Ratoid

by CanceRevolution

Search GM Binder Visit User Profile

Ratoids

Ratoids, also known as the shadow vermin, are menacing, bipedal creatures with the deceptive cunning of rats and the physical might of a well-trained human. Standing at an average of five feet tall, these beasts exhibit humanoid rat features, with long, twitchy whiskers, piercing beady eyes, and sleek, dark fur that lets them blend seamlessly into the shadows. Their agile, muscular bodies allow for stealth and dexterity in urban environments, making them masters at ambushes and hit-and-run tactics.

Unlike their more common rodent counterparts, Ratoids possess a disturbing level of intelligence. While they aren’t capable of sophisticated speech, they communicate amongst themselves using a series of high-pitched chirps and low growls, and it’s rumored that they have a tribal-like social structure in their hidden underground colonies. These creatures hoard treasures, scraps, and trinkets from their conquests or thefts, resulting in their lairs being filled with a mishmash of precious items and random junk. Their preferred habitats are city sewers, derelict buildings, or any dark corners where they can plot their next move away from prying eyes.

Adventurers should approach Ratoids with caution. Equipped with razor-sharp claws and teeth, they can quickly incapacitate an unwary traveler. Moreover, their rapid breeding cycles make them a genuine concern for cities, as a small problem can quickly turn into an infestation. It’s said that if you see one Ratoid, there are at least a dozen more lurking just out of sight. In combat, they often employ guerrilla tactics, attacking from the shadows and retreating before their victim can retaliate. Those who wish to face and eradicate these monsters are advised to be vigilant, quick, and always prepared for the unexpected.

Tier 1


Ratoid

Small, Beast / Monstrosity

Tier 1, Challenge Point 1, XP: 1

Attributes

AC 11 AP 0
HP 2 Posture 5
  • Damage Immunities: Poison
  • Passive Insight/ Perception 12
  • Senses Darkvision
  • Language Thieves' cant

Movement

Base/Climb 35 Swim 5 Dash 10

Stats + Skills

STR -2 DEX +3 INT -3 WIS +2 CHA -3
  • LU -3: Luck Points: 0; Critical Fail: 1 to 3

Abilities

  • Ambusher You gain advantage on all Stealth Checks.

Actions (1)

  • Bite Hit +3, Dmg 1d4 thrust

Bonus Action

  • Quick Hide You can Hide as a Bonus Action.

Reaction

  • Lynch When Ratoid creature hits an Attack while 5 feet from you, you can make an Attack of Opportunity on the same target.


Ratoid Boss

Small, Beast / Monstrosity

Tier 1, Challenge Point 8, XP: 8

Attributes

AC 14 AP 1
HP 30 Posture 20
  • Damage Immunities: Poison
  • Passive Insight/ Perception 12
  • Senses Darkvision
  • Language Thieves' cant

Movement

Base/Climb 35 Swim 5 Dash 10

Stats + Skills

STR -2 DEX +4 INT +1 WIS +2 CHA +1
  • LU -3: Luck Points: 0; Critical Fail: 1 to 3

Villain Action

  • Rat Presence On the start of the round, 1 ratoid appears on the battlefield

Abilities

  • Ambusher You gain advantage on all Stealth Checks.

Actions (1)

  • Bite Hit +4, Dmg 1d6 thrust
  • Armor Piercer: You ignore 2 AP

Bonus Action

  • Quick Hide You can Hide as a Bonus Action.

Reaction

  • Lynch When Ratoid creature hits an Attack while 5 feet from you, you can make an Attack of Opportunity on the same target.

Tier 2


Blight Ratoid

Small, Beast / Monstrosity

Tier 2, Challenge Point 1, XP: 2

Attributes

AC 13 AP 0
HP 2 Posture 7
  • Damage Immunities: Poison
  • Passive Insight/ Perception 12
  • Senses Darkvision
  • Language Thieves' cant

Movement

Base/Climb 35 Swim 5 Dash 10

Stats + Skills

STR -2 DEX +5 INT -3 WIS +2 CHA -3
  • LU -3: Luck Points: 0; Critical Fail: 1 to 3

Abilities

  • Ambusher You gain advantage on all Stealth Checks.

Actions (1)

  • Bite Hit +5, Dmg 1d4 thrust
  • Poison Hit: On a hit, the target must succeed on an Endurance Save (DC 13), or become Poisoned (1d4, 1 turn). A creature that is already Poisoned takes 1d4 extra poison damage instead.

Bonus Action

  • Quick Hide You can Hide as a Bonus Action.

Reaction

  • Lynch When Ratoid creature hits an Attack while 5 feet from you, you can make an Attack of Opportunity on the same target.


Plague Witch Ratoid

Small, Beast / Monstrosity

Tier 2, Challenge Point 6, XP: 12

Attributes

AC 16 AP 1
HP 22 Posture 17
Mana 4
  • Damage Immunities: Poison
  • Passive Insight/ Perception 16
  • Senses Darkvision
  • Language Thieves' cant

Movement

Base/Climb 35 Swim 5 Dash 10

Stats + Skills

STR -2 DEX +6 INT -1 WIS +6 CHA -3
  • LU -3: Luck Points: 0; Critical Fail: 1 to 3

Abilities

  • Ambusher You gain advantage on all Stealth Checks.
  • Putrid Aura At the start of your turn, all creatures within 30 feet of you must succeed on an Endurance Save (DC 14) or become Poisoned (1d4, 1 turn).
  • A creature that is already Poisoned takes 1d4 poison damage on a fail instead.
  • Spell Skill Spell Hit: +6, Spell DC (14)

Actions (1)

  • Bite Hit +6, Dmg 1d4 thrust
  • Poison Hit: On a hit, the target must succeed on an Endurance Save (DC 14), or become Poisoned (1d4, 1 turn). A creature that is already Poisoned takes 1d4 extra poison damage instead.
  • Cast Spell You can cast the following spells:
  • At Will: Minor Acid Spray, Poison Sting
  • Level 1 (1 Mana): Acid Spits, Poison Person

Bonus Action

  • Quick Hide You can Hide as a Bonus Action.

Reaction

  • Lynch When Ratoid creature hits an Attack while 5 feet from you, you can make an Attack of Opportunity on the same target.


Ratoid Cult Leader

Small, Beast / Monstrosity

Tier 2, Challenge Point 8, XP: 16

Attributes

AC 16 AP 1
HP 14 Posture 14
  • Damage Immunities: Poison
  • Passive Insight/ Perception 16
  • Senses Darkvision
  • Language Thieves' cant

Movement

Base/Climb 35 Swim 5 Dash 10

Stats + Skills

STR -2 DEX +6 INT -1 WIS +6 CHA -3
  • LU -3: Luck Points: 0; Critical Fail: 1 to 3

Villain Action

  • Rat Presence On the start of the round, 1 ratoid appears on the battlefield

Abilities

  • Ambusher You gain advantage on all Stealth Checks.
  • Command Once per round, you can use a Free Action to make a friendly creature within 30 feet to take an Action on your turn.
  • Reincarnation If you would die, you can transfer your soul to 1 Ratoid within 120 feet of you. That Ratoid immediately transforms into a Ratoid Cult Leader with full Posture and HP.

Actions (3)

  • Bite Hit +6, Dmg 1d6 thrust
  • Armor Piercer: You ignore 2 AP
  • Poison Hit: On a hit, the target must succeed on an Endurance Save (DC 14), or become Poisoned (1d4, 1 turn). A creature that is already Poisoned takes 1d4 extra poison damage instead.

Bonus Action

  • Quick Hide You can Hide as a Bonus Action.

Reaction

  • Lynch When Ratoid creature hits an Attack while 5 feet from you, you can make an Attack of Opportunity on the same target.