### Devourer's Traits
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Devourer's have the following racial traits.
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**Damage Reduction (6 RP)** Members of this race gain DR 5/-.
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**Fast Healing (6 RP)** Members of this race regain 1 hit point each round. Except for where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Fast healing continues to function (even at negative hit points) until a member of this race dies, at which point the effects of fast healing immediately end.
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**Inhaling Weapon (4 RP)** Members of this race gain an 15-foot cone, inhaling breath weapon that they can use (1+ their CON modifier times per day), as a standard action, members of this race can make a supernatural Inhaling weapon attack that pulls in its enemies and makes a free bite attack. All creatures within the affected area must make a Reflex saving throw to avoid being pulled torwards the Devourer. The save DC against this inhaling weapon is 10 + 1/2 the user’s character level + the user’s Constitution modifier. Those who succeed at the save are not moved from their current spot.
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**Hardy (3 RP)** Members of this race gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
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**Healthy (2 RP)** Members of this race gain a +4 bonus on Fortitude saves against disease and poison, including magical diseases.
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**Bite (3 RP)** Members of this race gain a natural bite attack, dealing damage equivalent to that of a creature of a medium size category The bite is a primary attack, or a secondary attack if the creature is wielding manufactured weapons.
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**Darkvision (Aberration)** Gain 60 Ft of Darkvision.
### Alternate Racial Traits
Devourers can choose some to exchange traits with the following list.
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**Regeneration (10 RP)** Members of this race gain the Regeneration (Ex) monsterous ability. They gain regeneration 1 Fire/Acid. The regeneration goes up by 1 at every 5 hit-dice starting at Lvl 1. For example, 2 regeneration at lvl 5 and 3 regeneration at lvl 10 and so on and so forth.
This racial trait replaces the "Damage Reduction" and "Fast Healing" traits.
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**Devourer's Great Maw (6 RP)** Members of this gain a natural bite attack, dealing damage equivalent to that of a creature of a huge size category The bite is a primary attack, or a secondary attack if the creature is wielding manufactured weapons.
This racial trait replaces the "Bite" and "Hardy" traits
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### Favored Class Options
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**Barbarian** Add +1 to the barbarian’s total number of rage rounds per day.
**Bard** Reduce arcane spell failure chance for casting bard spells when wearing medium armor by +1%. Once the total reaches 10%, the bard also receives Medium Armor Proficiency, if he does not already possess it.
**Brawler** Reduce the hardness of any object made from clay, stone, or metal by 1 whenever the object is struck by the brawler’s unarmed strike (minimum 0).
**Fighter** Add +1 to the Fighter’s CMD when resisting a bull rush or trip.
**Gunslinger** Reduce the misfire chance for one type of firearm by 1/4. You cannot reduce the misfire chance of a firearm below 1.
**Hunter** Gain a +1/2 bonus on wild empathy checks the hunter makes to influence animals and magical beasts that live underground.
**Kineticist** Add 1/3 point of damage to element blasts that deal damage.
**Monk** Reduce the Hardness of any object made of clay, stone, or metal by 1 whenever the object is struck by the monk’s unarmed strike (minimum of 0).
**Paladin** Add a +1 bonus on concentration checks when casting paladin spells.
**Ranger** Add a +1/2 bonus on wild empathy checks to influence animals and magical beasts that live underground.
**Rogue** Add a +1/2 bonus on Disable Device checks regarding stone traps and a +1/2 bonus to trap sense regarding stone traps.
**Slayer** Gain a +1/3 bonus on Knowledge (dungeoneering) checks and on Survival checks when underground. If the slayer has a +1 bonus on Knowledge (dungeoneering) checks from this ability, he is also considered trained in that skill.
**Swashbuckler** Add +1/4 to the swashbuckler’s effective class level to determine the extra damage she deals because of the precise strike deed when wielding a light pick or a heavy pick. If the swashbuckler has the Slashing Grace feat or another similar effect, she can treat the battleaxe or handaxe as a one-handed piercing melee weapon, and she gains this benefit when wielding the appropriate weapon for the feat as well.
**Vigilante** Increase the bonus from social grace on Craft skills by +1/2.
**Gourmand** Increase the stomache acid damage by +1