Roguish Archetype: Umbraworked

by Ravageclaw

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Roguish Archetype: Umbraworked

There's not much known about the Umbraworked that isn't shrouded in rumors. They are identifiable by the long, intricate tattoos that cover their bodies. Some say these tattoos move on their own accord. Some put their origins in the Shadowfell; others say they are some kind of demons, observing patiently.

Umbraworked Features

Rogue Level Feature
3 Eye for Detail, Blood Nourishment, Shadowy Whips
6 Shaded Acumen
11 Somber Protection
17 Dark Harmony

Eye for Detail

Starting at level 3, your eye for details is improved. You gain proficiency in Insight and Investigation.

Blood Nourishment

The ink used in your tattoos uses your blood to power its magic. In order to command your whips, you can expend a Hit dice or sacrifice 1d8 hit points.

Shadowy Whips

Starting at level 3, you gain some control over your tattoos, funneling their magic into 3 shadowy whips with a reach of 20 feet. You can do 2 actions with them:

  • Lash. Your whips can lash to a creature as a spell weapon attack, dealing 1d6 slashing damage per whip.
  • Bind. Your whips can bind one target in place. The target must succeed a Strength saving throw against a DC equal to 8 + double the number of whips, or be restrained for one minute. While you have a target restrained, your speed is zero, but you can attack. At the end of each of their turns, they can make another Strength saving throw. On a success, the bind ends on the target.

You gain another whip at level 7 (4), level 12 (5), and level 17 (6).

Shaded Acumen

Starting at level 9, you get a better understanding of the shadow power in your tattoos, aiding you throughout your adventures. You gain advantage on Intelligence (Insight) checks when you are in an area of dim light or darkness.

Somber Protection

Starting at level 13, the shadow in your tattoos will seek to protect you. You can do 2 new actions with your whips:

  • Shelter. When you are in an area of dim light or darkness, your whips can cover you in shadows. As an action, you to become invisible. You remain invisible until you make an attack, cast a spell, or are in an area of bright light. If you are in an area of darkness, the shadows are strong enough that you don't need to feed your tattoos.
  • Parry. As a reaction, your whips can deflect a weapon attack, reducing the damage by 2d8 + your constitution modifier.

Dark Harmony

Starting at level 17, you mesh flawlessly with your tattoos. You gain the following benefits:

  • Your blindsense is increased by 10 feet.
  • Your movement while binding a creature is half your speed.
  • If you are in an area of magical darkness at the end of your turn, you heal 1d8 + your constitution modifier.
Part 1 | Roguish Archetype: Umbraworked

Credits

Designer: Andres R.
Template: GM Binder


Changelog

Version 1.0

  • Initial release
Note from the author

Dear fellow D&D enthusiast:

This is part of the #Janbrewery challenge by Akkator.

If you have constructive feedback or suggestions you can find me on Mastodon, Reddit, and Twitter.

Thank you - and enjoy!

--ar

Part 2 | Credits, changelog, and notes
 

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