Warlock: Lady of the Lake
Thoughout the legends of Helvetica, few entities help knights as much as the Lady of the Lake. She was the keeper of Excalibur, the creator of powerful enchantments, and one of the most trustworthy allies to knights of the realm. As such, warlocks blessed by the Lady of the Lake fight in the front lines, diverting magics and protecting their allies.
Enchanter of the Depths
As a first sign of good will, the Lady of the Lake passes on to you her knowledge and mastery with magical items. At 1st level, you gain proficiency in shields and martial weapons, and learn the identify spell. For you, its casting time is an action, and you may cast it without requiring a spell slot.
Expanded Spell List
The Lady of the Lake lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list.
| Spell Level | Spells |
|---|---|
| 1st Level | Cure Wounds, Faerie Fire |
| 2nd Level | Branding Smite, Lesser Restoration |
| 3rd Level | Beacon of Hope, Protection From Energy |
| 4th Level | Death Ward, Staggering Smite |
| 5th Level | Antilife Shell, Banishing Smite |
Aspects of the Loch
Also at 1st level, As a bonus action, you can channel the Aspects of the Loch, granting you one of the following benefits for 1 minutes:
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Armor of the Loch. You gain a bonus to your AC equal to your Charisma modifier if you are not wearing medium or heavy armor.
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Bulwark of the Loch. When you damage a creature with a melee weapon, it has disadvantage on all attacks on creatures other than you until the start of your next turn.
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Crown of the Loch. At the start of your turn, if you are standing within 10ft of a hostile creature, you gain temporary hit points equal to half your warlock level.
You can use this feature a number of times equal to your charisma modifier, and you regain all expended uses when you finish a long rest.
Blessed Relic
At 6th level, as your legend grows and stories of you spread, the Lady of the Lake blesses another item it has given you. You gain one of the following features based on your Pact Boon:
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Pact of the Blade. You've become experienced with your blade, using it to both attack and keep you safe. When you miss a creature with a weapon attack, as a reaction, you can deal force damage to that creature equal to your charisma modifier instead.
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Pact of the Chain. The bond between you and your companion has grown, allowing you to aid each other in battle. When you cast a spell, your familiar can deliver the spell as if it had cast the spell, provided you both use a reaction to deliver the spell. You can cast a spell through your familiar regardless of spell range, but you must be within 30ft of it during the casting.
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Pact of the Tome. Your tome becomes filled with words that can mend flesh and mind. When a creature you can see makes a death saving throw, as a reaction, you may add your Charisma modifier to their roll.
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Pact of the Hourglass. Your hourglass has been imbued with strange sands that turn back the time from disaster. When you would roll a 1 on a ability check, saving throw or attack roll, you may, as a reaction, reroll that roll.
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Pact of the Talisman. Your talisman is a symbol of your support for your allies. As a bonus action, you swap positions with a creature that is wearing your Talisman.
You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Bane of Evil
Starting at 10th level, the enchantments the Lady has placed onto your relics grows stronger. While in your Aspect of the Loch, you may choose two benefits for the Aspects of the Loch instead of one.
Relic Master
At 14th level, your mastery over the Lady's enchanted items is now unmatched. You can choose a second Pact Boon.