Order of the Reaper
Those who stare into the abyss, will find it staring back. Insight is a terrifying truth not many could accept. Blood Hunters who find themselves in the Order of the Reaper have accepted this truth. And the strongest of Reapers have the resolve to accept any.
Reaper Lore
At 3rd level, The benefits of your hunter's bane feature apply to Abssyals as well as your usual creature types, as well as you have proficiency in History, Nature, Insight and Perception checks when the check involves abssyals, and you add the abyssal language to your known languages if you haven't already.
Void Avatar
Also at 3rd level, you summon to your side a Void Avatar. As part of your training, you gain a memtento to summon this avatar form. It takes its turn directly after yours, it can move and use reactions on its own. But it can't be more than 30ft from you, and the only action it may take on its turn is the Dodge action. Unless you use your bonus action or action to command it to take an action from its action block, including attacks. You can also use your bonus action to swap places with your void avatar.
When you use your Crimson Rite, it applies to your Void Avatar as well. And you can use your blood curses as from your Void Avatar as a source as if you were in its position, any effects of your blood curses that benefit you, you can choose it to benefit your Void Avatar instead.
If you fall unconscious, the void avatar can perform any action of its own, just not dodge.
When the voidsent is killed, its essence returns to your memento. You can use your action to touch your memento and expand a hemocraft die. The voidsent regains its form after 1 minute with the same amount of the hemocraft die of its hit points restored.
When you finish a long rest, you may resummon your voidsent from its memento. If it is still active it regains all its hit points.
Void Avatar
Medium Fiend
- Armor Class 13 + PB
- Hit Points 5 + four times your class level (the Avatar has a number of Hit Dice [d6s] equal to your Reaper level)
- Speed 30ft Hover
STR DEX CON INT WIS CHA 14 (+2) 14 (+2) 15 (+2) 8 (-1) 14 (+2) 11 (0)
- Senses darkvision 60ft., passive Perception 12
- Languages understands the languages of its summoner but cannot speak
- Proficiency Bonus equals your bonus
Void Bond. You can add your proficiency bonus to any ability check or saving throw that the beast makes.
Actions
Rend. Melee Weapon Attack: your Wis/Int modifier to hit, Reach 5ft., one target. Hit: 9 (1d8 + 2 + PB) slashing damage
Soulsow
Also at 3rd level, when you take damage of your crimson rite or amplifying a blood curse, you gain one Soulsow. You may spend 1 soulsow as a bonus action to give one of the following to you or your Void Avatar:
- Gain advantage on the next attack roll you make or your void avatar makes before the end of the turn
- Extend the length of yours or your void avatar's next attack by 5ft in a cone. Spending an additional soulsow can increase it by another 5ft. Those caught take the same attack roll an damage roll, as well as crimson rite or blood curse damage.
- Take the disengage or dash action.
- You can only have a maximum number of Soulsow equal to 1+ your constitution modifier and lose all unspent Soulsow when you finish a long rest.
Enshroud
At 7th Level, as a action, you and your void avatar merge together as one. Once you enter this state, you take the form of a ghastly reaper and a chilling aura of death extends from you in an area of 15 feet for 1 minute. Your visage becomes one of undeath although the exact description is up to you.
When a hostile creature enters your aura for the first time on a turn or starts its turn there, it must make a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Wisdom modifier). On a failure, the creature is frightened of you and its movement speed is halved while frightened. When a creature frightened by you enters your aura for the first time on a turn or starts its turn there, it takes 2 cold and 2 necrotic damage.
While in this form, Once per transformation period, you can ampify one of your blood curses without taking damage from the hemocraft die. You cannot gain a Soulsow this way.
If a frightened creature ends its turn outside of your aura, it may make a Wisdom saving throw ending the effect on a success. Once a creature succeeds on a Wisdom saving throw against this effect, it is immune to being frightened in this way for 24 hours. You can use this feature per times your proficiency bonus. Once you use this feature, you can't use it again until you finish a long rest.
Brand of the Gallows
At 11th level, when your target branded by your Brand of Castigation takes damage by you or your void avatar, your void avatar recover HP equal to half of the damage. If you are enshrouded, you gain Temp HP instead. In addition, when your Void Avatar damages a creature, you may brand that creature with your Brand of Castigation feature.
Lemure
At 15th level, when you command your void avatar to attack, it can attack twice.
Communio
At 18th level, you have learned to channel all of the energy of your blood curses within you. You learn Blood Curse of Communio and it doesn't count against your blood curses known.
Blood Curse of Communio
Prerequisite: 18th level, Order of the Reaper
Force all enemies in a 15ft circle of you to make a Constitution Saving Throw or take 6d12 Necrotic damage. Half damage on a success. You can only use this blood curse when Enshrouded. After casting, you and your void avatar are split and must wait an extra minute to use Enshroud again.
Amplify: they make the save at disadvantage, and take extra damage equal to twice what you took to amplify