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## The Arcane Blaster ### Class Skills An Arcan Blaster magus gains Knowledge (engineering) as a class skill, but does not gain Swim as a class skill. This ability modifies the magus’ class skills. ### Weapon and Armor Proficiencies Arcane Blaster magi are proficient with all simple weapons, firearms, and light armor. This modifies the standard magus weapon proficiencies. ### Diminished Spellcasting An Arcane Blaster magus has one fewer spell slot of each level than a regular magus. If this reduces his number of spell slots of a particular level to zero, he can cast spells of that level only if his Intelligence allows bonus spells of that level. ### Arcane Pool (Su) An Arcane Blaster magus’ choices of weapon special abilities to apply with arcane Pool at 5th level include distance, reliable, and seeking but not dancing, keen, or vorpal. This ability modifies the magus’s arcane pool. ### Arcane Gun (Su) One or two of the Arcane Blaster's firearms can be arcane guns. Arcane guns are normal one-handed or two-handed firearms in the hands of others, as they were normal firearms before the Arcane Blaster imbued them with magic. In an Arcane Blaster’s hands, they both fire projectiles (bullets and pellets) and cast magic. The Arcane Blaster may only have 1 Arcane Gun at a time, but may attune to a separate firearm and make it their Arcane Gun while preparing their spells. Instead of a light or one-handed melee weapon, an Arcane Blaster magus must use their Arcane Gun for spell combat. She doesn’t need a free hand for ranged spell combat. The Arcane Blaster magus cannot accept an attack penalty to gain a bonus on concentration checks to cast a spell defensively. This ability modifies spell combat. \columnbreak ### Gunsmith The Arcane Blaster gains the Gunsmithing feat and a battered gun that is identical to the gun a Gunslinger gains at first level. Like a Gunslinger, an Arcane Blaster can use the Gunsmithing feat to restore his battered gun. ### Arcane Strike (Su) At 2nd level, the Arcane Blaster Magus gains the Arcane Strike Feat. In addition to this, as long as an Arcane Blaster's weapon is affected by their Arcane Pool Enhancement, that weapon is also considered to be affected by Arcane Strike. This ability replaces SpellStrike at 2nd level. ### Force Gun (Su) At 3rd level, the Arcane Blaster gains the Spell Cartridges Feat, and adds their Arcane Gun's Enhancement Bonus to their Caster level when determining the number of damage dice from Spell Cartridges. Whenever the Arcane Blaster casts a spell that can affect ammunition or a melee weapon (Such as Splinter Spell Resist, or Keen Weapons), they may choose to target their Arcane Gun instead. Any Bullets, Conjured or otherwise, fired from their Arcane Gun while that spell is in effect is treated as though it were under the effects of the aforementioned spell. This feature replaces the Magus Arcana granted at 3rd level. ### Ranged Spellstrike (Su) At 4th level, whenever an Arcane Blaster casts a spell that calls for a ranged attack, she can deliver the spell through her Arcane Gun she wields as part of a ranged attack. Instead of the free ranged attack normally allowed to deliver the spell, an Arcane Blaster can make one free ranged attack with her Arcane Gun (at her highest base attack bonus) as part of casting this spell. The attack does not increase the spell’s range. If the spell can normally affect multiple targets, only a single missile, ray, or effect accompanies each attack; if the spell allows multiple attacks and the Arcane Blaster can make additional ranged attacks as part of a full-round action with spell combat, one additional ray, missile, or effect from the spell accompanies each subsequent ranged attack the Arcane Blaster makes in the same round until all attacks allowed by the spell are made. Unused missiles, rays, or effects remaining at the end of the Arcane Blaster’s turn are wasted. This feature replaces Spell Recall at 4th level. ### Spell Recall (Su) At 7th level, the magus learns to use his arcane pool to recall spells he has already cast. With a swift action he can recall any single magus spell that he has already prepared and cast that day by expending a number of points from his arcane pool equal to the spell’s level (minimum 1). The spell is prepared again, just as if it had not been cast. This Feature Replaces Knowledge Pool. \pagebreak ### Nimble (Ex) Starting at 7th level, an Arcane Blaster magus gains a +1 dodge bonus to Armor Class while wearing light or no armor. Anything that causes the Arcane Blaster magus to lose her Dexterity bonus to Armor Class also causes her to lose this dodge bonus. This bonus increases by +1 for every four levels beyond 7th level (to a maximum of +4 at 19th level). This ability replaces medium armor proficiency and heavy armor proficiency gained at 7th and 13th level. ### Spellgun Training (Ex) At 10th level, the Arcane Blaster magus becomes a true specialist with her chosen weapon. She gains a bonus equal to her Dexterity modifier on damage rolls when firing her arcane gun. Furthermore, when she misfires with her arcane gun, the misfire value increases by 2 instead of 4. This ability replaces fighter training. ### Focusing Spellstrike (Su) At 16th level, an Arcane Blaster can use ranged spellstrike to deliver a cone- or line-shaped spell as a ray, affecting only the creature or object struck. This ability replaces counterstrike.