Cleric Divine Domain
War Domain
War has many manifestations. It can make heroes of ordinary people. It can be desperate and horrific, with acts of cruelty and cowardice eclipsing instances of excellence and courage. In either case, the gods of war watch over warriors and reward them for their great deeds. The clerics of such gods excel in battle, inspiring others to fight the good fight or offering acts of violence as prayers. Gods of war include champions of honor and chivalry (such as Torm, Heironeous, and Kiri-Jolith) as well as gods of destruction and pillage (such as Erythnul, the Fury, Gruumsh, and Ares) and gods of conquest and domination (such as Bane, Hextor, and Maglubiyet). Other war gods (such as Tempus, Nike, and Nuada) take a more neutral stance, promoting war in all its manifestations and supporting warriors in any circumstance.
War Domain features
| Cleric Level | Features |
|---|---|
| 3rd | War Domain Spells, Bonus Proficiencies, War Priest, Channel Divinity: Guided Strike |
| 6th | Channel Divinity: War God's Blessing |
| 8th | Divine Strike |
| 17th | Avatar of Battle |
Domain Spells
These spells are available at the cleric level indicated. Once you gain a domain spell you always have it prepared and it doesn't count against the number of spells you can prepare each day.
War Domain Spells
| Cleric Level | Spells |
|---|---|
| 3rd | divine favour, shield of faith, magic weapon, spritual weapon |
| 5th | crusader's mantle, sprit guardians |
| 7th | freedom of movement, stoneskin |
| 9th | flame strike, hold monster |
Bonus Proficiencies
At 3rd level, you gain proficiency with martial weapons and heavy armor.
War Priest
From 3rd level, your god delivers bolts of inspiration to you while you are engaged in battle. When you use the Attack action, you can make one weapon attack as a bonus action.
You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.

Channel Divinity: Guided Strike
Starting at 3rd level, you can use your Channel Divinity to strike with supernatural accuracy. When you make an attack roll, you can expend one use of your Channel Divinity to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.
Channel Divinity: War God's Blessing
At 6th level, when a creature within 30 feet of you makes an attack roll, you can use your reaction to grant that creature a +10 bonus to the roll, using your Channel Divinity. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with extra energy. When you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage to the target of the same type dealt by the weapon.
Avatar of Battle
At 17th level, you gain resistance to bludgeoning, piercing and slashing damage from nonmagical weapons.