleep, Telepathy
- Level 1 (1 Mana): Energy Beam, Grand Magic Missile, Invisibility, Hologram, Levitate
- Level 2 (2 Mana): Accelerate, Slow, Fireball,
Overload Information, Dispell, Psychedelic Colors- Level 3 (4 Mana): Arcane Cannon
- Level 4 (6 Mana): Banishment, Scrying,
Memory Control, Hold CreatureBonus Actions
- Cast Spell You can cast the following spells:
- At Will: Arcane Hand
- Level 1 (1 Mana): Ethereal Step
- Level 2 (2 Mana): Read Mind
Reaction
- Cast Spell You can cast the following spells:
- Level 1 (1 Mana): Arcane Shield
- Level 3 (4 Mana): Counter Spell
Tier 5
Grand Mage
Medium, Humanoid
Tier 5, Challenge Point 60, XP: 300
Special Loot: Grand Mage Armor Very Rare Armor),
Wand of Precision (Rare Wand)Attributes
AC 19 AP 1 HP 359 Posture 189 Mana 65
- Passive Insight/ Perception 18
- Language Common and 2 Languages
Movement
Base 35 Climb/Swim 10 Dash 20 Stats + Skills
STR -1 DEX +7 INT +11 WIS +9 CHA +0
- LU +0: Luck Points: 0; Critical Fail: 1
Villain Action
Villain Magic Once per round, you can cast a spell at any moment, ignoring any restriction from Normal Spells
Villain Mana Once this combat, you can regain all your Mana at any moment.
Villain Save When you fail a Save, you can use 6 Mana to succeed on that Save instead.
Abilities
- Cast Ritual Spell: You can cast the following spells:
- Identify Object, Locate, Invisible Eye, Fake Terrain,
Non-Detection, Circle of Teleportation, Flashback, Contact, Spell Storing, Dimensional Gate, Return Day- Mage Armor Any force damage you take is first reduced by 5.
- Wand of Precision You gain a +2 bonus to hit with all your Attacks with spells.
- Spell Skill: Spell Hit: +11, Spell DC (19)
- Pain Tolerance: Your Passive Concentration is 38.
Actions (1)
- Cast Spell You can cast the following spells:
- At Will: Dark Orb, Fire Orb, Magic Missile, Minor Illusion, Sense Magic, Sleep, Telepathy
- Level 1 (1 Mana): Energy Beam, Grand Magic Missile, Invisibility, Hologram, Levitate
- Level 2 (2 Mana): Accelerate, Slow, Fireball,
Overload Information, Dispell, Psychedelic Colors- Level 3 (4 Mana): Arcane Cannon, Polymorph
- Level 4 (6 Mana): Banishment, Scrying,
Memory Control, Hold Creature- Level 5 (10 Mana): Arcane Blast, Lesser Time Stop
- Level 6 (14 Mana): Star Missile, Teleport, Wall of Force
- Level 7 (20 Mana): Black Hole, Comet Beam
Bonus Actions
- Cast Spell You can cast the following spells:
- At Will: Arcane Hand
- Level 1 (1 Mana): Ethereal Step
- Level 2 (2 Mana): Read Mind
Reaction
- Cast Spell You can cast the following spells:
- Level 1 (1 Mana): Arcane Shield
- Level 3 (4 Mana): Counter Spell
- Level 5 (10 Mana): Steal Soul