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# Crystal Singer ___ A homebrew artificer subclass by DragonZaid. ___ Before the First Age of Gielinor, the crystal goddess Seren taught the Elves of Tarddiad a method of shaping Elven crystals into any form desired called crystal singing. The technique is performed by chanting at a variety of specific frequencies inaudible to some humanoids. The Elves used this skill to great advantage, using crystal singing to craft tools, armor, weapons, art, structures, and even entire cities. Among Elves, skilled crystal singers most often belong to the craftspeople and artists of the Ithell clan. Though it comes most easily to Elves, artificers of all races can utilize crystal singing to augment their abilities. Crystal equipment they make has remarkable properties and can be further augmented with their infusions. Their spells often take on a crystalline appearance, especially those that conjure up objects or structures. #### Tool Proficiency When you adopt this specialization at 3rd level, you gain proficiency with mason's tools. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice. \columnbreak #### Crystal Singer Spells Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Crystal Singer Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare. ##### Crystal Singer Spells | Artificer Level | Spell | |:---:|:-------:|:----:| | 3rd | *distort value, floating disk* | 5th | *cloud of daggers, spiritual weapon* | 9th | *minute meteors, tiny hut* | 13th | *grasping vine, polymorph* | 17th | *bigby's hand, conjure volley* #### Crystal Tools At 3rd level, you've learned how to craft tools with incredible precision more quickly than other artificers using your crystal singing. When you use your *The Right Tool for the Job* feature, instead of spending 1 hour to make the tools, you can create them out of crystal using an action. You are always considered proficient with tools made in this way. Once you use this feature, you can't use it again until you finish a long rest.
Artificer: Crystal Singer — DragonZaid
\pagebreakNum #### Crystal Seeds Also at 3rd level, you've learned how to craft crystal seeds that can be transformed into sophisticated pieces of equipment. Whenever you finish a long rest, you can create two acorn-sized seeds of concentrated crystal, provided you have mason's tools in hand. Choose one of the following options for each seed when you create them: Crystal Weapon Seed, Crystal Armor Seed, or Crystal Shield Seed. Using an action, you can sing into a seed, transmuting it into its true form. You are proficient with any seed you create while it is in its true form. A seed's true form has the same statistics as the item it was modeled after, but its weight is reduced by half. You can grant a seed one of your infusions as if it were a mundane item, following the other usual restrictions, either upon creating the seed or at the end of another long rest after creating it. Any infusion placed on a seed is dormant until the seed is activated. After the crystal has been activated, you can sing to it for 1 minute to return it to its seed form. Wherever a seed calls for an Intelligence modifier, your statistic is always used, rather than another user's. Whether or not it had been activated, your crystal seeds disappear if you try to craft more than two or if you die. At 9th level, you can craft and maintain up to three crystal seeds at once, and at 15th level, you can craft and maintain up to four. **Crystal Weapon Seed.** Upon crafting the seed, you choose any mundane simple or martial weapon to be its true form. You can add your Intelligence modifier, instead of Strength or Dexterity, to attack and damage rolls made with the weapon. Additionally, each time a weapon attack is made with the seed on the wielder's turn, their speed increases by 5 feet until the end of their turn. **Crystal Shield Seed.** The seed's true form is a mundane shield. You can don the shield as part of the action you take to transform the seed. When the wielder or another creature they can see within 5 feet are hit with an attack while they are wielding the shield, the wielder can add your Intelligence modifier to the AC against that attack as a reaction. **Crystal Armor Seed.** Upon crafting the seed, you choose any mundane light or medium armor to be its true form. You can don the armor as part of the action you take to transform the seed. If the armor type you choose has a Strength requirement, the crystal armor lacks this requirement. Wearing the armor grants a bonus to initiative rolls equal to your Intelligence modifier (minimum of 1). #### Crystalline Techniques At 5th level, your mastery of crystal singing techniques has allowed you to gain further benefits from the equipment you craft. **Crystal Weapon Seed.** Crystal weapons you craft move through the air so swiftly that one additional attack can be made with one of them when the attack action is taken. **Crystal Shield Seed.** An activated crystal shield you craft can be operated during the wielder's turn as a free action, causing it to transform into a compact shape, quickly freeing your hand. It can be reactivated with another free action, returning the shield to the wielder's hand. **Crystal Armor Seed.** Crystal armor you craft grants the wearer incredible grace and agility. The armor never imposes disadvantage on stealth checks, and grants a bonus to Dexterity saving throws and Dexterity (Acrobatics) checks equal to your Intelligence modifier. Additionally, you can now also choose any heavy armor as the seed's true form. #### Versatile Singing At 9th level, you've learned how to create almost anything using your crystal singing techniques. You can use your action to conjure up any mundane, inanimate object in your hand or in an unoccupied space that you can see within 30 feet of you. This object can be no larger than 5 feet on a side and its shape must resemble that of an object that you have seen. The object is crystalline in appearance, emanating a soft magical hum. It disappears after 1 hour, when you use this feature again, or if it takes more than 5 damage (AC 13). #### Attuned Seeds At 15th level, your mastery of crystal singing techniques has allowed you to create more complex attuned seeds which resonate together in harmony, becoming even more powerful. While a creature is holding or wearing at least two pieces of your crystal equipment, each piece used gains an additional feature. **Crystal Weapon Seed.** Crystal weapons you craft grow sharper while resonating with another piece of crystal equipment, dealing an additional 1d8 damage on a hit. **Crystal Shield Seed.** Crystal shields you craft can impose their resonating vibrations upon attackers when struck, numbing them for a short time. Once per turn after a creature targets the wielder with a melee attack (regardless of whether or not the attack hit), the wielder can numb them, imposing disadvantage on the next melee attack roll they make before the end of their next turn. **Crystal Armor Seed.** Crystal armor you craft grants the wearer superior agility while resonating with another piece of crystal equipment. The wearer gains a bonus equal to your Intelligence modifier to all Dexterity checks, rather than just Dexterity (Acrobatics) checks. The armor also grants this bonus to the wearer's AC against opportunity attacks.
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Artificer: Crystal Singer — DragonZaid