Divine Casters

by CanceRevolution

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Priests

In the sprawling cosmology of the realms, priests stand as steadfast beacons of faith, channeling divine energy from the deities they serve and wielding it as a force of both healing and destruction. Unlike mere devotees, priests are chosen vessels, having undergone rigorous rites and ceremonies to attune themselves to their deity’s will. They act as mortal intermediaries, performing sacred rituals, offering blessings, and interpreting the often enigmatic will of the gods. Their deep faith grants them unique divine magics that can exorcise malevolent spirits, bring forth miracles, or call down the wrath of the heavens upon their foes.

Draped in vestments representing their chosen deity, priests are easily identifiable not only by their attire but also by the holy symbols and relics they bear. These artifacts, passed down through generations or granted through visions, amplify their divine connection and are vital in their rituals and combat against the forces of darkness. Temples, cathedrals, and shrines often become the epicenters of a priest's life, serving both as places of worship and fortresses against supernatural threats. Within these hallowed walls, priests train, commune, and gather followers, forging powerful religious orders that can sway the fate of kingdoms.

However, just as there are gods of light and healing, there are deities of shadow and despair. Dark priests, dedicated to these malevolent entities, harness divine power for nefarious purposes. They spread corruption, chaos, and death, often leading cults and performing twisted rites in secret, hidden places. Whether they channel the benevolent grace of a healing god or the maleficent curse of a death deity, priests command respect and caution. To oppose them is to challenge the very gods themselves.

Tier 1


Priest Initiative

Medium, Humanoid

Tier 1, Challenge Point 2, XP: 2

Attributes

AC 11 AP 0
HP 8 Posture 8
  • Passive Insight/ Perception 14
  • Language Common and 2 Languages

Movement

Base 25 Climb/Swim 10 Dash 20

Stats + Skills

STR +0 DEX +1 INT +2 WIS +4 CHA +0
  • LU +1: Luck Points: 1; Critical Fail: 1

Abilities

  • Spell Skill: Spell Hit: +4, Spell DC (12)

Actions (1)

  • Cast Spell You can cast the following spells:
  • At Will: Bless, Dark Orb, Minor Beam Light,
    Sacred Whisp, Sense Good or Evil

Reaction

  • Cast Spell You can cast the following spells:
  • At Will: Protection from Good & Evil

Tier 2



Priest

Medium, Humanoid

Tier 2, Challenge Point 3, XP: 6

Attributes

AC 14 AP 1
HP 12 Posture 12
Mana 4
  • Passive Insight/ Perception 16
  • Language Common and 2 Languages

Movement

Base 30 Climb/Swim 10 Dash 20

Stats + Skills

STR +0 DEX +4 INT +2 WIS +6 CHA +2
  • LU +0: Luck Points: 0; Critical Fail: 1

Abilities

  • Cast Ritual Spell You can cast the following spells:
  • Peaceful Burial, Zone of Truth
  • Spell Skill: Spell Hit: +6, Spell DC (14)

Actions (1)

  • Cast Spell You can cast the following spells:
  • At Will: Bless, Dark Orb, Minor Beam Light,
    Sacred Whisp, Sense Good or Evil
  • Level 1 (1 Mana): Beam Light, Cure Wounds,
    Dark Pulse, Darkness, Grand Bless

Bonus Action

  • Cast Spell You can cast the following spells:
  • Level 1 (1 Mana): Restoration

Reaction

  • Cast Spell You can cast the following spells:
  • At Will: Protection from Good & Evil

Tier 3



Blessed Priest

Medium, Humanoid

Tier 3, Challenge Point 5, XP: 15

Special Loot: Blessed Wand (Rare Wand)

Attributes

AC 16 AP 2
HP 36 Posture 23
Mana 10
  • Passive Insight/ Perception 18
  • Language Common and 2 Languages

Movement

Base 30 Climb/Swim 20 Dash 40

Stats + Skills

STR +6 DEX +4 INT +2 WIS +8 CHA +2
  • LU +0: Luck Points: 0; Critical Fail: 1

Abilities

  • Blessed Wand: Once per round, when you deal damage to a Fiend or Undead with a spell, you can deal extra 1d12 light damage to it.

  • Cast Ritual Spell You can cast the following spells:

  • Peaceful Burial, Talk with the Dead, Zone of Truth

  • Spell Skill: Spell Hit: +8, Spell DC (16)

Actions (1)

  • Cast Spell You can cast the following spells:
  • At Will: Bless, Dark Orb, Minor Beam Light,
    Sacred Whisp, Sense Good or Evil
  • Level 1 (1 Mana): Beam Light, Cure Wounds,
    Dark Pulse, Darkness, Grand Bless
  • Level 2 (2 Mana): Crown of Whisps, Dispell, Light Pillar, Heroic Motivation, Revive, Shadow Ball

Bonus Action

  • Cast Spell You can cast the following spells:
  • Level 1 (1 Mana): Restoration

Reaction

  • Cast Spell You can cast the following spells:
  • At Will: Protection from Good & Evil

Tier 4



High Priest

Medium, Humanoid

Tier 4, Challenge Point 10, XP: 40

Special Loot: Blessed Wand (Rare Wand)

Attributes

AC 16 AP 2
HP 67 Posture 39
Mana 30
  • Passive Insight/ Perception 19
  • Language Common and 2 Languages

Movement

Base 30 Climb/Swim 20 Dash 40

Stats + Skills

STR +7 DEX +4 INT +2 WIS +9 CHA +2
  • LU +0: Luck Points: 0; Critical Fail: 1

Villain Action

  • Villain Magic Once per round, you can cast a spell at any moment, ignoring any restriction from Normal Spells
  • Villain Mana Once this combat, you can regain all your Mana at any moment.

Abilities

  • Spell Skill: Spell Hit: +9, Spell DC (17)
  • Blessed Wand: Once per round, when you deal damage to a Fiend or Undead with a spell, you can deal extra 1d12 light damage to it.
  • Cast Ritual Spell You can cast the following spells:
  • Contact, Divination, Peaceful Burial, Remove Curse, Talk to the Dead, Zone of Truth

Actions (1)

  • Cast Spell You can cast the following spells:
  • At Will: Bless, Dark Orb, Minor Beam Light,
    Sacred Whisp, Sense Good or Evil
  • Level 1 (1 Mana): Beam Light, Cure Wounds,
    Dark Pulse, Darkness, Grand Bless
  • Level 2 (2 Mana): Crown of Whisps, Dispell, Light Pillar, Heroic Motivation, Revive, Shadow Ball
  • Level 3 (4 Mana): Banish Evil, Dark Ray, Mass Healing
  • Level 4 (6 Mana): Great Beam Light, Heroic Restoration, Memory Control, Scrying, Sun Orb

Bonus Action

  • Cast Spell You can cast the following spells:
  • Level 1 (1 Mana): Restoration

Reaction

  • Cast Spell You can cast the following spells:
  • At Will: Protection from Good & Evil

Tier 5



Grand Priest

Medium, Humanoid

Tier 5, Challenge Point 60, XP: 300

Special Loot: Blessed Wand (Rare Wand)

Attributes

AC 16 AP 2
HP 368 Posture 191
Mana 65
  • Passive Insight/ Perception 21
  • Language Common and 2 Languages

Movement

Base 30 Climb/Swim 25 Dash 50

Stats + Skills

STR +8 DEX +4 INT +4 WIS +11 CHA +4
  • LU +0: Luck Points: 0; Critical Fail: 1

Villain Action

  • Villain Magic Once per round, you can cast a spell at any moment, ignoring any restriction from Normal Spells

  • Villain Mana Once this combat, you can regain all your Mana at any moment.

  • Villain Save When you fail a Save, you can use 6 Mana to succeed on that Save instead.

Abilities

  • Blessed Wand: Once per round, when you deal damage to a Fiend or Undead with a spell, you can deal extra 1d12 light damage to it.
  • Cast Ritual Spell You can cast the following spells:
  • Contact, Dimensional Gate, Divination, Foresee Fortune, Peaceful Burial, Remove Curse, Resurrect, See True Path, Talk to the Dead, Zone of Truth
  • Spell Skill: Spell Hit: +11, Spell DC (19)
  • Pain Tolerance: Your Passive Concentration is 42.

Actions (1)

  • Cast Spell You can cast the following spells:
  • At Will: Bless, Dark Orb, Minor Beam Light,
    Sacred Whisp, Sense Good or Evil
  • Level 1 (1 Mana): Beam Light, Cure Wounds,
    Dark Pulse, Darkness, Grand Bless
  • Level 2 (2 Mana): Crown of Whisps, Dispell, Light Pillar, Heroic Motivation, Revive, Shadow Ball
  • Level 3 (4 Mana): Banish Evil, Dark Ray, Mass Healing
  • Level 4 (6 Mana): Great Beam Light, Heroic Restoration, Memory Control, Scrying, Sun Orb
  • Level 6 (14 Mana): Regeneration
  • Level 7 (20 Mana): Black Flame

Bonus Action

  • Cast Spell You can cast the following spells:
  • Level 1 (1 Mana): Restoration
  • Level 5 (10 Mana): Protective Barrier

Reaction

  • Cast Spell You can cast the following spells:
  • At Will: Protection from Good & Evil
  • Level 7 (20 Mana): Holy Mantle