Way of the Still Mind

by yossarhian

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Way of the Still Mind

The Way of the Still Mind is an group of monks who have dedicated their lives to the study and mastery of the arcane arts. Through years of rigorous training and intense meditation, they have learned to harness arcane power through their mastery of ki.

The order has many different sects, with each sect typically focusing on a school of magic. Frequently these sects are lead by wizards of that school of magic.

Spellcasting

When you reach the 3rd level, you gain the ability to cast spells.

Cantrips: You learn the Elementalism cantrip, and other 2 cantrips of your choice from the monk spell list. You learn an additional cantrip when you reach the 6th, 11th, and 17th level in this class

Spell Slots: The Way of the Still Mind table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.

Prepared Spells of Level 1+ You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose three level 1 spells from the monk spell list

The number of spells on your list increases as you gain Monk levels, as shown in the Prepared Spells column of the Way of the Still Mind Spells Known Spellcasting table. Whenever that number increases, choose additional spells from the Monk spell list until the number of spells on your list matches the number on the table. The chosen spells must be of a level for which you have spell slots. For example, if you're a level 7 Monk, your list of prepared spells can include five Monk spells of levels 1 and 2 in any combination.

Changing Your Prepared Spells Whenever you finish a Long Rest, you can change your list of prepared spells, replacing any of the spells there with other Monk spells for which you have spell slots

Spellcasting ability: Wisdom is your spellcasting ability for your monk spells.

Centered body casting When you cast a monk spell it does not require material components, unless they are consumed by the spell.

Way of the Still Mind Spells Known
Level Prepared Spells 1st 2nd 3rd 4th
1st - - - - -
2nd - - - - -
3rd 3 2 - - -
4th 4 3 - - -
5th 4 3 - - -
6th 4 3 - - -
7th 5 4 2 - -
8th 6 4 2 - -
9th 6 4 2 - -
10th 7 4 3 - -
11th 8 4 3 - -
12th 8 4 3 - -
13th 9 4 3 2 -
14th 10 4 3 2 -
15th 10 4 3 2 -
16th 11 4 3 3 -
17th 11 4 3 3 -
18th 11 4 3 3 -
19th 12 4 3 3 1
20th 13 4 3 3 1

Inner Eye

3rd-level Way of the Still Mind feature

You can use your focus points to gain additional spell slots, or use spell slots to gain more focus points.

Creating spell slots or creating Focus points:

You can transform unexpended focus points into one spell slot as a bonus action on your turn. The created spell slots vanish at the end of a long rest. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than a slot level you know according to the Way of the Still Mind Spellcasting table.

Spell slot level Ki cost
1st 2
2nd 3
3rd 5
4th 6

Converting spell slots to focus points: As a bonus action on your turn, you can expend one spell slot and gain a number of ki points equal to the slot's level.

Arcane Flurry of Blows

6th-level Way of the Still Mind feature

When you take the attack action, you can replace one of your attacks with the casting of a Monk Cantrip that you know. Alternatively, when you spend a focus point to use the Flurry of Blows feature, instead of making 2 unarmed attacks you can cast a monk cantrip that you know. You cannot cast more than 1 monk cantrip on your turn using this feature.

Infused Stunning Strike

11th-level Way of the Still Mind feature

Starting at the 11th level, your mastery of the weave that flows through you allows you to power your stunning strikes with arcane energy.

Once per turn when you spend a focus point to attempt a stunning strike, as part of the same action you can expend a spell slot to boost your Monk save DC. You gain a bonus to your Monk saving throw DC equal to twice the spell level expanded.

Redirect the River

17th-level Way of the Still Mind feature

Through your understanding of the weave within you, you gain the ability to manipulate the weave within others.

As a reaction, when a creature within your reach (including yourself) is targeted by a spell that forces them to make a saving throw, you can expand a number of focus points up to your proficiency bonus and add or subtract the number from the number rolled. You can choose to use this feature after the creature makes its roll, but before the DM determines whether the saving throw succeeds or fails.

Cantrips (0 Level)
  • Blade Ward
  • Druidcraft
  • Guidance
  • Mending
  • Produce Flame
  • Ray of Frost
  • Resistance
  • Shocking Grasp
  • Spare the Dying
  • Thaumaturgy
  • Thorn Whip
  • Thunderclap
1st Level
  • Animal Friendship
  • Comprehend Languages
  • Create or Destroy Water
  • Cure Wounds
  • Detect Poison and Disease
  • Expeditious Retreat
  • False Life
  • Find Familiar
  • Fog Cloud
  • Ice Knife
  • Inflict Wounds
  • Jump
  • Longstrider
  • Purify Food and Drink
  • Speak with Animals
  • Thunderwave
2nd Level
  • Aid
  • Animal Messanger
  • Barkskin
  • Continual Flame
  • Dragon's Breath
  • Enhabnce Ability
  • Enlarge / Reduce
  • Gust of Wind
  • Knock
  • Locate Animals or Plants
  • Misty Step
  • Pass Without Trace
  • Scorching Ray
  • See Invisibility
  • Shatter
  • Spider Climb
  • Warding Bond
3rd Level
  • Create Food and Water
  • Dispel Magic
  • Fear
  • Feign Death
  • Fireball
  • Fly
  • Haste
  • Lightning Bolt
  • Meld Into Stone
  • Nondetection
  • Protection from Energy
  • Remove Curse
  • Slow
  • Speak with Plants
  • Water Breathing
  • Water Walk
4th Level
  • Blight
  • Control Water
  • Fire Shield
  • Fount of Moonlight
  • Freedom of Movement
  • Ice Storm
  • Stone Shape
  • Stone Skin
 

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