Ironwyrm Golem

by PaoloD

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Ironwyrm Golem

by Paolo Davolio // Echidna Design

Concept, Art and Text from "Draconomicon" (2003)


An ironwyrm golem is an animated, self-contained furnace built into the shape of a dragon. It measures up to 15 feet in length and typically stands 7 to 8 feet high at the shoulder. Smoke trails from its nostrils except when the creature is at rest, and when animate, it exudes a palpable heat.


Ironwyrm Golem

Large Construct, Unaligned


  • Armor Class 20 (natural armor)
  • Hit Points 241 (21d10 + 126)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
24 (+7) 8 (-1) 22 (+6) 3 (-4) 11 (+0) 10 (+0)

  • Damage Resistance acid, necrotic
  • Damage Immunities fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons
  • Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
  • Senses darkvision 120 ft., passive Perception 10
  • Languages understands Draconic and the languages of its creator but can't speak
  • Challenge 17 (18,000 XP)                        Proficiency Bonus +6

Aversion of Cold. If the golem takes cold damage, it has disadvantage on attack rolls and ability checks until the end of its next turn. Additionally, if the golem takes 20 or more cold damage, its Furnace Body deals half damage until the end of its next turn.

Fire Refraction. Whenever the golem is subjected to fire damage, it takes no damage, recharges its Incinerating Breath and can deal 10 (3d6) fire damage to everything within a 15-foot radius from itself.

Furnace Body. At the start of each of the golem's turns, each creature within 5 feet of it takes 7 (2d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the golem or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage. The golem can suppress this at any time during its turn. If the golem uses its Incinerating Breath, this ability stops dealing damage until the end of the golem's next turn.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Immunity to Rust. The golem is immune to rust effects.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.



































Actions

Multiattack. The golem makes one bite and two wing attacks.

Bite. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage and 7 (2d6) fire damage.

Wing. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 12 (1d10 + 7) bludgeoning damage and 3 (1d6) fire damage.

Incinerating Breath (Recharge 5-6). The golem exhales fire in a 60-foot cone. Each creature in that area must make a DC 20 Dexterity saving throw. On a failure, a target takes 71 (13d10) fire damage and, if the target is wearing or holding metal objects, has disadvantage on ability checks and attack rolls until it drops such items or until the beginning of the golem's next turn. On a success, a target takes half as much damage and doesn't have disadvantage. A creature reduced to 0 hit points by this fire damage must succeed on a DC 20 Constitution saving throw, being burned down to ash on a failure.

Reactions

Wing Parry. The golem adds +6 to the AC against one attack that would hit the golem or a creature within 10 feet. To do so, the golem must see the attacker. During its next turn, the golem can only attack with one wing with its Multiattack action.