Oath of the Storm
As ancient as the primordials storms themselves, these Paladin have treaded many shores by land or sea. An unmoving force of nature, these warriors strive to give freedom to those who need it and punishment to those who deserve it. While some say the sea is their home, their call is as unbound as it needs to be. No matter when, no matter where, always leading the charge for a better future, these soldiers strike evil upfront. When the air sparks with electricity, the winds boom with raging clouds and the rain waters the earth a change is brewing... be it as destructive or as soothing as they see fit, these warriors embody a boundless spirit and wrathful storms.
Tenets of the Storm
Treading a fine line between destruction and chaos, some even question the legitimacy of such an Oath. Nevertheless, these Paladin are bound by some measure of law and order, lest they become as wild as the storms they wield.
- Lightning. Be a force to be reckoned with. When the world demands action you shall act, no matter what stands in your way.
- Thunder. Soaring through lasting distances, never failing to be heard. Others shall hear your voice and may your actions speak louder.
- Downpour. The cycle begins anew. When your duty is done, you must lay out the means of recovery for those caught off-guard in your quarrels.
Oath of the Storm Features
| Paladin Level | Feature |
|---|---|
| 3rd | Channel Divinity, Oath Spells, Lightning Strike |
| 7th | Nimbus Cloud (10 ft) |
| 15th | Thunderous Wrath |
| 18th | Nimbus Cloud (30 ft) |
| 20th | Eye of the Storm |
Channel Divinity
At 3rd level, you gain the following Channel Divinity options:
Thunderbolt. As action, you can evoke the mighty wrath of the sky above to strike a creature you can see within 60 feet of you. A bolt of lightning flashes down from the sky to that point and the target must make a Dexterity saving throw. On failed save, it takes 2d10 + your paladin level lightning damage and becomes paralyzed until the end of your next turn, on a success, it takes half as much damage and isn't paralyzed. Creatures immune to lightning damage automatically succeed on this saving throw.
Thunderclap. As a bonus action, you can soar through the blue horizon like a thunderous boom. For 10 minutes, you gain a flying speed equal to your walking speed. This benefit works only in short bursts, meaning you fall if you end your turn in the air and nothing else is holding you aloft.
Oath Spells
| Paladin Level | Spells |
|---|---|
| 3rd | fog cloud, thunderwave |
| 7th | gust of wind, misty step |
| 9th | call lightning, tidal wave |
| 13th | freedom of movement, watery sphere |
| 17th | maelstrom, steel wind strike |
Lightning Strike
When you take this Oath at 3rd level, you can choose for your Divine Smite feature to deal lightning or thunder damage (your choice) instead of radiant damage. At higher levels, this benefit also extends to your Improved Divine Smite feature.
Nimbus Cloud
Starting at 7th level, you're always surrounded by strong winds and thunderstorms, as if you're the center of a coming tempest. You gain resistance to both lightning and thunder damage and, as a bonus action, you can emanate a 10 foot aura centered on you that lasts until you dismiss it (no action required) or become incapacitated, granting you the following benefits:
-
Unprotected flames, medium-sized or smaller, are extinguished in the aura.
-
The aura counts as difficult terrain for other creatures.
-
The aura hedges out vapor, gas, and fog that can be dispersed by strong wind.
-
Creatures, other than you, in the emanation are considered deafened. Additionally, you have advantage on saving throws against effects that are affected by your hearing, such as the Command spell.
At 18th level, the size of your Nimbus Cloud increases to a 30 foot emanation and it gains the following additional benefits:
-
Other creatures have their speech muffled by your raging cloud. Whenever such creature tries do speak or cast a spell with a verbal component while within your aura, they must succeed on a Constitution saving throw against your Paladin Spell Save DC or be unable to do so on a failure and wasting their spell slot if attempting to cast a spell.
-
The tempestuous gale keep projectiles at bay. Any ranged weapon attack targeting creatures within the emanation automatically miss, regardless of the attack roll. Provided it was made with a Small or smaller projectile, such as arrows, bolts and the like.
-
Torrential rain makes it easier to extinguish fires of greater size. Unprotected flames, large-sized or smaller, are extinguished in the aura.
Thunderous Wrath
At 15th level, your strikes are imbued with remnant sparks of the raging storms. Whenever you deal lightning or thunder damage with a weapon attack, you can add your Charisma modifier (minimum of 1) to the damage roll.
Eye of the Storm
At 20th level, as an action, you can mantle yourself in the pure elemental wrath of storms. For 1 minute, your body crackles with azure energy, and your eyes glow bright, revealing a raging tempest within. You gain the following benefits:
-
You are immune to lightning and thunder damage.
-
You gain a flying speed of 60 feet and can hover.
-
Lightning or thunder damage dealt by you bypasses resistances and treat immunities as resistance instead.
-
You can cast the spell call lightning as a bonus action on your turn as a 5th level spell without using a spell slot or providing any spell components, and can use your bonus action to call down lightning using the spell on subsequent turns. Casting this spell in this way doesn't require concentration, but you can only maintain one instance of this spell active at a time for the duration of this feature.
Once you use this feature, you can't use it again until you finish a long rest.
Rules Tip!
If you're having trouble defining what is a "small projectile", you can simplify things by associating it with creature sizes: a Huge creature for instance, would launch Large or smaller projectiles up to your DM's discretion. Similarly, you can associate fire sizes with object sizes, which can be found on the DMG p. 247.


Credits
Artist Credits:
Page 1 - Alexngo - Attunement
Page 2 - The Elder Scrolls: Legends
Back Cover - Kekai Art - Lightening Elemental 01
People that Inspired this:
Lucifer1389's Oath of the Storm
Mage Hand Press's Oath of the Storms
Special Thanks to:
My friend Aiice that helped me sort some of this out.
Editing and Formatting by:
'