Two Thirds Casters D&D5e
Originally this was meant to be Subclasses that gave one use of a 6th-Level Spell, but that concept can actually fit any Subclass, and it was really weird to give a 6th-Level Spell to someone that cannot cast 5th-Level Spells yet (Artificer/Ranger), so instead is now an Optional Class Feature. It increases the Spellcasting progression in exchange for one early Level weak Feature and the 15th and 20th-Level Features of the Class (for the improved progression of Spellcasting and the 6th to 7th Level Spell Slots). This way, any Subclass can enjoy the new Spells, not to the extend of a Full Spellcaster, but can access some of the fun of a high Level Spell.
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Table of Contents
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0Optional Class Features
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1Artificer
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2Paladin
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3Ranger
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5Appendix
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52/3 Spellcaster Table
Optional Class Features
You gain Class Features in the Player's Handbook when you reach certain Levels in your Class. This document offers additional Features that you can gain as an Artificer, Paladin or Ranger. Unlike the Features in the Player's Handbook, you don't gain the Features here automatically. Consulting with your GM, it decides whether you gain a Feature in this section if you meet the Level requirement noted in the Feature's description. These Features can be selected separately from one another; you can use some, all, or none of them.
Multiclassing Two Thirds Casters
When determining your total Spellcaster Level, add two thirds of all the Focused Artificer, Devoted Paladin and Mystic Ranger Levels you have (rounded down, minimum 1).
For help to determine the two thirds Caster Level, see the 2/3 Spellcaster Table in the Appendix of this document.
Art Credits:
Page 0: Wizard Study Backdrop - Manthos Lappas
Page 1: The tinkerer - Elizabeth Peiró
Page 3: Rise of Kozilek - lius lasahido
Page 4: Aragorn the Ranger - Adam J. Middleton
Page 5: Retribution - Dmitry Prozorov
By Larry2233
Discord: @Larry2233#8327
Reddit: /u/Little-Mist-Walker
Artificer
Focused Artificer
1st-Level Artificer Feature, which replaces the 1st-Level Magical Tinkering Feature, all 15th-Level Features from your Artificer Specialist Feature, and the 20th-Level Soul of Artifice Feature
Your studies are different from other Artificers, choosing to focus more on your Spellcasting to better expand your knowledge of the world. You gain the following benefits:
Improved Spellcasting
Your Magical talents are deepened. Now you use the Focused Artificer table for your Spellcasting progression, gaining Spell Slots faster and allowing you to, eventually, get access to 6th and 7th Level Spells.
Artificer Expanded Spell List
As you are now capable of having access to 6th and 7th Level Spell Slots, the following Spells are added to your Artificer Spell list:
| 6th Level |
|---|
Arcane Gate
Chain Lightning
Contingency
Create Homunculus
Fizban's Platinum Shield
Forbiddance
Globe of Invulnerability
Programmed Illusion
True Seeing
| 7th Level |
|---|
Etherealness
Forcecage
Magnificent Mansion
Plane Shift
Project Image
Sequester
Teleport
Improved Prepared Spells
The amount of Spells you can prepare from the Artificer Spell list is now equal to your Intelligence Modifier + two thirds of your Artificer Level, rounded down (minimum 1).
For example, if you are a 7th-Level Artificer, you have four 1st-Level, three 2nd-Level and two 3rd-level Spell Slots. With an Intelligence of 16, your list of prepared Spells can include seven Spells of 1st, 2nd or 3rd Level, in any combination.
Improved Specialist Spells
The Spells you gain access from your Artificer Specialist Feature remain the same, but are learned sooner thanks to your focus on Spellcasting. You now gain those Spells at the Levels shown on the Improved Specialist Spells table.
Improved Specialist Spells
| Artificer Level | Spells |
|---|---|
| 3rd-Level | 1st-Level Spells |
| 4th-Level | 2nd-Level Spells |
| 7th-Level | 3rd-Level Spells |
| 10th-Level | 4th-Level Spells |
| 13th-Level | 5th-Level Spells |
Focused Artificer
| Level | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th |
|---|---|---|---|---|---|---|---|
| 1st | 2 | — | — | — | — | — | — |
| 2nd | 3 | — | — | — | — | — | — |
| 3rd | 3 | — | — | — | — | — | — |
| 4th | 4 | 2 | — | — | — | — | — |
| 5th | 4 | 3 | — | — | — | — | — |
| 6th | 4 | 3 | — | — | — | — | — |
| 7th | 4 | 3 | 2 | — | — | — | — |
| 8th | 4 | 3 | 3 | — | — | — | — |
| 9th | 4 | 3 | 3 | — | — | — | — |
| 10th | 4 | 3 | 3 | 1 | — | — | — |
| 11th | 4 | 3 | 3 | 2 | — | — | — |
| 12th | 4 | 3 | 3 | 2 | — | — | — |
| 13th | 4 | 3 | 3 | 3 | 1 | — | — |
| 14th | 4 | 3 | 3 | 3 | 2 | — | — |
| 15th | 4 | 3 | 3 | 3 | 2 | — | — |
| 16th | 4 | 3 | 3 | 3 | 2 | 1 | — |
| 17th | 4 | 3 | 3 | 3 | 2 | 1 | — |
| 18th | 4 | 3 | 3 | 3 | 2 | 1 | — |
| 19th | 4 | 3 | 3 | 3 | 2 | 1 | 1 |
| 20th | 4 | 3 | 3 | 3 | 2 | 1 | 1 |
Paladin
Revised Fighting Style Options
2nd-Level Paladin Feature, which improves the original Blessed Warrior Fighting Style Feature
Blessed Warrior
You learn two Cantrips of your choice from the Cleric Spell list. They count as Paladin Spells for you, and Charisma is your Spellcasting Ability for them. Whenever you gain a Paladin Level, you can replace one of these Cantrips with another Cantrip from the Cleric Spell list.
In addition, you gain one additional Cantrip from this Fighting Style when you reach 10th and 14th Level in the Paladin Class.
Devoted Paladin
1st-Level Paladin Feature, which replaces the 3rd-Level Divine Health and all 15th and 20th-Level Features of your Sacred Oath Feature
Your devotion is different from other Paladins, choosing to focus more on your Spellcasting to better accomplish your oath. You gain the following benefits:
Improved Spellcasting
Your Magical talents are deepened. Now you gain the Spellcasting Feature of the Paladin at 1st-Level, and use the Devoted Paladin table for your Spellcasting progression, gaining Spell Slots faster and allowing you to, eventually, get access to 6th and 7th Level Spells.
Paladin Expanded Spell List
As you are now capable of having access to 6th and 7th Level Spell Slots, the following Spells are added to your Paladin Spell list:
| 6th Level |
|---|
Find the Path
Forbiddance
Heal
Heroes' Feast
Stunning Smite
Sunbeam
True Seeing
Word of Recall
| 7th Level |
|---|
Divine Word
Etherealness
Plane Shift
Regenerate
Righteous Smite
Resurrection
Temple of the Gods
Improved Prepared Spells
The amount of Spells you can prepare from the Paladin Spell list is now equal to your Charisma Modifier + two thirds of your Paladin Level, rounded down (minimum 1).
For example, if you are a 7th-level paladin, you have four 1st-Level, three 2nd-Level and two 3rd-evel Spell Slots. With a Charisma of 16, your list of prepared Spells can include seven Spells of 1st, 2nd or 3rd Level, in any combination.
Devoted Paladin
| Level | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th |
|---|---|---|---|---|---|---|---|
| 1st | 2 | — | — | — | — | — | — |
| 2nd | 3 | — | — | — | — | — | — |
| 3rd | 3 | — | — | — | — | — | — |
| 4th | 4 | 2 | — | — | — | — | — |
| 5th | 4 | 3 | — | — | — | — | — |
| 6th | 4 | 3 | — | — | — | — | — |
| 7th | 4 | 3 | 2 | — | — | — | — |
| 8th | 4 | 3 | 3 | — | — | — | — |
| 9th | 4 | 3 | 3 | — | — | — | — |
| 10th | 4 | 3 | 3 | 1 | — | — | — |
| 11th | 4 | 3 | 3 | 2 | — | — | — |
| 12th | 4 | 3 | 3 | 2 | — | — | — |
| 13th | 4 | 3 | 3 | 3 | 1 | — | — |
| 14th | 4 | 3 | 3 | 3 | 2 | — | — |
| 15th | 4 | 3 | 3 | 3 | 2 | — | — |
| 16th | 4 | 3 | 3 | 3 | 2 | 1 | — |
| 17th | 4 | 3 | 3 | 3 | 2 | 1 | — |
| 18th | 4 | 3 | 3 | 3 | 2 | 1 | — |
| 19th | 4 | 3 | 3 | 3 | 2 | 1 | 1 |
| 20th | 4 | 3 | 3 | 3 | 2 | 1 | 1 |
Improved Oath Spells
The Spells you gain access from your Sacred Oath Feature remain the same, but are learned sooner thanks to your focus on Spellcasting. You now gain your Oath Spell at the Levels shown on the Improved Oath Spells table.
Improved Oath Spells
| Paladin Level | Spells |
|---|---|
| 3rd-Level | 1st-Level Spells |
| 4th-Level | 2nd-Level Spells |
| 7th-Level | 3rd-Level Spells |
| 10th-Level | 4th-Level Spells |
| 13th-Level | 5th-Level Spells |
Ranger
Marked Prey
2nd-Level Ranger Feature, which replaces the 1st-Level Favored Enemy, removes the Hunter's Mark Spell from your list, and works with the 20th-Level Foe Slayer Feature
When you Hit a Creature with an Attack roll, you can expend a 1st-Level Spell Slot or higher to call on the mystical bond between prey and predator to mark the Target as your Marked Prey, granting you the following benefits for 1 Hour, until the Creature is slain, or you mark another Creature:
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Each time you Hit the Creature with a Weapon Attack, including when you marked it, you deal 1d4 extra Damage. This extra Damage increases when you reach certain Ranger Level: 1d6 at 6th-Level, 1d8 at 10th-Level, 1d10 at 14th-Level, and 1d12 at 18th-Level.
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You have Advantage on Perception (WIS) and Survival (WIS) Checks you make to locate or track the Creature.
The Duration of this Feature increases when you reach certain Levels in this Class: 8 Hours at 6th-Level, 24 Hours at 10th-Level, 1 Week at 14th-Level, and indefinite at 18th-Level.
Revised Fighting Style Options
2nd-Level Ranger Feature, which improves the original Druidic Warrior Fighting Style Feature
Druidic Warrior
You learn two Cantrips of your choice from the Druid Spell list. They count as Ranger Spells for you, and Wisdom is your Spellcasting Ability for them. Whenever you gain a Ranger Level, you can replace one of these Cantrips with another Cantrip from the Druid Spell list.
In addition, you gain one additional Cantrip from this Fighting Style when you reach 10th and 14th Level in the Ranger Class.
Prepared Spellcasting
2nd-Level Ranger Feature, which replaces the Spells Known of 1st Level and Higher part of the 2nd-Level Spellcasting Feature
Instead of knowing a set amount of Spells, now you prepare them from the list of Ranger Spells that are available for you to Cast, as a Druid would, choosing from the Ranger Spell list. When you do so, choose a number of Ranger Spells equal to your Wisdom Modifier + half your Ranger Level, rounded down (minimum 1 spell). The Spells must be of a Level for which you have Spell Slots.
For example, if you are a 5th-Level Ranger, you have four 1st-Level and two 2nd-Level Spell Slots. With a Wisdom of 14, your list of prepared Spells can include four Spells of 1st or 2nd Level, in any combination. If you prepare the 1st-Level Spell Goodberry, you can Cast it using a 1st-Level or a 2nd-Level Slot. Casting the Spell doesn't remove it from your list of prepared Spells.
You can change your list of prepared Spells when you finish a Long Rest. Preparing a new list of Ranger Spells requires time spent in prayer and meditation: at least 1 Minute per Spell Level for each Spell on your list.
Mystic Ranger
1st-Level Ranger Feature, which replaces the 8th-Level Land's Stride Feature, all 15th-Level Features you gain from your Ranger Archetype Feature and your 20th-Level Foe Slayer Feature
Prerequisite: choosing the Prepared Spellcasting Optional Class Feature
Your teachings are different from other Rangers, choosing to focus more on your Spellcasting to better follow the mysticism of the primal world. You gain the following benefits:
Improved Spellcasting
Your Magical talents are deepened. Now you gain the Spellcasting Feature of the Ranger at 1st-Level, and use the Mystic Ranger table for your Spellcasting progression, gaining Spell Slots faster and allowing you to, eventually, get access to 6th and 7th Level Spells.
Ranger Expanded Spell List
As you are now capable of having access to 6th and 7th Level Spell Slots, he following Spells are added to your Ranger Spell list:
| 6th Level |
|---|
Druid Grove
Find the Path
Heal
Heroes' Feast
Investiture of Wind
Primordial Ward
Transport via Plants
Wall of Thorns
| 7th Level |
|---|
Etherealness
Fire Storm
Mirage Arcane
Plane Shift
Regenerate
Reverse Gravity
Whirlwind
Improved Prepared Spells
The amount of Spells you can prepare from the Ranger Spell list is now equal to your Wisdom Modifier + two thirds of your Ranger Level, rounded down (minimum 1).
For example, if you are a 7th-Level Ranger, you have four 1st-Level, three 2nd-Level and two 3rd-Level Spell Slots. With a Wisdom of 16, your list of prepared Spells can include seven Spells of 1st, 2nd or 3rd Level, in any combination.
Improved Archerype Spells
The Spells you gain access from your Ranger Archetype Feature and the Primal Awareness Optional Class Feature remain the same, but are learned sooner thanks to your focus on Spellcasting. You now gain those Spells at the Levels shown on the Improved Archetype Spells table.
Improved Archetype Spells
| Ranger Level | Spells |
|---|---|
| 3rd-Level | 1st-Level Spells |
| 4th-Level | 2nd-Level Spells |
| 7th-Level | 3rd-Level Spells |
| 10th-Level | 4th-Level Spells |
| 13th-Level | 5th-Level Spells |
Mystic Ranger
| Level | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th |
|---|---|---|---|---|---|---|---|
| 1st | 2 | — | — | — | — | — | — |
| 2nd | 3 | — | — | — | — | — | — |
| 3rd | 3 | — | — | — | — | — | — |
| 4th | 4 | 2 | — | — | — | — | — |
| 5th | 4 | 3 | — | — | — | — | — |
| 6th | 4 | 3 | — | — | — | — | — |
| 7th | 4 | 3 | 2 | — | — | — | — |
| 8th | 4 | 3 | 3 | — | — | — | — |
| 9th | 4 | 3 | 3 | — | — | — | — |
| 10th | 4 | 3 | 3 | 1 | — | — | — |
| 11th | 4 | 3 | 3 | 2 | — | — | — |
| 12th | 4 | 3 | 3 | 2 | — | — | — |
| 13th | 4 | 3 | 3 | 3 | 1 | — | — |
| 14th | 4 | 3 | 3 | 3 | 2 | — | — |
| 15th | 4 | 3 | 3 | 3 | 2 | — | — |
| 16th | 4 | 3 | 3 | 3 | 2 | 1 | — |
| 17th | 4 | 3 | 3 | 3 | 2 | 1 | — |
| 18th | 4 | 3 | 3 | 3 | 2 | 1 | — |
| 19th | 4 | 3 | 3 | 3 | 2 | 1 | 1 |
| 20th | 4 | 3 | 3 | 3 | 2 | 1 | 1 |
Appendix
New Spells
Stunning Smite
6th-Level Enchantment
- Casting Time: 1 Bonus Action
- Range: Self
- Components: V
- Duration: Concentration, up to 1 Minute
The next time you Hit a Creature with a Melee Weapon Attack during this Spell’s Duration, your Weapon pierces both body and mind, and the Attack deals an extra 6d10 Thunder or Psychic Damage (your choice) to the Target. The Target must make a Constitution Saving Throw. On a failed Save, it is Stunned until the Spell ends. The Target can repeat the Saving Throw at the end of each of its Turns, ending the Spell on a success.
Righteous Smite
7th-Level Evocation
- Casting Time: 1 Bonus Action
- Range: Self
- Components: V
- Duration: Concentration, up to 1 Minute
The next time you Hit a Creature with a Melee Weapon Attack during this Spell’s Duration, your Weapon cuts the body, but heals the soul, the Attack deals an extra 7d12 Radiant or Necrotic Damage (your choice) to the Target. You or a Creature of your choice within 30ft of you regains a number of Hit Points equal the roll of the additional Damage. This Spell also ends Blindness, Deafness, and any Diseases affecting the Target that regains Hit Points. This Spell cannot heal Constructs or Undead.
2/3 Spellcaster Table
To quickly know your Spellcaster Level for both Multiclassing, and determining the amount of "two thirds of your Level" of Spells you can prepare, see the following table:
| Class Level | Two Thirds Level |
|---|---|
| 1 | 1 |
| 2 | 2 |
| 3 | 2 |
| 4 | 3 |
| 5 | 4 |
| 6 | 4 |
| 7 | 5 |
| 8 | 6 |
| 9 | 6 |
| 10 | 7 |
| 11 | 8 |
| 12 | 8 |
| 13 | 9 |
| 14 | 10 |
| 15 | 10 |
| 16 | 11 |
| 17 | 12 |
| 18 | 12 |
| 19 | 13 |
| 20 | 14 |