Fighter: Altered Battlemaster

by CassBrews

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Altered Battle Master

This version of the Battle Master subclass is intended to be used alongside my rework of the Fighter class.

Student of War

At 3rd level, you gain proficiency with one type of artisan's tools of your choice.

Improved Combat Superiority

Also at 3rd level, your tactical skill in combat improves, granting bonuses to your Combat Superiority.

Improved Maneuvers

You know six maneuvers of your choice, instead of four, and you learn more at higher levels, as shown in the Maneuvers Known column of the Battle Master Combat Superiority table.

Improved Superiority Dice

You have five superiority dice, instead of three, and you earn more at higher levels, as shown in the Superiority Dice column of the Battle Master Combat Superiority table. Additionally, you regain all expended superiority dice when you finish a short or long rest.

Signature Maneuver

Finally, at 3rd level you choose a maneuver you know from this class that is not Ambush, Bolster, Commanding Presence, Rally, or Tactical Assessment as your signature maneuver. Whenever you use that maneuver, you can use it without expending a Superiority Dice. You may only use this feature once per round.

Know Your Enemy

Starting at 7th level, if you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about its capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice:

  • Strength score
  • Dexterity score
  • Constitution score
  • Armor Class
  • Current hit points
  • Total class levels, if any
  • Fighter class levels, if any

Greater Signature Maneuver

At 10th level, you choose a second signature maneuver, following the same rules. You may still only use one signature maneuver per round.

Relentless

Starting at 15th level, when you roll initiative and have no superiority dice remaining, you regain 1 superiority die.

Maneuver Mastery

At 18th level, once per round, when you would roll a Superiority Die, you can instead choose the maximum in place of rolling.

Battle Master Combat Superiority
Level Superiority Dice Maneuvers Known
3rd 5d8 6
4th 5d8 6
5th 5d8 6
6th 5d8 6
7th 6d8 7
8th 6d8 7
9th 6d8 7
10th 6d10 8
11th 6d10 8
12th 6d10 8
13th 7d10 8
14th 7d10 8
15th 7d10 9
16th 7d10 9
17th 7d10 9
18th 7d12 9
19th 7d12 9
20th 7d12 9
 

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