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The Golden Spoon
\pagebreak # Faeyis Summer Court Magic Items ## The Golden Spoon This magic shop is owned and operated by Nilin Endraas. They offer some items for sale, and others are granted when certain levels of reputation are reached. ### Rep Rewards * 5 - The character can choose a Cerulean Candle or Hat of Many Things. The will also receive a Statue of the Blink Dog * 15- The character can choose either a Grovespirit's Fletcher or Stabshroom * 30 - Brambleroot Weapon * 50 - The character can choose one of the following three items: Growth and Rot, Ring of Elder Roots, or Ring of the Endless Hunt ### Items for Sale * Potion of Fey Luck (400gp) * Butterfly Flute (250gp) * Amulet of the Shifter (1000gp) * Pixie Dust (10,000gp) More items may be added in the future. \columnbreak #### Hat of Many Things *Wondrous item, Common* The Hat of Many things has 10 charges, represented by charms on the hat. Charms are randomly determined based on the following list: 1. An apple, orange, pear, or similar sized fruit. It tastes good. 2. A single berry. It also tastes good. 3. A goodberry. Completely indistinguishable from a regular berry until eaten. 4. A pretty flower. It looks pretty and stays pristine for 7 days after removal from the hat 5. A pretty flower, but different. If the scent is inhaled, it provides advantage on a single persuasion check targeting the person who smelled the flower. Indistinguishable from the other flower. 6. A pomegranate. What it does is known only to the gods. When the charms or hat is mentioned in conversation by someone who is unaware of the hat’s function, there is a 5% change it will grow a new charm (to the maximum of 10) in front of that person’s eyes. Every dawn, it grows 1d4 new charms (also to the maximum of 10), but only if it is not directly observed. #### Statue of the Blink Dog *Wondrous item, Common* This is a statue of a blink dog. It can be of any size from handheld to the size of a regular blink dog. If the owner loses it, it teleports back to them. #### Cerulean Candle *Wondrous item, Uncommon* This foot-long blue wax candle is engraved with flowing letters, and decorative golden emblems are set into its length at intervals. Creatures sleeping within 30 feet of its light experience unfamiliar but joyous dreams, clearly from someone else’s life. If they sleep long enough to complete a long rest, they have Inspiration when they wake. This use expends the candle. If they already have Inspiration, there is no further effect. (An identify spell reveals that the cerulean candle is giving the user a little of what its maker took from someone else.) #### Grovespirit's Fletcher *Wondrous item, Rare (requires attunement)* This quiver has space for 20 arrows. Arrows in the quiver at dusk will become enchanted at dawn. Once enchanted, the arrows deal an extra 1d4 poison damage. If two arrows strike the same target, vines begin to grasp at the target as if it was hit by the *Entangle* spell. \pagebreak #### Stabshroom *Any Piercing Weapon, Rare* This weapon functions as a +1 version. In addition, it deals 1d6 Poison damage on top of its normal damage. On a Natural 1 of the attack roll, the weapon instead bursts in a cloud of of poison spores that deal the poison damage to the wielder. #### Brambleroot Weapon *Any Thrown Weapon, Rare (Requires attunement)* This weapon benefits from a +1 on attack rolls and damage. When it is throw, it remains attached to the wielder's hand by a vine. The wielder can use a bonus action to return the weapon to their hand. If the weapon strikes a target that is Large or smaller, the wielder can use a bonus action to push the target 5 ft away or pull the target 5 ft closer. #### Growth and Rot *Wondrous item, Very Rare (Requires Attunement)* This pair of +2 daggers is designed to be wielded together; they can be wielded simultaneously or one at a time. For every hit with Growth in the main hand, a flower appears on the target. This flower reduces walking speed by 5 ft for each flower. A single creature can be affected by a maximum of 5 flowers. When a creature is struck with Rot in the main hand, all flowers detonate, causing everything within 10 ft to take 1d4 necrotic damage per flower on the creature, including the wielder. #### Ring of Elder Roots *Wondrous item, Very Rare (requires attunement by a druid or ranger)* This ring has 4 charges that can be used to cast the following spells: * Entangle (1 charge) * Plant Growth (3 charges) * Wall of Thorns (4 charges) If the wearer is a druid, they can also wild shape into a treant (with a use of their wild shape as normal), retaining the ability to cast their druid spells. In addition, if the wearer uses any of the spells from the ring, the treant form heals 1d8 hp. The ring regains 1d4 charges at dawn. #### Ring of the Endless Hunt *Wondrous item, Very Rare (requires attunement)* Once this ring is attuned, the wearer no longer needs ammunition for their ranged weapons. When a weapon is loaded, a +1 version of the ammunition required is loaded from the ring itself. #### Potion of Fey Luck *Potion, Common* This potion grants the drinker advantage on one single check or roll in the next 1 hour. \columnbreak #### Butterfly Flute *Wondrous item, Common* This flute causes illusory butterflies to appear when played. As an action and with a tool check of DC 10, a person playing the flute can concentrate to levitate up to 20 ft for one round. #### Amulet of the Shifter *Wondrous item, Uncommon* This amulet allows its wearer to change their face to look like an eladrin of their choice of season. It only changes the face and ends at the point where the amulet sits on the neck. #### Pixie Dust *Wondrous item, Very Rare* Sprinkling this dust on a person will give them a fly speed equal to their land speed for 1 minute. Once during the duration of the flight, the user can cast faerie fire as an action. \pagebreak ### Avrae Code Some of these will be actions to import, some will be snippets, and others will simply tell you how to apply the use of the item. Snippets, as a reminder, are added to the end of your attack string (so !a longsword -t enemy snippet) #### Grovespirit Fletcher For this item, there is a snippet to add for the damage. The player will be responsible for keeping track of targets hit. `!snippet (Name you want) -d 1d4[poison] -f "Grove Spirit Fletcher|Attacks with ammunition from this quiver deal an additional 1d4 poison damage. If the same target is struck twice, vines grasp at the target as if affected by the entangle spell."` If a target is struck twice: `!cast entangle -i -t (creature hit twice)` #### Stabshroom This is an attack import; run this with on the server in #avrae-testing-things. There will be several changes you will need to make to the code block. They are annotated as [CHANGE OR ADD HERE]. Make sure to make the appropriate changes and remove the bracketed notes. ``` !attack import - name: Stabshroom [ADD BASE WEAPON NAME HERE] automation: - type: target target: each effects: - type: attack hit: - type: damage damage: 1d4 [CHANGE TO APPROPIATE DAMAGE] + {strengthMod [CHANGE TO dexterityMod FOR FINESSE]+ 1} [magical piercing] + 1d6 [poison] overheal: false miss: [] attackBonus: strengthMod [CHANGE TO dexterityMod FOR FINESSE] + proficiencyBonus + 1 - type: text text: A magical weapon of the fey courts, the Stabshroom is a weapon of poison spores. On a fumble, though, the spores tend to burst in the wielder's face. _v: 2 ``` \pagebreak #### Growth and Rot There are commands to import both Growth and Rot. The 3rd is the Rot Explosion with instructions on how to utilize that. ``` !attack import - name: Growth automation: - type: target target: all effects: - type: attack hit: - type: damage damage: 1d4 + 2 + {dexterityMod} overheal: false - type: ieffect2 name: Growth Flower duration: null effects: null attacks: [] buttons: - label: Remove Growth Flowers automation: - type: remove_ieffect removeParent: always verb: removes all Growth Flowers style: "1" defaultDC: null defaultAttackBonus: null defaultCastingMod: null end: false conc: false desc: Target can have a maximum of 5 flowers. Each flower reduces the target's speed by 5 ft. stacking: true save_as: null parent: null miss: [] attackBonus: dexterityMod + proficiencyBonus + 2 - type: text text: For every hit with Growth in the main hand, a flower appears on the target. This flower reduces walking speed by 5 ft for each flower. A single creature can be affected by a maximum of 5 flowers. _v: 2 ``` \pagebreak ``` !attack import - name: Rot automation: - type: target target: each effects: - type: attack hit: - type: damage damage: 1d4 + {dexterityMod} + 2 [magical piercing] overheal: false - type: text text: Any Growth Flowers on the target explode! miss: [] attackBonus: dexterityMod + proficiencyBonus + 2 - type: text text: When a creature is struck with Rot in the main hand, all flowers detonate, causing everything within 10 ft to take 1d4 necrotic damage per flower on the creature, including the wielder. _v: 2 ``` For Rot Explosion, use the code below to import the attack. When it is triggered, target everything within 10 feet, including yourself. Add `-rr #`, replacing the # with the number of flowers that were on the target. ex.: `!a "Rot Explosion" -t badguy1 -t badguy2 -t badguy3 -t me -rr 3` for 3 flowers. ``` !attack import - name: Rot Explosion automation: - type: target target: all effects: - type: damage damage: 1d4 [magical necrotic] proper: false _v: 2 ``` \pagebreak #### Ring of Elder Roots The Ring of Elder Roots is a Custom Counter. To use it, type `!cc "Ring of Elder roots" -#`, replacing # with the number of charges you want to use. ``` !cc create "Ring of Elder Roots" -title "Ring of Elder Roots" -reset long -type bubble -min 0 -max 4 -value 4 -resetby 1d4 -desc "This ring has 4 charges that can be used to cast the following spells: Entangle (1 charge) Plant Growth (3 charges) Wall of Thorns (4 charges) If the wearer is a druid, they can also wild shape into a treant (with a use of their wild shape as normal), retaining the ability to cast their druid spells. In addition, if the wearer uses any of the spells from the ring, the treant form heals 1d8 hp. The ring regains 1d4 charges at dawn." ``` #### Ring of the Endless Hunt This is a snippet to add, though you can also use the snippet `+1` if you wish to simply add the damage without the phrase. ``` !snippet (Name you want) -d 1 -b 1 -f "Ring of the Endless Hunt|Loads any ranged weapon with +1 ammunition from the ring itself." ```