Natural Casters

by CanceRevolution

Search GM Binder Visit User Profile

Natural Casters

In the vast and intricate tapestry of the multiverse, shamans serve as the vital link between the realm of the tangible and the intangible. They are the spiritual leaders, ritualists, and intermediaries between the living and the spirits, oftentimes called upon to commune with entities beyond the mortal realm, heal the wounded, interpret visions, and invoke elemental powers. With an innate connection to the natural world and its countless mysteries, shamans harness the energies that flow through all things, blending magic, ritual, and reverence for the spirits to wield power and influence the world around them.

Shamans are not merely mages with a different focus; their magic is deeply rooted in the traditions and beliefs of their community, often passed down from one shamanic lineage to another. They adorn themselves with ritualistic garb made from the skins, feathers, bones, and other relics of sacred animals, which not only serves as a testament to their power but also aids them in their rituals and invocations. Their sacred tools, such as drums, rattles, and staffs, are imbued with spiritual significance and help them traverse the boundaries between worlds.

However, not all shamans walk the path of benevolence. Some are seduced by the darker spirits of the void, seeking to harness forbidden powers for their own gain. These dark shamans twist the natural order, bringing corruption, curses, and blight where they tread. Whether friend or foe, a shaman’s presence is always significant, and their actions can have far-reaching consequences in the world of mortals and beyond. Those who cross paths with them would do well to tread lightly, for to anger a shaman is to invoke the wrath of the spirits themselves.

Tier 1


Shaman Initiative

Medium, Humanoid

Tier 1, Challenge Point 2, XP: 2

Attributes

AC 11 AP 0
HP 7 Posture 8
  • Passive Insight/ Perception 14
  • Language Common and 2 Languages

Movement

Base 25 Climb/Swim 10 Dash 20

Stats + Skills

STR -1 DEX +1 INT +2 WIS +4 CHA +0
  • LU +1: Luck Points: 1; Critical Fail: 1

Abilities

  • Spell Skill: Spell Hit: +4, Spell DC (12)

Actions (1)

  • Cast Spell You can cast the following spells:
  • At Will: Commune with Nature, Conjure Minor Vines, Sense Magic, Talk to Animals, Thorn Whip

Reaction

  • Cast Spell You can cast the following spells:
  • At Will: Minor Elemental Protection

Tier 2



Shaman

Medium, Humanoid

Tier 2, Challenge Point 3, XP: 6

Attributes

AC 14 AP 1
HP 11 Posture 12
Mana 4
  • Passive Insight/ Perception 16
  • Language Common and 2 Languages

Movement

Base 30 Climb/Swim 10 Dash 20

Stats + Skills

STR -1 DEX +4 INT +2 WIS +6 CHA +0
  • LU +0: Luck Points: 0; Critical Fail: 1

Abilities

  • Cast Ritual Spell You can cast the following spells:
  • Animal Messenger
  • Spell Skill: Spell Hit: +6, Spell DC (14)

Actions (1)

  • Cast Spell You can cast the following spells:
  • At Will: Commune with Nature, Conjure Minor Vines, Sense Magic, Talk to Animals, Thorn Whip
  • Level 1 (1 Mana): Acid Spits, Alter Body, Conjure Vines, Cure Wounds, Red Metal, Scorpion's Tail

Reaction

  • Cast Spell You can cast the following spells:
  • At Will: Minor Elemental Protection

Tier 3



Wise Shaman

Medium, Humanoid

Tier 3, Challenge Point 5, XP: 15

Special Loot: Wand of Thorns (Rare Wand)

Attributes

AC 16 AP 2
HP 29 Posture 23
Mana 10
  • Passive Insight/ Perception 18
  • Language Common and 2 Languages

Movement

Base 35 Climb/Swim 10 Dash 20

Stats + Skills

STR -1 DEX +5 INT +2 WIS +8 CHA +0
  • LU +0: Luck Points: 0; Critical Fail: 1

Abilities

  • Cast Ritual Spell You can cast the following spells:
  • Animal Messenger, Conjure Cavalry, Locate, Oak Armor, Talk to Plants
  • Spell Skill: Spell Hit: +8, Spell DC (16)

Actions (1)

  • Cast Spell You can cast the following spells:
  • At Will: Commune with Nature, Conjure Minor Vines, Sense Magic, Talk to Animals, Thorn Whip
  • Level 1 (1 Mana): Acid Spits, Alter Body, Conjure Vines, Cure Wounds, Red Metal, Scorpion's Tail
  • Level 2 (2 Mana): Acid Spray, Dispell, Plant Growth, Poisonous Spray, Wind Barrier

Bonus Action

  • Cast Spell You can cast the following spells:
  • At Will: Thorn Whip (Wand of Thorns)
  • Level 2 (2 Mana): Conjure Sentient Vine

Reaction

  • Cast Spell You can cast the following spells:
  • At Will: Minor Elemental Protection

Tier 4



High Shaman

Medium, Humanoid

Tier 4, Challenge Point 10, XP: 40

Special Loot: Wand of Thorns (Rare Wand)

Attributes

AC 18 AP 1
HP 59 Posture 39
Mana 30
  • Passive Insight/ Perception 19
  • Language Common and 2 Languages

Movement

Base 45 Climb/Swim 10 Dash 20

Stats + Skills

STR -1 DEX +8 INT +2 WIS +9 CHA +0
  • LU +0: Luck Points: 0; Critical Fail: 1

Villain Action

  • Villain Magic Once per round, you can cast a spell at any moment, ignoring any restriction from Normal Spells

  • Villain Mana Once this combat, you can regain all your Mana at any moment.

Abilities

  • Cast Ritual Spell You can cast the following spells:
  • Animal Messenger, Amphibious Evolution, Awaken, Conjure Cavalry, Divination, Fake Terrain, Invisible Eye, Locate, Oak Armor, Talk to Plants
  • Spell Skill: Spell Hit: +9, Spell DC (17)

Actions (1)

  • Cast Spell You can cast the following spells:
  • At Will: Commune with Nature, Conjure Minor Vines, Sense Magic, Talk to Animals, Thorn Whip
  • Level 1 (1 Mana): Acid Spits, Alter Body, Conjure Vines, Cure Wounds, Red Metal, Scorpion's Tail
  • Level 2 (2 Mana): Acid Spray, Dispell, Plant Growth, Poisonous Spray, Wind Barrier
  • Level 3 (4 Mana): Acid Puddle, Control Beast,
    Lightning Storm, Natural Decay
  • Level 4 (6 Mana): Conjure Great Thorn Vines, Draught, Scrying, Water Manipulation, Water Tentacles

Bonus Action

  • Cast Spell You can cast the following spells:
  • At Will: Thorn Whip (Wand of Thorns)
  • Level 2 (2 Mana): Conjure Sentient Vine

Reaction

  • Cast Spell You can cast the following spells:
  • At Will: Minor Elemental Protection

Tier 5



Grand Shaman

Medium, Humanoid

Tier 5, Challenge Point 60, XP: 300

Special Loot: Wand of Thorns (Rare Wand)

Attributes

AC 19 AP 1
HP 359 Posture 191
Mana 65
  • Passive Insight/ Perception 21
  • Language Common and 2 Languages

Movement

Base 45 Climb/Swim 10 Dash 20

Stats + Skills

STR -1 DEX +9 INT +4 WIS +11 CHA +0
  • LU +0: Luck Points: 0; Critical Fail: 1

Villain Action

  • Villain Magic Once per round, you can cast a spell at any moment, ignoring any restriction from Normal Spells

  • Villain Mana Once this combat, you can regain all your Mana at any moment.

  • Villain Save When you fail a Save, you can use 6 Mana to succeed on that Save instead.

Abilities

  • Pain Tolerance: Your Passive Concentration is 42.
  • Spell Skill: Spell Hit: +11, Spell DC (19)
  • Cast Ritual Spell You can cast the following spells:
  • Animal Messenger, Amphibious Evolution, Awaken, Conjure Cavalry, Control Weather, Dimensional Gate, Divination, Fake Terrain, Invisible Eye, Locate, Oak Armor, See True Path, Talk to Plants

Actions (1)

  • Cast Spell You can cast the following spells:
  • At Will: Commune with Nature, Conjure Minor Vines, Sense Magic, Talk to Animals, Thorn Whip
  • Level 1 (1 Mana): Acid Spits, Alter Body, Conjure Vines, Cure Wounds, Red Metal, Scorpion's Tail
  • Level 2 (2 Mana): Acid Spray, Dispell, Plant Growth, Poisonous Spray, Wind Barrier
  • Level 3 (4 Mana): Acid Puddle, Control Beast,
    Lightning Storm, Natural Decay
  • Level 4 (6 Mana): Conjure Great Thorn Vines, Draught, Scrying, Water Manipulation, Water Tentacles
  • Level 5 (10 Mana): Teleporplant, Wall of Stone
  • Level 6 (14 Mana): Acid Rain, Forced Polymorph, Regeneration, Tornado
  • Level 7 (20 Mana): Tsunami

Bonus Action

  • Cast Spell You can cast the following spells:
  • At Will: Thorn Whip (Wand of Thorns)
  • Level 2 (2 Mana): Conjure Sentient Vine

Reaction

  • Cast Spell You can cast the following spells:
  • At Will: Minor Elemental Protection