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# Two Thirds Casters D&D5e Originally this was meant to be Subclasses that gave one use of a 6th-Level Spell, but that concept can actually fit any Subclass, and it was really weird to give a 6th-Level Spell to someone that cannot cast 5th-Level Spells yet (Artificer/Ranger), so instead is now an Optional Class Feature. It increases the Spellcasting progression in exchange for one early Level weak Feature and the 15th and 20th-Level Features of the Class (for the improved progression of Spellcasting and the 6th to 7th Level Spell Slots). This way, any Subclass can enjoy the new Spells, not to the extend of a Full Spellcaster, but can access some of the fun of a high Level Spell.
- ## Table of Contents - #### [
0
Optional Class Features
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0
Multiclassing Two Thirds Casters
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1
Artificer
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1
Focused Artificer
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2
Paladin
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2
Revised Fighting Style Options
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2
Devoted Paladin
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3
Ranger
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3
Marked Prey
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3
Revised Fighting Style Options
](#p4) - - [
3
Prepared Spellcasting
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4
Mystic Ranger
](#p5) - #### [
5
Appendix
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5
New Spells
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5
2/3 Spellcaster Table
](#p6)
\columnbreak ## Optional Class Features You gain Class Features in the *Player's Handbook* when you reach certain Levels in your Class. This document offers additional Features that you can gain as an *Artificer*, *Paladin* or *Ranger*. Unlike the Features in the *Player's Handbook*, you don't gain the Features here automatically. Consulting with your GM, it decides whether you gain a Feature in this section if you meet the Level requirement noted in the Feature's description. These Features can be selected separately from one another; you can use some, all, or none of them. ### Multiclassing Two Thirds Casters When determining your total Spellcaster Level, add two thirds of all the *Focused Artificer*, *Devoted Paladin* and *Mystic Ranger* Levels you have (rounded down, minimum 1). For help to determine the two thirds Caster Level, see the *2/3 Spellcaster Table* in the Appendix of this document. > ##### Art Credits: > **Page 0: [Wizard Study Backdrop](https://www.artstation.com/artwork/b5X3Qk)** - ***Manthos Lappas*** > *** > **Page 1: [The tinkerer](https://www.artstation.com/artwork/PogX8L)** - ***Elizabeth Peiró*** > *** > **Page 3: [Rise of Kozilek](https://www.artstation.com/artwork/zQRgQ)** - ***lius lasahido*** > *** > **Page 4: [Aragorn the Ranger](https://www.artstation.com/artwork/JNzRR)** - ***Adam J. Middleton*** > *** > **Page 5: [Retribution](https://www.artstation.com/artwork/d8AbX)** - ***Dmitry Prozorov*** By Larry2233 **Discord:** ***@Larry2233#8327*** **Reddit:** ***/u/[Little-Mist-Walker](https://www.reddit.com/user/little-mist-walker)***
\pagebreak ## Artificer ### Focused Artificer *1st-Level Artificer Feature, which replaces the 1st-Level Magical Tinkering Feature, all 15th-Level Features from your Artificer Specialist Feature, and the 20th-Level Soul of Artifice Feature* Your studies are different from other *Artificers*, choosing to focus more on your Spellcasting to better expand your knowledge of the world. You gain the following benefits: #### Improved Spellcasting Your Magical talents are deepened. Now you use the Focused Artificer table for your Spellcasting progression, gaining Spell Slots faster and allowing you to, eventually, get access to 6th and 7th Level Spells. ##### Artificer Expanded Spell List As you are now capable of having access to 6th and 7th Level Spell Slots, the following Spells are added to your *Artificer* Spell list:
| 6th Level | |:----------| *Arcane Gate* *Chain Lightning* *Contingency* *Create Homunculus* *Fizban's Platinum Shield* *Forbiddance* *Globe of Invulnerability* *Programmed Illusion* *True Seeing* \columnbreak | 7th Level | |:----------| *Etherealness* *Forcecage* *Magnificent Mansion* *Plane Shift* *Project Image* *Sequester* *Teleport*
#### Improved Prepared Spells The amount of Spells you can prepare from the *Artificer* Spell list is now equal to your Intelligence Modifier + two thirds of your *Artificer* Level, rounded down (minimum 1). For example, if you are a 7th-Level *Artificer*, you have four 1st-Level, three 2nd-Level and two 3rd-level Spell Slots. With an Intelligence of 16, your list of prepared Spells can include seven Spells of 1st, 2nd or 3rd Level, in any combination. #### Improved Specialist Spells The Spells you gain access from your *Artificer Specialist* Feature remain the same, but are learned sooner thanks to your focus on Spellcasting. You now gain those Spells at the Levels shown on the Improved Specialist Spells table. ##### Improved Specialist Spells | Artificer Level | Spells | |:---------------:|:-------------------| | 3rd-Level | *1st-Level Spells* | | 4th-Level | *2nd-Level Spells* | | 7th-Level | *3rd-Level Spells* | | 10th-Level | *4th-Level Spells* | | 13th-Level | *5th-Level Spells* | \columnbreak
##### Focused Artificer | Level | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | |:-----:|:---:|:---:|:---:|:---:|:---:|:---:|:---:| | 1st | 2 | — | — | — | — | — | — | | 2nd | 3 | — | — | — | — | — | — | | 3rd | 3 | — | — | — | — | — | — | | 4th | 4 | 2 | — | — | — | — | — | | 5th | 4 | 3 | — | — | — | — | — | | 6th | 4 | 3 | — | — | — | — | — | | 7th | 4 | 3 | 2 | — | — | — | — | | 8th | 4 | 3 | 3 | — | — | — | — | | 9th | 4 | 3 | 3 | — | — | — | — | | 10th | 4 | 3 | 3 | 1 | — | — | — | | 11th | 4 | 3 | 3 | 2 | — | — | — | | 12th | 4 | 3 | 3 | 2 | — | — | — | | 13th | 4 | 3 | 3 | 3 | 1 | — | — | | 14th | 4 | 3 | 3 | 3 | 2 | — | — | | 15th | 4 | 3 | 3 | 3 | 2 | — | — | | 16th | 4 | 3 | 3 | 3 | 2 | 1 | — | | 17th | 4 | 3 | 3 | 3 | 2 | 1 | — | | 18th | 4 | 3 | 3 | 3 | 2 | 1 | — | | 19th | 4 | 3 | 3 | 3 | 2 | 1 | 1 | | 20th | 4 | 3 | 3 | 3 | 2 | 1 | 1 |
\pagebreakNum ## Paladin ### Revised Fighting Style Options *2nd-Level Paladin Feature, which improves the original Blessed Warrior Fighting Style Feature* #### Blessed Warrior You learn two Cantrips of your choice from the Cleric Spell list. They count as *Paladin* Spells for you, and Charisma is your Spellcasting Ability for them. Whenever you gain a *Paladin* Level, you can replace one of these Cantrips with another Cantrip from the Cleric Spell list. In addition, you gain one additional Cantrip from this *Fighting Style* when you reach 10th and 14th Level in the *Paladin* Class. ### Devoted Paladin *1st-Level Paladin Feature, which replaces the 3rd-Level Divine Health and all 15th and 20th-Level Features of your Sacred Oath Feature* Your devotion is different from other *Paladins*, choosing to focus more on your Spellcasting to better accomplish your oath. You gain the following benefits: #### Improved Spellcasting Your Magical talents are deepened. Now you gain the *Spellcasting* Feature of the *Paladin* at 1st-Level, and use the Devoted Paladin table for your Spellcasting progression, gaining Spell Slots faster and allowing you to, eventually, get access to 6th and 7th Level Spells. ##### Paladin Expanded Spell List As you are now capable of having access to 6th and 7th Level Spell Slots, the following Spells are added to your *Paladin* Spell list:
| 6th Level | |:----------| *Find the Path* *Forbiddance* *Heal* *Heroes' Feast* *Stunning Smite* *Sunbeam* *True Seeing* *Word of Recall* \columnbreak | 7th Level | |:----------| *Divine Word* *Etherealness* *Plane Shift* *Regenerate* *Righteous Smite* *Resurrection* *Temple of the Gods*
#### Improved Prepared Spells The amount of Spells you can prepare from the *Paladin* Spell list is now equal to your Charisma Modifier + two thirds of your *Paladin* Level, rounded down (minimum 1). For example, if you are a 7th-level paladin, you have four 1st-Level, three 2nd-Level and two 3rd-evel Spell Slots. With a Charisma of 16, your list of prepared Spells can include seven Spells of 1st, 2nd or 3rd Level, in any combination. \columnbreak
##### Devoted Paladin | Level | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | |:-----:|:---:|:---:|:---:|:---:|:---:|:---:|:---:| | 1st | 2 | — | — | — | — | — | — | | 2nd | 3 | — | — | — | — | — | — | | 3rd | 3 | — | — | — | — | — | — | | 4th | 4 | 2 | — | — | — | — | — | | 5th | 4 | 3 | — | — | — | — | — | | 6th | 4 | 3 | — | — | — | — | — | | 7th | 4 | 3 | 2 | — | — | — | — | | 8th | 4 | 3 | 3 | — | — | — | — | | 9th | 4 | 3 | 3 | — | — | — | — | | 10th | 4 | 3 | 3 | 1 | — | — | — | | 11th | 4 | 3 | 3 | 2 | — | — | — | | 12th | 4 | 3 | 3 | 2 | — | — | — | | 13th | 4 | 3 | 3 | 3 | 1 | — | — | | 14th | 4 | 3 | 3 | 3 | 2 | — | — | | 15th | 4 | 3 | 3 | 3 | 2 | — | — | | 16th | 4 | 3 | 3 | 3 | 2 | 1 | — | | 17th | 4 | 3 | 3 | 3 | 2 | 1 | — | | 18th | 4 | 3 | 3 | 3 | 2 | 1 | — | | 19th | 4 | 3 | 3 | 3 | 2 | 1 | 1 | | 20th | 4 | 3 | 3 | 3 | 2 | 1 | 1 |
#### Improved Oath Spells The Spells you gain access from your *Sacred Oath* Feature remain the same, but are learned sooner thanks to your focus on Spellcasting. You now gain your *Oath Spell* at the Levels shown on the Improved Oath Spells table. ##### Improved Oath Spells | Paladin Level | Spells | |:-------------:|:-------------------| | 3rd-Level | *1st-Level Spells* | | 4th-Level | *2nd-Level Spells* | | 7th-Level | *3rd-Level Spells* | | 10th-Level | *4th-Level Spells* | | 13th-Level | *5th-Level Spells* | \pagebreakNum ## Ranger ### Marked Prey *2nd-Level Ranger Feature, which replaces the 1st-Level Favored Enemy, removes the Hunter's Mark Spell from your list, and works with the 20th-Level Foe Slayer Feature* *** When you Hit a Creature with an Attack roll, you can expend a 1st-Level Spell Slot or higher to call on the mystical bond between prey and predator to mark the Target as your Marked Prey, granting you the following benefits for 1 Hour, until the Creature is slain, or you mark another Creature: - Each time you Hit the Creature with a Weapon Attack, including when you marked it, you deal 1d4 extra Damage. This extra Damage increases when you reach certain *Ranger* Level: 1d6 at 6th-Level, 1d8 at 10th-Level, 1d10 at 14th-Level, and 1d12 at 18th-Level. - You have Advantage on *Perception (WIS)* and *Survival (WIS)* Checks you make to locate or track the Creature. The Duration of this Feature increases when you reach certain Levels in this Class: 8 Hours at 6th-Level, 24 Hours at 10th-Level, 1 Week at 14th-Level, and indefinite at 18th-Level. ### Revised Fighting Style Options *2nd-Level Ranger Feature, which improves the original Druidic Warrior Fighting Style Feature* #### Druidic Warrior You learn two Cantrips of your choice from the *Druid* Spell list. They count as *Ranger* Spells for you, and Wisdom is your Spellcasting Ability for them. Whenever you gain a Ranger Level, you can replace one of these Cantrips with another Cantrip from the *Druid* Spell list. In addition, you gain one additional Cantrip from this *Fighting Style* when you reach 10th and 14th Level in the *Ranger* Class. \columnbreak
### Prepared Spellcasting *2nd-Level Ranger Feature, which replaces the Spells Known of 1st Level and Higher part of the 2nd-Level Spellcasting Feature* Instead of knowing a set amount of Spells, now you prepare them from the list of *Ranger* Spells that are available for you to Cast, as a *Druid* would, choosing from the *Ranger* Spell list. When you do so, choose a number of *Ranger* Spells equal to your Wisdom Modifier + half your *Ranger* Level, rounded down (minimum 1 spell). The Spells must be of a Level for which you have Spell Slots. For example, if you are a 5th-Level *Ranger*, you have four 1st-Level and two 2nd-Level Spell Slots. With a Wisdom of 14, your list of prepared Spells can include four Spells of 1st or 2nd Level, in any combination. If you prepare the 1st-Level Spell *Goodberry*, you can Cast it using a 1st-Level or a 2nd-Level Slot. Casting the Spell doesn't remove it from your list of prepared Spells. You can change your list of prepared Spells when you finish a Long Rest. Preparing a new list of *Ranger* Spells requires time spent in prayer and meditation: at least 1 Minute per Spell Level for each Spell on your list.
\pagebreakNum ### Mystic Ranger *1st-Level Ranger Feature, which replaces the 8th-Level Land's Stride Feature, all 15th-Level Features you gain from your Ranger Archetype Feature and your 20th-Level Foe Slayer Feature* *Prerequisite: choosing the Prepared Spellcasting Optional Class Feature* Your teachings are different from other *Rangers*, choosing to focus more on your Spellcasting to better follow the mysticism of the primal world. You gain the following benefits: #### Improved Spellcasting Your Magical talents are deepened. Now you gain the *Spellcasting* Feature of the Ranger at 1st-Level, and use the Mystic Ranger table for your Spellcasting progression, gaining Spell Slots faster and allowing you to, eventually, get access to 6th and 7th Level Spells. ##### Ranger Expanded Spell List As you are now capable of having access to 6th and 7th Level Spell Slots, he following Spells are added to your *Ranger* Spell list:
| 6th Level | |:----------| *Druid Grove* *Find the Path* *Heal* *Heroes' Feast* *Investiture of Wind* *Primordial Ward* *Transport via Plants* *Wall of Thorns* \columnbreak | 7th Level | |:----------| *Etherealness* *Fire Storm* *Mirage Arcane* *Plane Shift* *Regenerate* *Reverse Gravity* *Whirlwind*
#### Improved Prepared Spells The amount of Spells you can prepare from the *Ranger* Spell list is now equal to your Wisdom Modifier + two thirds of your *Ranger* Level, rounded down (minimum 1). For example, if you are a 7th-Level *Ranger*, you have four 1st-Level, three 2nd-Level and two 3rd-Level Spell Slots. With a Wisdom of 16, your list of prepared Spells can include seven Spells of 1st, 2nd or 3rd Level, in any combination. #### Improved Archerype Spells The Spells you gain access from your *Ranger Archetype* Feature and the *Primal Awareness* Optional Class Feature remain the same, but are learned sooner thanks to your focus on Spellcasting. You now gain those Spells at the Levels shown on the Improved Archetype Spells table. ##### Improved Archetype Spells | Ranger Level | Spells | |:-------------:|:-------------------| | 3rd-Level | *1st-Level Spells* | | 4th-Level | *2nd-Level Spells* | | 7th-Level | *3rd-Level Spells* | | 10th-Level | *4th-Level Spells* | | 13th-Level | *5th-Level Spells* | \columnbreak
##### Mystic Ranger | Level | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | |:-----:|:---:|:---:|:---:|:---:|:---:|:---:|:---:| | 1st | 2 | — | — | — | — | — | — | | 2nd | 3 | — | — | — | — | — | — | | 3rd | 3 | — | — | — | — | — | — | | 4th | 4 | 2 | — | — | — | — | — | | 5th | 4 | 3 | — | — | — | — | — | | 6th | 4 | 3 | — | — | — | — | — | | 7th | 4 | 3 | 2 | — | — | — | — | | 8th | 4 | 3 | 3 | — | — | — | — | | 9th | 4 | 3 | 3 | — | — | — | — | | 10th | 4 | 3 | 3 | 1 | — | — | — | | 11th | 4 | 3 | 3 | 2 | — | — | — | | 12th | 4 | 3 | 3 | 2 | — | — | — | | 13th | 4 | 3 | 3 | 3 | 1 | — | — | | 14th | 4 | 3 | 3 | 3 | 2 | — | — | | 15th | 4 | 3 | 3 | 3 | 2 | — | — | | 16th | 4 | 3 | 3 | 3 | 2 | 1 | — | | 17th | 4 | 3 | 3 | 3 | 2 | 1 | — | | 18th | 4 | 3 | 3 | 3 | 2 | 1 | — | | 19th | 4 | 3 | 3 | 3 | 2 | 1 | 1 | | 20th | 4 | 3 | 3 | 3 | 2 | 1 | 1 |
\pagebreakNum ## Appendix ### New Spells #### Stunning Smite *6th-Level Enchantment* ___ - **Casting Time:** 1 Bonus Action - **Range:** Self - **Components:** V - **Duration:** Concentration, up to 1 Minute ___ The next time you Hit a Creature with a Melee Weapon Attack during this Spell’s Duration, your Weapon pierces both body and mind, and the Attack deals an extra 6d10 Thunder or Psychic Damage (your choice) to the Target. The Target must make a Constitution Saving Throw. On a failed Save, it is *Stunned* until the Spell ends. The Target can repeat the Saving Throw at the end of each of its Turns, ending the Spell on a success. #### Righteous Smite *7th-Level Evocation* ___ - **Casting Time:** 1 Bonus Action - **Range:** Self - **Components:** V - **Duration:** Concentration, up to 1 Minute ___ The next time you Hit a Creature with a Melee Weapon Attack during this Spell’s Duration, your Weapon cuts the body, but heals the soul, the Attack deals an extra 7d12 Radiant or Necrotic Damage (your choice) to the Target. You or a Creature of your choice within 30ft of you regains a number of Hit Points equal the roll of the additional Damage. This Spell also ends *Blindness*, *Deafness*, and any Diseases affecting the Target that regains Hit Points. This Spell cannot heal *Constructs* or *Undead*. \columnbreak #### 2/3 Spellcaster Table To quickly know your Spellcaster Level for both Multiclassing, and determining the amount of "two thirds of your Level" of Spells you can prepare, see the following table: | Class Level | Two Thirds Level | |:-----------:|:----------------:| | 1 | 1 | | 2 | 2 | | 3 | 2 | | 4 | 3 | | 5 | 4 | | 6 | 4 | | 7 | 5 | | 8 | 6 | | 9 | 6 | | 10 | 7 | | 11 | 8 | | 12 | 8 | | 13 | 9 | | 14 | 10 | | 15 | 10 | | 16 | 11 | | 17 | 12 | | 18 | 12 | | 19 | 13 | | 20 | 14 |