New Lizardmen Units
Foreword
I wanted to create a few new units for the lizardmen army to give them a little more diversity and bring them more in line with the wealth of options available to older armies in the warhammer collection.
I have looked at some of the obscure references and older options available and come up with these new units. I have given my rationale at the start of each units and leave the rest in your capable hands.
Core Choices
Raptadon Lancers
Most armies have a fast cavalry option as a core choice, and given that lizardmen only have 4 core choices (including one swarm), I thought the new Raptadon minis would be perfect to expand on the existing options.
| M | Ws | Bs | S | T | W | I | A | Ld | Points per Model | |
|---|---|---|---|---|---|---|---|---|---|---|
| Skink Lancer | 6 | 2 | 3 | 3 | 2 | 1 | 4 | 1 | 6 | 15pts |
| Skink Brave | 6 | 2 | 3 | 3 | 2 | 1 | 4 | 2 | 6 | |
| Raptadon | 9 | 3 | 0 | 3 | 3 | 1 | 4 | 1 | 3 |
Cavalry
Unit Size: 5+
Equipment & Upgrades:
Riders are armed with Spears and Shields
- May take Javelins for +3pts per model
- May take one Blessed Spawning for +2pt per model
- May upgrade one model to each of the following:
- Brave +10pts
- Standard Bearer +10pts
- Musician +5pts
Special Rules:
- Cold Blooded
- Poisoned Attacks (Javelins and Raptadon only)
- Fast Cavalry
- Forest Strider
Raptadon Hunters
| M | Ws | Bs | S | T | W | I | A | Ld | Points per Model | |
|---|---|---|---|---|---|---|---|---|---|---|
| Skink Hunter | 6 | 2 | 3 | 3 | 2 | 1 | 4 | 1 | 6 | 15pts |
| Skink Huntmaster | 6 | 2 | 4 | 3 | 2 | 1 | 4 | 1 | 6 | |
| Raptadon | 9 | 3 | 0 | 3 | 3 | 1 | 4 | 1 | 3 |
Cavalry
Unit Size: 5+
Equipment & Upgrades:
Riders are armed with Blowpipes
- May take one:
- Spears for +1pt per model
- Replace Blowpipes for Javelins and Shields +1pt per model
- May take 1 Blessed Spawning for +2pt per model
- May upgrade one model to each of the following:
- Huntmaster +10pts
- Musician +5pts
Special Rules:
- Cold Blooded
- Poisoned Attacks (Javelins and Raptadon only)
- Fast Cavalry
- Forest Strider
Mount:
- A Skink Chief may take a Raptadon as a mount for 18pts
- A Skink Priest may take a Raptadon as a mount for 18pts
Special Choices
Saurus Scar Warriors
Currently the only special units to act as a Saurus general's command unit is the temple guard. Given that these troops are designed to protect the Slann, I thought it prudent to add a simple new unit that grants some more customization to Saurus command units.
| M | Ws | Bs | S | T | W | I | A | Ld | Points per Model | |
|---|---|---|---|---|---|---|---|---|---|---|
| Scar Warrior | 4 | 4 | 0 | 4 | 4 | 1 | 2 | 2 | 8 | 14pts |
| Scar Leader | 4 | 4 | 0 | 4 | 4 | 1 | 2 | 3 | 8 |
Infantry
Unit Size: 10+
Equipment & Upgrades:
Armed with Hand Weapons and Shields
- May take one of the following:
- Spears for +1pt per model
- Great Weapon (Replaces Shield) for +4pts per model
- Additional Hand Weapon (Replaces Shield) for +2pts per model
- May take 1 Blessed Spawning for +1pt per model
- May upgrade one model to each of the following:
- Scar Leader +10pts
- Standard Bearer +10pts
- Musician +10pts
- May take a Magical Standard worth up to 50pts
Special Rules:
- Cold Blooded
- Predatory Fighter
- Natural Armour (5+)
Rare Choices
Aggradon Juggernauts
The new Aggradon units look pretty beefy so this seems like a good time to include them as a new monstrous cavalry unit. Their heads look a little like beefy, wild saurus heads so I gave them predatory fighter to represent this as well as blood frenzy to represent their relationship with the Carnosaur.
| M | Ws | Bs | S | T | W | I | A | Ld | Points per Model | |
|---|---|---|---|---|---|---|---|---|---|---|
| Aggradon Rider | 4 | 4 | 0 | 4 | 4 | 1 | 2 | 2 | 8 | 60pts |
| Scar Rider | 4 | 4 | 0 | 4 | 4 | 1 | 2 | 3 | 8 | |
| Aggradon | 7 | 3 | 0 | 5 | 5 | 3 | 2 | 3 | 4 |
Monstrous Cavalry
Unit Size: 3+
Equipment & Upgrades:
Riders are armed with Spears and Shields
- May take one Blessed Spawning for +3pt per model
- May upgrade one model to each of the following:
- Scar Rider +10pts
- Standard Bearer +10pts
- Musician +10pts
- May take a Magical Standard worth up to 50pts
Special Rules:
- Cold Blooded
- Blood Frenzy (Aggradon only)
- Natural Armour (3+)
- Predatory Fighter (Aggradon and Rider)
Mount:
- A Saurus Oldblood may take an Aggradon as a mount for 65pts
- A Saurus Scar-Veteran may take an Aggradon as a mount for 50pts
Note: The Aggradon has a natural armour value of 5+ when taken as a mount
Arcanodon
This creature first appeared in the 6th ed Lustria Campaign and was the original creature to hold the Engine of the Gods. I find it quite boring that they just put the engine on a Stegadon instead of developing a new creature for the lustrian jungles, which should really hold great biodiversity in my opinion.
The original miniature conversion was really cool, but I felt that the Arcanodon could instead be based off of stegasaurus with the bony spines granting magic resistance, offering a great explanation for why the beast can carry the Engine of the Gods without feeling any ill effects.
| M | Ws | Bs | S | T | W | I | A | Ld | Points per Model | |
|---|---|---|---|---|---|---|---|---|---|---|
| Arcanodon | 4 | 3 | 0 | 5 | 6 | 5 | 1 | 3 | 6 | 270pts |
| Skink Crew | 2 | 3 | 3 | 4 | 1 | 5 |
Monster
Unit
Unit is made up of one Arcanodon and 4 skink crew.
- A Skink Priest may take an Arcanodon as a mount, replacing one crew member for +270pts
Equipment & Upgrades:
Skink Crew are armed with Javelins.
Howdah is equipped with the Engine of the Gods
Special Rules:
- Cold Blooded
- Poisoned Attacks (Javelin only)
- Natural Armour (4+)
- Immunity (Psychology)
- Stubborn
- Magic Resistance (3)
- Defensive Swipe - On the first turn of combat, when the Arcanodon is charged, it may make a single attack at Initiative 10 against the unit that charged it. This attack is in addition to its normal attacks and inflicts multiple wounds (D6). Additionally this attack receives a +1 to Hit bonus if attacking a unit that has charged its rear.
Brachiodon (Thunder Lizard)
In order to mix up the glut of Bastalidon upgrades, I looked at the lustrian lore and found the Thunder Lizard which i thought would be great to take the revivification crystal and add another giant monster to the lizardmen roster.
I thought it would look like a brachiosaurus, which was one of the largest land animals ever. And yes I believe the miniature should be on the same scale as the Dread Saurian.
| M | Ws | Bs | S | T | W | I | A | Ld | Points per Model | |
|---|---|---|---|---|---|---|---|---|---|---|
| Brachiodon | 6 | 3 | 0 | 6 | 8 | 10 | 1 | 3 | 6 | 385pts |
| Skink Crew | 2 | 3 | 3 | 4 | 1 | 5 |
Monster
Unit
Unit is made up of one Brachiodon and 8 skink crew.
Equipment & Upgrades:
Skink Crew are armed with Javelins.
Howdah is equipped with 2 Giant Blowpipes each to be operated by a crew member.
Howdah is also equipped with the Revivification Crystal
Special Rules:
- Cold Blooded
- Poisoned Attacks (Javelin and Giant Blowpipe only)
- Natural Armour (3+)
- Immunity (Psychology)
- Stubborn
- Large Target (10)
- Roving Fortress -
Skink crew may fire their missile weapons whilst engaged in close combat.
The giant blowpipes may only target units that are not engaged with them in combat.
Skinks throwing their javelins may only target those that they are engaged in combat with (ignoring usual restrictions).
Regardless, any skink that fires a weapon in the shooting phase, may not attack in the close combat phase.
Quetzalodon (Great Wyrm)
The great wyrm is mentioned in the lore of the lustrian jungles and I thought a flying fortress would be pretty cool. The Quetzalodon is also an interesting alternative mount for a Saurus Oldblood, granting maneuverability in place of the raw killing power of a Carnosaur.
I thought it would look like a giant tarradon with a nastier beak and teeth. The name is taken from Quetzalcoatlus the largest flying creature to ever exist on earth.
| M | Ws | Bs | S | T | W | I | A | Ld | Points per Model | |
|---|---|---|---|---|---|---|---|---|---|---|
| Quetzalodon | 2 | 3 | 0 | 5 | 4 | 5 | 2 | 3 | 6 | 180pts |
| Skink Crew | 2 | 3 | 3 | 4 | 1 | 5 |
Monster
Unit
Unit is made up of one Quetzalodon and 4 skink crew.
- A Skink Chief may take a Quetzalodon as a mount, replacing one crew member for +180pts
- A Skink Priest may take a Quetzalodon as a mount, replacing one crew member for +180pts
- A Saurus Oldblood may take a Quetzalodon as a mount, replacing all crew members for +200pts (the howdah will not be equipped with a giant blowpipe if this is the case)
Equipment & Upgrades:
Skink Crew are armed with Hand Weapons and Javelins.
Howdah is equipped with one Giant Blowpipe which one crew member must operate.
- Entire crew may replace Javelins with Shortbows for +10pts
Special Rules:
- Cold Blooded
- Poisoned Attacks (Javelin/Shortbow and Giant Blowpipe only)
- Natural Armour (5+)
- Fly (8)
- Screech - Creatures that pass their terror test when the Quetzalodon charges, must re-roll the test.
- Drop Boulder - Same rules as Drop Rocks on the Terradon entry but with 2d6 S5 hits instead
Troglodon
This is really just a throwback to 6th edition, when troglodons could be taken as a rare choice. I've also added a new blessing to offset the option of taking the troglodon as a rare choice rather than a mount.
| M | Ws | Bs | S | T | W | I | A | Ld | Points per Model | |
|---|---|---|---|---|---|---|---|---|---|---|
| Troglodon | 7 | 3 | 4 | 5 | 5 | 5 | 2 | 3 | 5 | 210pts |
| Skink Oracle | 6 | 2 | 3 | 3 | 2 | 1 | 4 | 1 | 5 |
Monster
Unit
Unit is made up of one Troglodon and 1 Skink Oracle.
- A Skink Priest (with the Blessing of the Oracle) may take a Troglodon as a mount, replacing the Skink Oracle rider +150pts
Equipment & Upgrades:
Skink Oracle is armed with a hand weapon.
Skink Oracle is a level 1 Wizard and can use the lore of Light, Heavens or Beasts
Skink Oracle has the Blessing of the Oracle
Special Rules:
- Cold Blooded
- Poisoned Attacks (Troglodon only)
- Natural Armour (4+)
- Aquatic
- Predatory Fighter (Troglodon only)
- Primeval Roar (See Lizardmen armies book)
- Spit Venom (See Lizardmen armies book)
- Oracles Companion - Only a character with the blessing of the oracle can take a troglodon as a mount.
Blessing of the Oracle
Skink Priest only
Cost: 10pts
Skinks that receive the blessing of the oracle, are marked with paler scales and a split tail, resembling a forked tongue.
In addition to being able to bond with the predatory Troglodons, they are also gifted with an affinity for seeing the future on the winds of magic.
Oracles may re-roll one failed dispel or casting attempt once per battle. This can be used to avert a miscast.
Mount Only Choices
Beelzebufodon (Devil Frog)
Due to the Skink Chief loosing it's mount choice with the Troglodon I found a pretty cool miniature that inspired me to create an alternative mount for the Skink Chief.
I thought it would look like a giant frog, and the name is taken from beelzebufo or Devil Toad, which was the largest frog to ever exist.
| M | Ws | Bs | S | T | W | I | A | Ld | Points per Model | |
|---|---|---|---|---|---|---|---|---|---|---|
| Beelzebufodon | 4(*) | 3 | 6 | 5 | 5 | 5 | 2 | 3 | 5 | 150pts |
Monster (Mount)
Mount
- A Skink Chief may take a Beelzebufodon as a mount for +150pts
Special Rules:
- Cold Blooded
- Natural Armour (4+)
- Aquatic
- Great Leap - A Beelzebufodon can choose to forgo moving normally to instead make a great leap move. This move is subject to the Fly and Random Movement (3d6) rules.
- Whip Tongue - This is a ranged attack with the following profile:
| Range | Strength | Special Rules |
|---|---|---|
| 12" | 4 | Quick to Fire |
| Killing Blow |
The Starseer Palanquin
I thought it would be pretty cool to stat this for other skink priests to ride. So that those who don't use special characters have an option to. I removed the cohort rule so as to at least give Tetto'Eko something special about his palanquin
Mount
- A Skink Priest may take a The Starseer Palanquin as a mount for +50pts
Special Rules:
- Ward save (5+)
- Strider
- While the rider of the palanquin has the troop type Infantry, they are never considered to be a ‘model on foot' for the purposes of spells, magic items and special rules.
Palanquin Bearers
Thought I'd add this to capture the Oldhammer Slann who was carried to battle by temple guard. Note that the reason this is free is because the Slann loses its ward save, which I believe is a pretty significant trade-off.
| M | Ws | Bs | S | T | W | I | A | Ld | Points per Model | |
|---|---|---|---|---|---|---|---|---|---|---|
| Bearers | 4 | 4 | 0 | 4 | 4 | 4 | 2 | 6 | 8 | Free |
Monsterous Infantry (Mount)
Mount
- A Slann may replace their Palanquin with Palanquin Bearers for free
Special Rules:
- Cold Blooded
- Natural Armour (5+)
- Wearing Light Armour (Treat as barding without the usual -1 penalty to M)
- Predatory Fighter
- Stubborn
- Immune (Psychology)
- Limited Support - the bearers can only make 2 supporting attacks if deployed in the second rank of a unit.
Character Options
Sunblood 50pts
One Oldblood in the army may be upgraded to a Sunblood. It gains the rules:
- Honoured by the Gods - Enemy units must re-roll successful to wound rolls against the Sunblood in close combat.
- Perfect Predator - The Sunblood's predatory fighter rule triggers on a 5+.
Eternity Warden 25pts
One Scar Veteran in the army may be upgraded to an Eternity Warden. It gains the rules:
- Unltimate Bodyguard - The Eternity Warden must always issue and accept a challenge if able to do so.
- Eternal Resolve - Whilst in a unit that contains both a Slann and Temple Guards, the entire unit is Unbreakable.
- Prime Guardian - An Eternity Warden must always be deployed inside a unit of Temple Guards. Additionally it may never leave the unit it is deployed with.
- The Eternity Warden may not be the Army General.
Astroloth Bearer 40pts
One Scar Veteran in the army may be upgraded to an Astroloth Bearer. It gains the rules:
- Celestial Conduit - All friendly Wizards within 12" of the Astroloth Bearer gain a +1 bonus to casting rolls.
- Revivifying Energies - A unit joined by the Astroloth Bearer gain a 6+ Ward save.
- Ancient Relic - Due to the power of the Astroloth, an Astroloth Bearer may only take up to 25pts of Magic Items.
- The Astroloth Bearer may not be the Army General.
Chameleon Chief 25pts
A Skink Chief in the army may be upgraded to a Chameleon Chief. It gains the rules:
- Chameleon
- Scouts
- Sniper
- The Chameleon Chief may not be the Army General.
- The Chameleon Chief may not be mounted