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# The Manifestation of Dark Music Tot Musica, better known as the "Demon King of Songs" was sealed under Elegia by a user of the Sing-Sing Fruit, but can be summoned once again if its namesake song is performed. In order to do so, a person who has consumed the Sing-Sing Fruit must pass a DC 30 Charisma (Performance) check while succeeding on a DC 15 Constitution Saving Throw to stay awake. If successful, the user will be taken over, and Tot Musica will appear in the space the user once occupied. All other creatures, objects, and structures occupying spaces nearby will be pushed away to make way for the Monster's new size. ### Existence in Two Worlds Tot Musica Exists in both the Sing-Sing world and the real world at the same time, acting as a bridge between the two. Should it be left alone, the demon will fuse the two worlds permanently within hours and have full control over reality in the newly fused world. While both worlds are still separate, however, it can be attacked on both sides and defeated. ### Dual Attacks Creatures in combat with Tot Musica take their turns in initiative as normal, but can choose to lower their initiative to match the initiative of another creature. If two creatures have the same initiative, they can choose to attack at the same time against Tot Musica. If both creatures manage to deal damage to Tot Musica during this shared turn, Tot Musica will take twice the amount of damage the attacks deal. This only works if there is the two creatures are not on the same plane, one must be in the real world and the other must be in the Sing-Sing world. If only one creature deals damage to Tot Musica, it takes no damage instead. ### Echoing Power Tot Musica is able to remember any sound based attacks used against it, and can add that ability to its own actions. \columnbreak ### Tot Musica's Lair Tot Musica's Lair is wherever the Sing-Sing world resides, as a result, its lair is always present if it has been fully summoned. Because of this, Tot Musica can use its lair actions whenever it so chooses. ## Lair Actions On initiative count 20 (losing initiative ties), Tot Musica takes a lair action to cause one of the following effects; Tot Musica cannot use the same effect two rounds in a row: - Echos of Dark Music fill an area of 30 feet within 200 feet that Tot Musica can see. Any creature within that area must Succeed on a DC 12 Constitution saving throw or be stunned until the end of its turn. - Tot Musica summons 1d6 **Knights** within 10 feet of itself. The Knights have the same statistics explained in the *Elegia's Demise* portion of Tot Musica's Stat block. - Tot Musica targets one creature within 200 feet of itself. That creature must succeed on a DC 15 Charisma saving throw to fall asleep. \pagebreakNum ___ ___ > ## Tot Musica >*Titanic Demon, Chaotic Evil* > ___ > - **Armor Class** 18 (Natural Armor) > - **Hit Points** 1085 (70D20 + 350) > - **Speed** 0 ft., Hover 30 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|29 (+9)|12 (+1)|20 (+5)|30 (+10)|17 (+3)|30 (+10)| >___ > - **Saving Throws** Str +19, Dex +11, Con +15, Int +20, Wis +13, Cha +20 > - **Skills** Arcana +20, History, +20, Intimidation +20, Performance +30, Survival +13 > - **Damage Vulnerabilities** All Damage if imbued with Conquerer's Haki > - **Damage Immunities** Thunder > - **Condition Immunities** Blinded, Charmed, Deafened, Frightened, Grappled, Incapacitated, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned > - **Senses** Blindsense 200 ft., Darkvision 200 ft., Passive Perception 20 > - **Languages** All Languages known by the Sing-Sing User who summoned it. > - **Challenge** 35 (260,000 XP) > ___ > > ***Dark Music Incarnate.*** Tot Musica has advantage on all Charisma related skill checks, as well as Charisma Saving Throws. > > ***Healing Songs.*** If Tot Musica takes no damage between its turns, it regains 100 hit points. > > ***Fleeing Lullaby.*** If a creature is asleep and can hear Tot Musica, Tot Musica can use its action to give a one worded command, which the sleeping creature can then perform, even while asleep. > > ### Actions > ***Multiattack.*** The Tot Musica makes four Slam Attacks > > ***Slam.*** *Melee Weapon Attack:* +19 to hit, reach 70 ft., one target. *Hit* 32 (4d10 +10) Bludgeoning damage > > ***Big-Bang (Recharge 11-12).*** Tot Musica unleashes a harrowing wail, which can be heard by all creatures within 500 feet of it. All creatures that can hear it must make a DC 18 Constitution Saving throw, taking 61 (11d10) thunder damage on a failed save and half as much on a successful one. > > ***Elegia's Demise.*** Tot Musica summons 2d12 **Knights** to assist it in battle. These Knights have the same stats as the ones found in the Monster manual with the following changes: > - They have a Fly Speed equal to their walking speed. > - They are immune to Thunder Damage. > - They cannot attack Tot Musica. > - They cannot use their Leadership ability. > - They Disappear when their HP is at 0. > > Tot Musica cannot summon more knights until there are less than 6 knights are remaining. > > ### Reactions > ***Tuning Fork.*** When Tot Musica takes Bludgeoning damage, it can use its reaction to deal 3d6 thunder damage to all creatures within 500 feet of itself. > > ### Legendary Actions > Tot Musica can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Tot Musica regains spent legendary actions at the start of its turn. > > ***Detect.*** Tot Musica makes a Wisdom (Perception) check. > > ***Slam.*** Tot Musica makes a slam attack. > > ***Summon.*** Tot Musica summons 1d8 **Knights**. > > ***Distort Rhythm (Costs 2 Actions).*** Tot Musica chooses one creature within 500 feet of it, that creature must re-roll its initiative.