Hexblade Revised

by DestrudoFates

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Hexblade Revised

Expanded Spell List

The Hexblade lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Spell Level Spells
1st Shield, Wrathful Smite
2nd Blur, Branding Smite
3rd Blink, Elemental Weapon
4th Phantasmal Killer, Staggering Smite
5th Banishing Smite, Cone of Cold

Hex Warrior

At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.

Transfer Mind

When you choose this subclass at 1st level, you gain the capability of transferring the consciousness of your weapon. You can choose from one of three general types.

  • Conscious Weapon - Your weapon can make Perception and Investigation checks.

  • Talkative Weapon - Your weapon can make Persuasion and Intimidation checks.

  • Knowledgeable Weapon - Your weapon can make History and Religion Checks.

You are given a pool of the following numbers for it's mental stats: 12, 8, 14. You may choose which stats have which values. Additionally at 7th level, this pool changes to the following numbers: 14, 10, 16.

Bladed Spell

Starting at 1st level, whenever you would cast a cantrip, you may do so as a melee spell attack with a range of 5ft and a bonus to its attack roll equal to your half your proficiency (rounded down). If a weapon you are holding has the reach property, the range of this melee spell attack becomes 10ft. You may use this feature a number of times equal to your proficiency bonus per short rest.

Hexblade's Curse

Starting at 6th level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:

  • You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
  • Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
  • If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).
  • You can’t use this feature again until you finish a short or long rest.

Armor of Hexes

At 10th level, your hex grows more powerful. If the target cursed by your Hexblade’s Curse hits you with an attack roll, you can use your reaction to roll a d6. On a 4 or higher, the attack instead misses you, regardless of its roll.

Master of Hexes

Starting at 14th level, you can spread your Hexblade's Curse from a slain creature to another creature. When the creature cursed by your Hexblade's Curse dies, you can apply the curse to a different creature you can see within 30 feet of you, provided you aren't incapacitated. When you apply the curse in this way, you don't regain hit points from the death of the previously cursed creature.

 

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