Faeyis Summer Court Magic Items

by DrakurRedragon

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The Golden Spoon

Faeyis Summer Court Magic Items

The Golden Spoon

This magic shop is owned and operated by Nilin Endraas. They offer some items for sale, and others are granted when certain levels of reputation are reached.

Rep Rewards

  • 5 - The character can choose a Cerulean Candle or Hat of Many Things. The will also receive a Statue of the Blink Dog

  • 15- The character can choose either a Grovespirit's Fletcher or Stabshroom

  • 30 - Brambleroot Weapon

  • 50 - The character can choose one of the following three items: Growth and Rot, Ring of Elder Roots, or Ring of the Endless Hunt

Items for Sale

  • Potion of Fey Luck (400gp)
  • Butterfly Flute (250gp)
  • Amulet of the Shifter (1000gp)
  • Pixie Dust (10,000gp)

More items may be added in the future.

Hat of Many Things

Wondrous item, Common

The Hat of Many things has 10 charges, represented by charms on the hat. Charms are randomly determined based on the following list:

  1. An apple, orange, pear, or similar sized fruit. It tastes good.
  2. A single berry. It also tastes good.
  3. A goodberry. Completely indistinguishable from a regular berry until eaten.
  4. A pretty flower. It looks pretty and stays pristine for 7 days after removal from the hat
  5. A pretty flower, but different. If the scent is inhaled, it provides advantage on a single persuasion check targeting the person who smelled the flower. Indistinguishable from the other flower.
  6. A pomegranate. What it does is known only to the gods.

When the charms or hat is mentioned in conversation by someone who is unaware of the hat’s function, there is a 5% change it will grow a new charm (to the maximum of 10) in front of that person’s eyes. Every dawn, it grows 1d4 new charms (also to the maximum of 10), but only if it is not directly observed.

Cerulean Candle

Wondrous item, Uncommon

This foot-long blue wax candle is engraved with flowing letters, and decorative golden emblems are set into its length at intervals. Creatures sleeping within 30 feet of its light experience unfamiliar but joyous dreams, clearly from someone else’s life. If they sleep long enough to complete a long rest, they have Inspiration when they wake. This use expends the candle. If they already have Inspiration, there is no further effect. (An identify spell reveals that the cerulean candle is giving the user a little of what its maker took from someone else.)

Grovespirit's Fletcher

Wondrous item, Rare (requires attunement)

This quiver has space for 20 arrows. Arrows in the quiver at dusk will become enchanted at dawn. Once enchanted, the arrows deal an extra 1d4 poison damage. If two arrows strike the same target, vines begin to grasp at the target as if it was hit by the Entangle spell.

Stabshroom

Any Piercing Weapon, Rare

This weapon functions as a +1 version. In addition, it deals 1d6 Poison damage on top of its normal damage. On a Natural 1 of the attack roll, the weapon instead bursts in a cloud of of poison spores that deal the poison damage to the wielder.

Brambleroot Weapon

Any Thrown Weapon, Rare (Requires attunement)

This weapon benefits from a +1 on attack rolls and damage. When it is throw, it remains attached to the wielder's hand by a vine. The wielder can use a bonus action to return the weapon to their hand.

If the weapon strikes a target that is Large or smaller, the wielder can use a bonus action to push the target 5 ft away or pull the target 5 ft closer.

Growth and Rot

Wondrous item, Very Rare (Requires Attunement)

This pair of +2 daggers is designed to be wielded together; they can be wielded simultaneously or one at a time.

For every hit with Growth in the main hand, a flower appears on the target. This flower reduces walking speed by 5 ft for each flower. A single creature can be affected by a maximum of 5 flowers.

When a creature is struck with Rot in the main hand, all flowers detonate, causing everything within 10 ft to take 1d4 necrotic damage per flower on the creature, including the wielder.

Ring of Elder Roots

Wondrous item, Very Rare (requires attunement by a druid or ranger)

This ring has 4 charges that can be used to cast the following spells:

  • Entangle (1 charge)
  • Plant Growth (3 charges)
  • Wall of Thorns (4 charges)

If the wearer is a druid, they can also wild shape into a treant (with a use of their wild shape as normal), retaining the ability to cast their druid spells. In addition, if the wearer uses any of the spells from the ring, the treant form heals 1d8 hp.

The ring regains 1d4 charges at dawn.

Ring of the Endless Hunt

Wondrous item, Very Rare (requires attunement)

Once this ring is attuned, the wearer no longer needs ammunition for their ranged weapons. When a weapon is loaded, a +1 version of the ammunition required is loaded from the ring itself.

Potion of Fey Luck

Potion, Common This potion grants the drinker advantage on one single check or roll in the next 1 hour.

Butterfly Flute

Wondrous item, Common This flute causes illusory butterflies to appear when played. As an action and with a tool check of DC 10, a person playing the flute can concentrate to levitate up to 20 ft for one round.

Amulet of the Shifter

Wondrous item, Uncommon This amulet allows its wearer to change their face to look like an eladrin of their choice of season. It only changes the face and ends at the point where the amulet sits on the neck.

Pixie Dust

Wondrous item, Very Rare Sprinkling this dust on a person will give them a fly speed equal to their land speed for 1 minute. Once during the duration of the flight, the user can cast faerie fire as an action.

Avrae Code

Some of these will be actions to import, some will be snippets, and others will simply tell you how to apply the use of the item. Snippets, as a reminder, are added to the end of your attack string (so !a longsword -t enemy snippet)

Grovespirit Fletcher

For this item, there is a snippet to add for the damage. The player will be responsible for keeping track of targets hit.

!snippet (Name you want) -d 1d4[poison] -f "Grove Spirit Fletcher|Attacks with ammunition from this quiver deal an additional 1d4 poison damage. If the same target is struck twice, vines grasp at the target as if affected by the entangle spell."

If a target is struck twice:

!cast entangle -i -t (creature hit twice)

Stabshroom

This is an attack import; run this with on the server in #avrae-testing-things. There will be several changes you will need to make to the code block. They are annotated as [CHANGE OR ADD HERE]. Make sure to make the appropriate changes and remove the bracketed notes.

!attack import - name: Stabshroom [ADD BASE WEAPON NAME HERE]
  automation:
    - type: target
      target: each 
      effects:
        - type: attack
          hit:
            - type: damage
              damage: 1d4 [CHANGE TO APPROPIATE DAMAGE] + {strengthMod [CHANGE TO dexterityMod FOR FINESSE]+ 1} [magical piercing] + 1d6 [poison]
              overheal: false
          miss: []
          attackBonus: strengthMod [CHANGE TO dexterityMod FOR FINESSE] + proficiencyBonus + 1
    - type: text
      text: A magical weapon of the fey courts, the Stabshroom is a weapon of poison spores.  On a fumble, though, the spores tend to burst in the wielder's face.
  _v: 2

Growth and Rot

There are commands to import both Growth and Rot. The 3rd is the Rot Explosion with instructions on how to utilize that.

!attack import - name: Growth
  automation:
   - type: target
     target: all
     effects:
       - type: attack
         hit:
           - type: damage
             damage: 1d4 + 2 + {dexterityMod}
             overheal: false
           - type: ieffect2
             name: Growth Flower
             duration: null
             effects: null
             attacks: []
             buttons:
               - label: Remove Growth Flowers
                 automation:
                   - type: remove_ieffect
                     removeParent: always
                 verb: removes all Growth Flowers
                 style: "1"
                 defaultDC: null
                 defaultAttackBonus: null
                 defaultCastingMod: null
             end: false
             conc: false
             desc: Target can have a maximum of 5 flowers.  Each flower reduces the target's
               speed by 5 ft.
             stacking: true
             save_as: null
             parent: null
         miss: []
         attackBonus: dexterityMod + proficiencyBonus + 2
   - type: text
     text: For every hit with Growth in the main hand, a flower appears on the
       target. This flower reduces walking speed by 5 ft for each flower. A
       single creature can be affected by a maximum of 5 flowers.
  _v: 2
!attack import - name: Rot
  automation:
   - type: target
     target: each
     effects:
       - type: attack
         hit:
           - type: damage
             damage: 1d4 + {dexterityMod} + 2 [magical piercing]
             overheal: false
           - type: text
             text: Any Growth Flowers on the target explode!
         miss: []
         attackBonus: dexterityMod + proficiencyBonus + 2
   - type: text
     text: When a creature is struck with Rot in the main hand, all flowers detonate,
       causing everything within 10 ft to take 1d4 necrotic damage per flower on
       the creature, including the wielder.
  _v: 2

For Rot Explosion, use the code below to import the attack. When it is triggered, target everything within 10 feet, including yourself. Add -rr #, replacing the # with the number of flowers that were on the target.

ex.: !a "Rot Explosion" -t badguy1 -t badguy2 -t badguy3 -t me -rr 3 for 3 flowers.

!attack import - name: Rot Explosion
  automation:
  - type: target
    target: all
    effects:
      - type: damage
        damage: 1d4 [magical necrotic]
  proper: false
  _v: 2

Ring of Elder Roots

The Ring of Elder Roots is a Custom Counter. To use it, type !cc "Ring of Elder roots" -#, replacing # with the number of charges you want to use.

!cc create "Ring of Elder Roots" -title "Ring of Elder Roots" -reset long -type bubble -min 0 -max 4 -value 4 -resetby 1d4 -desc "This ring has 4 charges that can be used to cast the following spells:


Entangle (1 charge)
Plant Growth (3 charges)
Wall of Thorns (4 charges)
If the wearer is a druid, they can also wild shape into a treant (with a use of their wild shape as normal), retaining the ability to cast their druid spells. In addition, if the wearer uses any of the spells from the ring, the treant form heals 1d8 hp.


The ring regains 1d4 charges at dawn."

Ring of the Endless Hunt

This is a snippet to add, though you can also use the snippet +1 if you wish to simply add the damage without the phrase.

!snippet (Name you want) -d 1 -b 1 -f "Ring of the Endless Hunt|Loads any ranged weapon with +1 ammunition from the ring itself."
 

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