Paladin Sacred Oath
Oath of Devotion
The Oath of Devotion binds a paladin to the loftiest ideals of justice, virtue, and order. Sometimes called cavaliers, white knights or holy warriors, these paladins meet the ideal of the knight in shining armour acting with honor in pursuit of justice and the greater good. They hold themselves to the highest standards of conduct, and some, for better or worse, hold the rest of the world to the same standards. Many who swear this oath are devoted to gods of law and good and use their gods' tenets as the measure of their devotion. They hold angels - the perfect servants of good - as their ideals, and incorporate images of angelic wings into their helmets or coats of arms.
Tenets of Devotion
Though the exact words and strictures of the Oath of Devotion vary, paladins of this oath share these tenets.
Honesty. Don't lie or cheat. Let your word be your promise.
Courage. Never fear to act, though caution is wise.
Compassion. Aid others, protect the weak, and punish those who threaten them. Show mercy to your foes, but temper it with wisdom.
Honor. Treat others with fairness, and let your honorable deeds be an example to them. Do as much good as possible while causing the least amount of harm.
Duty. Be responsible for your actions and their consequences, protect those entrusted to your care, and obey those who have just authority over you.
Oath of Devotion Features
| Paladin | Features |
|---|---|
| 3rd | Oath Spells, Channel Divinity |
| 7th | Aura of Protection - Devotion |
| 15th | Purity of Spirit |
| 20th | Holy Nimbus |
Oath Spells
You gain oath spells at the paladins levels listed. Once you gain an oath spell you always have it prepared and it doesn't count against the number of spells you can prepare each day.
Oath of Devotion Spells
| Paladin Level | Spells |
|---|---|
| 3rd | Protection from evil and good |
| 5th | Zone of truth |
| 9th | Beacon of hope |
| 13th | Guardian of faith |
| 17th | Commune |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Sacred Weapon. As a bonus action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you gain expertise with that weapon, that is your proficiency bonus is doubled. The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.
You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.
Turn the Unholy. As an action, you present your holy symbol and speak a prayer censuring fiends and undead, using your Channel Divinity. Each fiend or undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.
A turned creature is frightened and incapacitated and must spend its turns trying to move as far away from you as it can.
Aura of Protection - Devotion
Starting at 7th level, your Aura of Protection is enhanced with an additional kind of protection: you and friendly creatures within the aura cannot be charmed.
Purity of Spirit
Beginning at 15th level, you are always under the effects of a protection from evil and good spell.
Holy Nimbus
At 20th level, as an action, you can emanate an aura of sunlight. For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that.
Whenever an enemy creature starts its turn in the bright light, the creature takes l0 radiant damage.
In addition, for the duration, you have advantage on saving throws against spells cast by fiends or undead.
Once you use this feature, you can't use it again until you finish a long rest.